Training Guide

What is Training?

Training is an activity that increases your character's permastats directly. Training submissions do not reward any currency or EXP. To train a character for a specific stat, you need to draw or write about them doing one of the activities outlined below. How you interpret each prompt is up to you, but the submission must be recognizable as training for the specific stat.

What are Permastats?

Permastats are an addition (Or sometimes subtraction) next to your character's base stats. Your character's base stats never change from their starting values, but permastats are added with them to create higher totals. Permastats can be gained through training, consumable items, titles or honors, or leveling up.

Permastats have a cap of 100 minus your character's base stats. For example, if your character has a base attack stat of 5, their permastats for attack can only reach 95 (5 + 95 = 100 total). However, your character's final total stats can go much higher than this through other factors like rebirthing bonuses, familiar assistance, equipment bonuses, boosts, and other temporary or permanent modifiers that don't count toward the permastat cap.

Training Rules

Requirements

Training artwork must show your character as a fullbody image with full coloring and at least a simple background. The minimum acceptable quality is a really clean sketch with no messy or hairy lines. Training literature must be at least 500 words long and should focus on the training activity throughout the piece.

Character accuracy is important for training submissions. If your artwork or literature has more than one missing or added trait or marking compared to your spirit's official design, the submission will be sent back for corrections before it can be approved.

Training with Other Characters

You can include multiple spirits in training submissions, whether they belong to you or other players. When training with characters owned by other players, make sure you have permission to include their spirits in your submission. All characters featured in the training will receive the stat benefits, making group training an efficient way for multiple players to develop their characters together.

However, while multiple spirits can appear in a single training submission, they cannot obstruct each other too much in artwork. In literature, all spirits must appear throughout the entire piece and no single character should overshadow the others. Training benefits can be different per character.

The same quality and accuracy requirements apply regardless of how many characters are included. Each spirit must be clearly recognizable and accurately depicted according to their official design. Any more than one missing or added trait/marking in the art/lit per character and it will be sent to corrections.

Restrictions and Limits

Each spirit can only complete a maximum of three training submissions per day. This limit helps ensure balanced character development and prevents excessive grinding. You also cannot combine multiple types of training in one submission. Each training session must focus on developing one specific stat area.

Training has specific compatibility rules with other prompts. The key principle is simple: if another prompt normally gives Player Tokens (PT) or EXP, you will not receive those rewards when combining it with training. The training replaces those rewards with permastat increases instead. You will only receive item rewards from such prompts.

This means prompts that only give PT or EXP are incompatible with training since you would get no rewards from them. For example, the "Easily Influenced" prompt gives item rewards, so it can be combined with training and you'll still get the items. However, adding elements like NPCs or setting your training in special locations like the Core or Abyss that normally provide bonus PT will give you nothing extra since training cannot award PT.

Training Types

Each type of training primarily targets one stat but may also provide small increases to related attributes.

Battle Training

Battle training focuses on improving your character's attack stat. This covers any activity related to combat, fighting, or offensive techniques. Your character could be sparring with others, practicing combat forms, fighting dangerous creatures, or engaging in playful combat games. The key is showing activities that would improve their ability to deal damage in combat.

Examples include weapon practice, martial arts training, combat drills, fighting wild animals, dueling with other spirits, or practicing special attack techniques. If your character has a familiar, they can train together through combat exercises or sparring sessions.

Defense Training

Defense training improves your character's defense stat through activities focused on protection, blocking, and resilience. This includes practicing defensive stances, learning to absorb impacts, improving balance and stability, or training to withstand attacks.

Examples include shield training, defensive positioning practice, endurance exercises against incoming attacks, balance training on unstable surfaces, or learning to deflect or dodge incoming threats. Characters with familiars can practice coordinated defensive techniques or have their familiar help with defensive drills.

Mentality Training

Mentality training increases your character's luck stat by developing mental focus, decision-making skills, and cognitive abilities. This type of training involves activities that sharpen the mind and improve mental processing.

Examples include puzzle-solving, strategic games, meditation for focus, studying complex subjects, memory exercises, or practicing rapid decision-making. The training should show your character developing mental skills that would help them make better choices or notice opportunities others might miss.

Spirituality Training

Spirituality training enhances your character's charisma stat by developing their connection to spiritual energies and their ability to influence others. These activities tend to be more abstract and focus on inner energy work or spiritual practices.

Examples include energy manipulation exercises, deep meditation, spiritual rituals, practicing techniques that affect the environment around them, or training in forms of expression that channel inner power. The activities should demonstrate growing spiritual awareness or the ability to influence others through spiritual presence.

Stamina Training

Stamina training builds your character's endurance through prolonged physical activities. The focus is on sustained effort over time rather than brief intense bursts.

Examples include long-distance running, extended swimming sessions, endurance hiking, prolonged physical labor, marathon training sessions, or any activity that requires maintaining effort for extended periods. Characters with familiars can engage in long training sessions together or use the familiar as a pacer for endurance activities.

Speed Training

Speed training improves your character's speed stat through activities focused on quickness, agility, and rapid movement. This includes both physical speed and reaction time.

Examples include sprint training, agility courses, reaction time drills, practicing rapid movements, racing activities, quick-strike practice, or exercises that develop faster reflexes. The training should emphasize moving quickly or reacting rapidly to stimuli.

Strength Training

Strength training develops your character's raw physical power through activities that build muscle and improve their ability to apply force.

Examples include weightlifting, moving heavy objects, resistance training, practicing powerful strikes, construction work that requires significant strength, or any activity that would logically build physical power. Characters with familiars can incorporate them into strength exercises as training partners or assistants.

Training Rewards

Training typically provides 2-6 points in one or two related stats per submission. However, this amount decreases if your character has the Upgrade boost, which focuses on increasing stats via levelling and rebirthing instead. Tier 1 Upgrade lowers it to 1-5 points per training session, while Tier 2 lowers it to 0-4 points.

Various other items, familiars and skills can impact training effectiveness as well, though a complete list of these modifiers is still being compiled. These bonuses can help offset the reduced gains from higher tier levels or provide other training benefits.

Planning Your Training

Consider your character's current permastat levels and base stats when planning training. Focus on areas where you have room to grow within the permastat cap. Also think about what stats are most important for your character's role and activities. Additionally, Training is a far better option than levelling when your character has low total stats, but if their stats are 45+ in total it's better to stick to levelling rather than training as you get far more out of it.

Training submissions can take many creative forms while still meeting the basic requirements. Consider the environment where your character trains - harsh conditions might add challenge while beautiful settings might provide inspiration. Weather, time of day, and seasonal factors can all add interest to your training scenes.

Your character's emotional state during training can add depth to the submission. Show them struggling with difficult techniques, pushing through fatigue, or experiencing breakthroughs in their development. The journey of improvement often makes for more engaging content than simply showing mastery.

Focus on the training activity itself rather than just the results. Show your character actively engaged in exercises or practice that would logically improve the target stat. The submission should make it clear which type of training is being performed.

Remember that training is about the process of improvement. Depicting your character working on techniques, facing challenges, or gradually building skills creates stronger submissions than simply showing them already possessing advanced abilities.

What do I do after my permastats have been maxed out, or if I've hit the cap for my total stats but not my perma? Is training pointless?

If your total stats are maxed but your permastats are not, training and consumables are the only way to get your permastats up as levelling will not give you any permastats when you've hit the total cap.

If your permastats are maxed out, training is not going to do anything for your character, however if your character has also hit the cap on rebirths, the character gets the Pinacle Title, which makes training Images including the character give their stat increases to other(s) in the image. It can be useful for helping train up other characters.