Energy Guide

Energy Types

Energy works differently between kijikaiaku and subtalleons. For kiji, the energy is restricted to the main body unless there are energy mutations. For tallies, the energy is restricted to the wings and tail fin unless there are energy mutations.

Kiji-specific Rules

By default, this is where energy is allowed on Kiji:

Energy Range

In order to cover flesh, mane, tail, claws, ears, horns, or wings, the Keratin Energy mutation is needed. Keratin energy is NOT required to show!

In order to change the eye color, and also add unique colors to the mouth and inner ears, the Energy Soul mutation is needed. This is also the only thing that will let you add a subtle halo effect around the body, which must match the energy colors. Energy soul can also appear as the energy type instead of a mutation, in which it replaces the energy on the body.

In order to get rid of the natural glowing effect of markings, the Lackluster Energy mutation is needed.

To give the energy a trailing afterimage effect, you need Energy Trail.

Naturally, the energy in markings flow constantly in a user-defined pattern. To stop all motion, you need Static Energy.

By default, energy is symmetrical on both halves of the body. To allow for variations on either side, you need Asymmetrical Energy.

To mix the way energy flows, like blending features of static and regular, you need Split Energy.

Tally-specific Rules

By default, this is where energy must be on tallies:

Tally Energy

By default, energy on tallies is static, and does not shift and flow. To get it to do so, you need Mobile Energy.

By default, energy on tallies is symmetrical. To make it asymmetrical, you need Asymmetrical Energy.

Like with kijis, if energy is flowing, it flows in one consistent user-defined pattern throughout. To change pattern in individual regions,  you need Split Energy, however energy on the wings must still be symmetrical.

To allow for only partial coverage of wings and tail fin, leaving "holes" in the coverage, you need Cut Energy.

To allow for coverage to bleed off the wings and tail fin, you'll want Extra Energy.

Finally, to change the range to allow for coverage on the main body instead of the wings and tail fin, you need Mimic Energy. (Which by default acts like Regular Energy for Kiji. If they have both Mimic and Extra Energy, it requires a larger range on the body mimicking Increased for Kiji, while Cut Energy would appear like Minimal for Kiji)

Lackluster Energy, Energy Trail, and Energy Soul are functionally identical to a kiji's.

Energy Color Tiers

Energy may be any mix of any color in existence, be they neons, greyscale, pitch black, pure white, and more. The limit is determined by energy type. Unless the Lackluster Energy mutation is present, energy must be shown with a discernable glow. Points will be docked in art if energy is not glowing during night time scenes, but not for daytime scenes since glow effects are harder to see in sunlight.

These are the types of energy for Kiji:
Minimal must cover no more than 10% maximum of the kiji. It should be no more than one section (Or around half of two sections) on the guide linked below. Keratin Energy will extend this to requiring around one full section, or around half of two.
Regular must have a total coverage of 20-25% of the kiji. This means it requires around two full sections on the guide linked below, or one full and two half. Keratin Energy will increase this to allowing 2-3 full sections.
Increased must have a total coverage of 30-50% of the kiji. This means it requires being in the majority of 3-4 sections on the guide linked below. Keratin Energy will make it require 4 whole sections, but can even be part of a fifth.
Maximum must have a total coverage of 50-75% of the kiji. This means it requires 4 whole sections at least on the guide linked below, but can be up to 5 whole sections spilling into 6. Keratin Energy will make it require over 4 sections, but it should not exceed 7 whole sections.

(Here is the link to the body percentage judging guide which you can use to gauge the above. Sometimes we will allow exceptions to the above rules if it is a small patch of energy in multiple sections.)

Please also note that we don't judge percentages based on pixel coverage, but rather locations. The following images, despite one having much more pixel coverage, are considered the same basic coverage percentage.

 
energy1.png
energy2.png
 


For Kiji, the following are energy mutations, and for Tallies these are their types.
Regular Energy is default. While not listed on the geno for Kiji, it is listed on the geno for Tallies. Regular energy is 1-2 colors.
Extra Energy allows for 3-4 unique colors.
Bloated Energy allows for 5-6 unique colors.
Maximum Energy allows for 7-10 unique colors.

When we say "unique colors", we mean visually distinct. So, while you can have two shades of similar yellow colored energy (A shade closer to white, and a shade closer to lemon) they can't be too close to each other that it's hard to distinguish the two shades from each other.

Magical Energy affects the entirety of the character, or 100%, but it also has special rules, such as allowing moving shapes inside the color patterns.

If the Kiji has Keratin Energy, the effective range is increased to full body, while Tallies just have an increased range (Unless they have mimic energy, in which the range is full body as well).

Clipped Energy partially ignores the range required and clips the energy to a single marking. For Kiji, this marking must be a smaller marking if they have minimal energy or a larger marking if they have maximum energy, if possible. This does not cover the marking, but adds wisps of the energy to the marking itself. The marking must still be visible under the energy.