What Are Dungeons?
Dungeons are what it says on the tin. They're special locations in the world that are built to be battled in, comprised of 100 floors each, and a boss floor after (Not ON) every 10th floor. Each floor has what are commonly referred to as mooks, trash mobs, and similar, which are themed monsters that must be defeated in order to proceed to the next floor.
Dungeon Mechanics
Floor Structure
Every 10 floors will earn you a milestone title that will let you skip to previously conquered floors that are after a boss, or back to the deeper floors if you choose to backtrack at any point, or if you revisit the dungeon after conquering the 100th floor/final boss.
Boss Battles
However, if you wish to repeat a boss, you will have to do the first 10 floors leading up to it again (or 5 if you have completed the dungeon already). You can also only directly repeat a boss if you failed its fight. If you win, however, every boss has chances of dropping unique items such as Unique Traits, Backgrounds, and other valuable loot. If you happened to miss a world boss event, you might get lucky and find the same boss in a dungeon!
Milestone Titles
Once you get to Floor 100 of any dungeon, you get a title that allows you to skip every other floor of every dungeon. Therefore, it's more prudent to focus on just one dungeon for your first one, and then attempt the remaining dungeons, rather than trying to hit all dungeons at the same time. After you've completed all four dungeons, there may be a secret waiting for you...
Rewards and Loot
Dungeon Gold (DG)
Two Dungeon Gold (DG) is awarded for each cleared floor (or 4 for bosses), which can be spent in the Dungeon Tradepost shop. Additionally, you may choose to remain on a floor you cleared if you wish to farm EXP, loot, and Dungeon Gold. However, if you fail to pass the floor you will only get 1 for trash mob floors and none for bosses, and if you get knocked back a floor, you lose 1 DG.
Enemy Drops
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Special Encounters
Wanya can also appear as an extra 10% chance, and if drawn/written in the subsequent floor piece, he will reward a summon permission slip to a random NPC spirit.
Combat and Participation
Spirit Requirements
Any spirit character is allowed to participate in dungeons, but dungeons get harder the further you progress. Some dungeons may also be more difficult than others.
Group Mechanics
There is no limit on how many spirits can be in a single dungeon submission; so long as everyone involved is on the same floor, you could technically have as many characters as you want in the same image or lit submission. However, loot is based on number of enemies, not number of spirits, so if it's loot you're after, it may be better to tackle each floor with fewer spirits at a time.
Stat Effects
Cooldowns are also treated differently; some boosts effects are altered, and several don't function at all. Consider these changes to be a magical aura effect of the dungeon, if you need a lore reason. Also, if your participating spirit has 200 points or more in their Attack stat, there's a set chance of having all enemies (excluding bosses) on any floor flee from you, allowing you to pass without a fight. In contrast, the Warrior boost will increase all enemies you face on every floor, excluding bosses.
Dungeon-Specific Information
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[Red Labyrinth]
[Details about this dungeon's theme, enemies, and unique features]
[Floating Islands]
[Details about this dungeon's theme, enemies, and unique features]
[Dry Burrows]
[Details about this dungeon's theme, enemies, and unique features]
[Turbulent Caverns]
[Details about this dungeon's theme, enemies, and unique features]
[Frozen Mountains]
[Details about this dungeon's theme, enemies, and unique features]
Submission Requirements
Requirements:
Art must be at least a sketch with no guidelines showing and a simple background fitting the dungeon theme. Spirit must be fighting against appropriate mobs or traps.
Literature must be at least 200 words and follow the same general rules as art.
How to Submit Dungeon Runs
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First-Time Dungeon Runners
[Content to be added: Advice for new players attempting dungeons]
Tips and Strategies
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Advanced Strategies
[Content to be added: Min-maxing, farming techniques, efficient progression]
Boost Interactions
[Content to be added: Which boosts work in dungeons, how they're modified, which don't work at all]
Community Resources
Finally, there is a player resource guide on the forum, where some players who've gone ahead with a character with Stat Indicator have submitted information on the dungeon enemies. You can find the guides here.