Changelog March 2024

Posted 1 month and 1 week ago :: Last edited 1 month and 1 week ago by Wolvenhyde
OVERVIEW:

Additions:

  • New bases and backgrounds available for use!
  • All New Items now have Icons!
  • Kiji genos now have a new custom sillouette icon!
  • New traits added to game: Curly Back Fur, Curly Leg Fur, Curly Belly Fur, Veiled Underbelly
  • New collection: Maximum Security
  • New Lore Prompts!

Balance/Fixes:

  • Genie Lamp was changed from accessory to tool item.
  • Panther's effect has been clarified to count as a surprise attack.
  • Skill edit renamed to Debuffer due to the introduction of skills.
  • Kraken's effect has been clarified to not go over the stat cap.
  • Stat Indicator has been nerfed and now only reveals a portion of info.
  • Moderation has been nerfed, now only activates 50% of the time.
  • Vampires have been nerfed so they give blood only when familiars drop.
  • Shiny and Sparkly are now not allowed overtop energy, as well as any sheens.
  • Effect boosts that are on both sides of a splice no longer stack for rolls, instead it just rolls the higher tier.
  • Elemental Packs which you can purchase in Ares Cart have been lowered to prevent bloat of elemental uniques.
  • Ares Cart now isn’t guaranteed when exploring a location that has nowhere left to find. Additionally, you can now discover Ares even if there is more to discover.
  • Spirit Festival can now be discovered year round.

Improvements:

  • Inventory now has a new, easier to use tabbed layout and has adjusted the order of categories to have consumables first.
  • You can now sell Debuffers, Witch’s Potions, Jewelry Packs, Accessory Packs, and Scar Packs.
  • More things can now drop for Pandora’s Box that can now last up to a month instead of a week.
  • Custom Trait info is being moved onto the traits themselves.
  • Skill effects have been clarified on their pages with their evolved versions (If they have them).
  • Skinned/Bloodstained and Silver/Neon now allow slight rule breaking.
  • Characters and Genos owned by perma-banned or banned indefinitely people, as well as those with deactivated accounts, will now be listed as deceased and/or hidden from view.
  • Character Design Transfers are now openables that can generate slots when used.

Hey everyone, it's been a hot moment since the last changelog! While this isn't by far a very important one, there are a lot of small things that have been changed so I do highly encourage you to read up on things! As always, if you have any comments or thoughts on anything, feel free to comment below or reach out in the Discord, and let us know what you think of the recent changes.

Upcoming Features and Progress

There are a bunch of things we are still working on that haven't yet been released. Look forward to the following things being fixed/added soon!

  1. We're offering credits to people who assist with making marking examples on the new base, reach out to Wolvenhyde for more info!
  2. We are currently invitation code only because of past issues with bots. If you or a friend wants to join, join the Discord or message a mod and we can provide invite codes. If you have any issues with authorizing your account, please let Wolvenhyde know.
  3. Please report any bugs you might find. Even if you're not sure if it is or not, we appreciate the report!

New bases and backgrounds

New bases are now available to use for both Kiji and Tallies! We are still getting unique traits finished and uploaded, and the Draft build still has some mutations we're getting finished, but everything else is available to use. We haven't finished making compiled files yet, however, so for now you will have to pull traits individually into your file when designing. If you need help designing or moving a character over to the new base, feel free to ask in our Discord, people will be happy to assist!

We would like to remind people again it is not required to move over to the new base, however it is heavily encouraged. The old base is still available for people to use through player resources. Making small edits to the new base to fix clipping or layering is perfectly ok, as well as adjusting the facial expression. You will not need a Glam Kit to fix or adjust small bits, however any larger custom edits will still require it.

If you notice any color bleed or mistakes PLEASE let an admin know so we can fix it. We greatly appreciate any help with that!

Backgrounds are also being redone to fit the new base! We're prioritizing ones that have been unlocked by people, but should hopefully have all done within a reasonable time. If you have any requests of ones to finish sooner please let us know! For now, the backgrounds we have finished are the free and rebirth ones for both Kiji and Tallies, the starter cove locations as well as some common branching ones off them, the Grand Reopening one, and most bosses we have battled in the past.

Do not use old backgrounds! If you transfer or update your character, you will have to adhere to any rule or trait changes, however we are willing to work with players to try and make things work with the updates. Additionally, if you remain on the old base, any future updates to the character will require the same changes or adjustments as people who use it for new characters.

Additionally, when moving over to the new base, we understand some traits are going to look different than before or may no longer require Glam Kits (Or might now need them). Additionally, some traits might no longer appear the same length or style as before, or the design might have some illegalities that will need to be fixed when moving over to the new base. Thus, we are going to be compensating people for these changes (For the most part). The following is a list of criteria we're following for transfers to the new base, be sure to look it over:

