Energy may be any mix of any color in existence, be they neons, greyscale, pitch black, pure white, and more. The limit is determined by energy type. Unless the Lackluster Energy mutation is present, energy must be shown with a discernable glow. Points will be docked in art if energy is not glowing during night time scenes, but not for daytime scenes since glow effects are harder to see in sunlight.
These are the types of energy for Kiji:
Minimal must cover no more than 10% maximum of the kiji.
Regular must have a total coverage of 20-25% of the kiji.
Increased must have a total coverage of 30-50% of the kiji.
Maximum must have a total coverage of 50-75% of the kiji.
For Kiji, these are energy mutations, and for Tallies these are their types.
Regular Energy is default. While not listed on the geno for Kiji, it is listed on the geno for Tallies. Regular energy is 1-2 colors.
Extra Energy allows for 3-4 unique colors.
Bloated Energy allows for 5-6 unique colors.
Maximum Energy allows for 7-10 unique colors.
Magical Energy affects the entirety of the character, or 100%, but it also has special rules, such as allowing moving shapes inside the color patterns.
If the Kiji has Keratin Energy, the effective range is increased to full body, while Tallies just have an increased range (Unless they have mimic energy, in which the range is full body as well).
Clipped Energy partially ignores the range required and clips the energy to a single marking. For Kiji, this marking must be a smaller marking if they have minimal energy or a larger marking if they have maximum energy, if possible. This does not cover the marking, but adds wisps of the energy to the marking itself. The marking must still be visible under the energy.