Energy may be any mix of any color in existence, be they neons, greyscale, pitch black, pure white, and more. The limit is determined by energy type. Unless the Lackluster Energy mutation is present, energy must be shown with a discernable glow. Points will be docked in art if energy is not glowing during night time scenes, but not for daytime scenes since glow effects are harder to see in sunlight.
These are the types of energy for Kiji:
Minimal must cover no more than 10% maximum of the kiji. It should be no more than one section (Or around half of two sections) on the guide linked below. Keratin Energy will extend this to requiring around one full section, or around half of two.
Regular must have a total coverage of 20-25% of the kiji. This means it requires around two full sections on the guide linked below, or one full and two half. Keratin Energy will increase this to allowing 2-3 full sections.
Increased must have a total coverage of 30-50% of the kiji. This means it requires being in the majority of 3-4 sections on the guide linked below. Keratin Energy will make it require 4 whole sections, but can even be part of a fifth.
Maximum must have a total coverage of 50-75% of the kiji. This means it requires 4 whole sections at least on the guide linked below, but can be up to 5 whole sections spilling into 6. Keratin Energy will make it require over 4 sections, but it should not exceed 7 whole sections.
(Here is the link to the body percentage judging guide which you can use to gauge the above. Sometimes we will allow exceptions to the above rules if it is a small patch of energy in multiple sections.)
Please also note that we don't judge percentages based on pixel coverage, but rather locations. The following images, despite one having much more pixel coverage, are considered the same basic coverage percentage.
For Kiji, the following are energy mutations, and for Tallies these are their types.
Regular Energy is default. While not listed on the geno for Kiji, it is listed on the geno for Tallies. Regular energy is 1-2 colors.
Extra Energy allows for 3-4 unique colors.
Bloated Energy allows for 5-6 unique colors.
Maximum Energy allows for 7-10 unique colors.
When we say "unique colors", we mean visually distinct. So, while you can have two shades of similar yellow colored energy (A shade closer to white, and a shade closer to lemon) they can't be too close to each other that it's hard to distinguish the two shades from each other.
Magical Energy affects the entirety of the character, or 100%, but it also has special rules, such as allowing moving shapes inside the color patterns.
If the Kiji has Keratin Energy, the effective range is increased to full body, while Tallies just have an increased range (Unless they have mimic energy, in which the range is full body as well).
Clipped Energy partially ignores the range required and clips the energy to a single marking. For Kiji, this marking must be a smaller marking if they have minimal energy or a larger marking if they have maximum energy, if possible. This does not cover the marking, but adds wisps of the energy to the marking itself. The marking must still be visible under the energy.