Familiar Effects:
-Slime: Has 6% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-None
Cove Effects:
-Catty: 10% chance for all items to become feathers.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Blinding: 80% chance
-Burning: 80% chance
-Freezing: 80% chance
-Paralyzation: 80% chance
-Petrification: 80% chance
-Poisonous: 80% chance
-Stun Force: 80% chance
-Enhanced Bleeding: 80% chance
-Counter Control: 80% chance to hit back when hit
-Resist Blinding: 80% chance
-Resist Burn: 80% chance
-Resist Freeze: 95% chance
-Resist Paralyze: 80% chance
-Resist Petrify: 80% chance
-Resist Poison: 95% chance
-Resist Stun: 80% chance
-Weak Burn: 75% chance
-Weak Freeze: 45% chance
-Weak Paralyze: 95% chance
-Weak Petrify: 70% chance
-Weak Stun: 95% chance
-Instant Pest: Has a 20% chance of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each.
-Instant Death: 5% chance to do blanket damage equal to enemy's health, removes familiars from drops, doesn't affect dungeons or World Events.
-Instant War: Increases all in the art's defense and strength by 40.
-Silvery: All equipment that shows on the design adds +2 Attack each.
-Wrath: CRIT is 80%
-Warrior: +15 Luck from PVP and battle art. Doubles Trash mobs in dungeons.
- Golden: Only if wearing equipment. 20% chance to take a hit for an ally.
-Catty: 10% chance for all items to become feathers.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 75+: Status effect durations reduced by 1 turn if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 45+: 15% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 20+: If character has a traditional weapon-like tool equipment attached, +5 attack (+10 with crit)
-Attack 33+: Surprise attacks deal 1.5x damage
Summoning/Rebirthing Effects:
-Gaia's Summoning: Allows the Kijikaiaku to summon by itself without any items.
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.
Race Effects:
-Instant War: Increases all in the art's defense and strength by 40.
-Runner: +5 Luck from race art.
-Catty: 10% chance for all items to become feathers.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Farmer: Charisma is lowered 45% for contests.
-Prestige: Increases all stats by 15 for contests.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Catty: 10% chance for all items to become feathers.
Den Effects:
-None
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Blinding IV, Burning IV, Catty IV, Chastity, Counter Control IV, Diligence, Elemental, Enhanced Bleeding IV, Farmer III, Fisherman II, Freezing IV, Golden III, Humility, Instant Death, Instant Pest, Instant War, Kindred, Lovely, Lucky III, Lust, Mercury II, Moderation, Moon-Kissed III, Prestige II, Paralyzation IV, Petrification IV, Poisonous IV, Resist Blinding IV, Resist Burn IV, Resist Freeze IV, Resist Paralyze IV, Resist Petrify IV, Resist Poison IV, Resist Stun IV, Runner III, Silvery III {A}, Star-Blessed II {+2 H, +1 Sp, +3 Str, +1 L, +1 D, +2 C}, Stoneskin, Stun Force IV, Sun-Kissed III, Warrior III, Weak Burn III, Weak Freeze, Weak Paralyze III, Weak Petrify II, Weak Stun III, Wrath, Stat Indicator; has a 5% chance to effect enemies too.
-Health 222+: Training results increased by 1 point.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-Tainted: Perma-stat increase rates halved