  • If a trait was previously Glam Kitted but no longer needs the Glam Kit, we will refund the Glam Kit to your account if you desire or you can use it for another trait.
  • If a trait needs a Glam Kit to make the trait look more like how it was on the old base, the Glam Kit will only be covered for free by the group if another trait that was previously Glam Kitted is no longer using one. Otherwise you will have to cover it yourself.
  • If we're changing a marking/trait to another due to legality (Because the rules or range was changed), the changed trait, if on the geno, will remain on the geno with the same rec/dom status, or we will provide a marking that can be added to the design to make it legal. The added marking will be on the geno as recessive.
  • If we're adding something to a character because it didn't exist in the past it'll be on geno, likely as recessive.
  • If we're adding something to a design because the design is illegal and was somehow previously approved, and the design was previously a character design transfer, it will be on geno as recessive. If it's not a character design transfer though, the added trait/marking will be listed as 'added'.
  • If a trait looks completely different due to the difference in the old and new bases, we will cover changing the trait within reason. (Changing to a lower rarity or from common to uncommon is generally fine for example, but uncommon to legendary is a no go even if the trait 'works better' for them. Best case, depending on the trait we will likely just add it as added instead of changing/adding it on the geno, but this entirely depends on the traits.) If it is somehow added to the geno in these cases, it will usually be recessive.
  • If a trait is being reverted to a previously had trait on a previous base version, regardless if it was originally a transfer or not or the rarity of the traits, it will be on geno with the same dom/rec status as the current trait. The only exception is if this was something that was changed due to a rebirth.

New lore prompts

With our changes to focus on world lore and character development, we have made a bunch of new lore prompts for people to do for their characters. Each give epic rewards, and there is no particular order in which you have to complete them! You can do them at your leisure, or not do them at all. The lore prompts are meant to help develop your character and build on their story.

We plan to have even more lore prompts in the future, however those will be focused on reputation and factions rather than skills like the current ones are. If you have any suggestions of Lore prompts we can add to the game, we'd love to hear them!

Changes to some Boosts

Stat Indicator has gotten a slight change to its effects. While before it showed all stats and boosts of all enemies, now it shows on average 25% of stats and boosts of enemies, including the spawn rate in dungeons (Or 50% if effected by humility). This does not mean a guarenteed 25% of each enemy, it means around a quarter of the total information between all enemies. This means you could get a lot of info on one, but hardly anything on another.

Moderation also got a change. It now only has a 50% chance of effecting a roll. This is for game balancing and allowing other boosts to still take effect instead of Moderation overshadowing them. While this nerf does bring down the impact Moderation makes, it also helps to make things more balanced.

The last thing changed for boosts was Effect Boosts, including Resists and Weaks, no longer stack when on both sides of splices. For example, if a splice had Burning II on one side of the splice, and Burning III on the other side, it would treat it as if it were maxed out when rolling. Now, instead it takes the chance when rolling from the higher side (Unless it's a shapeshifting splice).

New and changed traits

A few new regular traits were made. These are curly versions of the back, belly, and legs. This is mostly for consistancy with cloudy and curly traits since regular traits don't allow editing to be curly. Additionally, Tallies have gotten a Veiled Underbelly since they don't get the Curly Belly Fur.

We have changed how base modifiers work. This includes Silver and Neon, and Skinned and Bloodstained. While before when you had the modifier it had to effect all markings used (Unless the marking rules allowed otherwise), now you are allowed to have one or maybe two markings that break the restrictions put in place by the modifiers as long as they don't dominate the design. For example, if a design is Skinned Silver Crimson, it would be predominately a light pink. However this new modification to the rules would allow a small marking, say Tips or even a minimal Boots, to be a darker red, as long as the rest of the design is all lighter pinks.

The last change was in regards to a couple traits and markings and their interraction with energy. Namely Shiny and Sparkly, and the sheen markings. While before they were allowed to layer overtop energy, they are no longer allowed to do so. This is partially because of how the traits and energy work, but mainly to help distinguish energy better.

Changes to Ares' Cart and Spirit Festival

One of the changes we have made to Ares' Cart is changes to the Elemental Packs. While they are the same price as before, originally there was no limit on how many could be purchased. That was changed to a max of 99 per player per month, however to prevent bloat of unique traits from elemental packs we have limited it even further to a max of 20 on site per month. This however is only for Ares' Cart shop stock, and not including packs found via activities or in Tatsu's Auction House.

We understand this is a huge jump, but it is to prevent bloat of elemental uniques as many are currently already bloated on this site. We hope this will prevent bloat in the future as well.

The other change made to Ares' Cart is his appearance in Cove. While before he would regularly appear in any location if there was nothing else left to find, his appearing rate has been changed. Now, a random cove location is selected every week, where Ares' Cart will be. He will only appear in that location, and can appear even if you have other locations you can discover. However, he no longer replaces locations found like before, and instead will be an additional 'drop' that can appear. Additionally, when you discover him, you will be able to include it at any time in any other submissions in that location for the rest of the week. You will also have to include a request from now on in the comments for the coupon, or else the coupon will not be given.

Spirit Festival has gotten a similar treatment to Ares' Cart. It used to only be around for a short time once a year, but now it's around all year. Like Ares' it swaps locations each week, so you'll have to explore to discover it. Once a character has discovered it for the first time, they will get the background, and like Ares', they will be able to explore the location for the week until it's changed spots.

Custom trait information is being moved

Previously we had all traits listed on a spreadsheet with what you can and can't do listed next to them. However, this was never an ideal situation, and recently it was decided that to make things easier for players and staff, to move the custom trait information onto the traits themselves on site.

Custom Trait Infomation is a description of what is and isn't allowed in regards to making a custom version of a trait. Except for Unique traits, most regular traits and mutations require a Glam Kit when making a custom trait.

While not all traits have their custom information yet, we are working to make sure every trait has a better description as well as what isn't and is allowed when making edits. Having this information now listed in the description of a trait instead of off-site, will hopefully make things easier for players in the future when making said edits, and for staff when approving designs.

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