Familiar Effects:
-Dragon: Doubles PT gotten from cove rolls
Extra Equipment Effects:
-None
Cove Effects:
-Mineral Collection: +10 random crafting materials.
-Catty: 10% chance for all items to become feathers.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Blinding: 60% Chance
-Burning: 80% Chance
-Enhanced Bleeding: 80% Chance
-Petrification: 80% Chance
-Stun Force: 40% Chance
-Resist Blinding: 75% Chance
-Resist Burn: 80% Chance
-Resist Petrify: 50% Chance
-Resist Stun: 80% Chance
-Weak Freeze: 90% Chance
-Weak Paralyze: 25% Chance
-Weak Poison: 60% Chance
-Counter Control: 100% chance to attack back when hit.
-Boss Dominator: All hits on Boss NPCs do CRIT 100% of the time.
-Warrior: +15 Luck from PVP and Battle art/lit. Doubles Trash mobs in dungeons.
-Mineral Collection: +10 random crafting materials.
-Golden: Only if wearing equipment. 20% chance to take a hit for an ally.
-Core-Blessed: -2 Health, Strength, and Defense if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Flamethrower: Applies the burning and blinding effect on opponants when used in the submission.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 200+: 15% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
Summoning/Rebirthing Effects:
-Color Chance: Prevents this spirit's base color from passing.
-Gaia's Summoning: Allows this spirit to summon alone without any items.
-Cloning Technique: All R. traits and markings are rolled as D. for summons.
-Negate Wings: Prevents wings from appearing on summons.
Enchanting Effects:
-Lucky: Common boosts to Uncommon during enchanting.
Race Effects:
-Runner: +5 Luck from race art.
-Mineral Collection: +10 random crafting materials.
-Core-Blessed: -2 Strength if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Core-Blessed: -2 Strength if Tallies are in the image/lit
-Mineral Collection: +10 random crafting materials.
-Farmer: Charisma is lowered 45% for contests.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Catty: 10% chance for all items to become feathers.
-Mineral Collection: +10 random crafting materials.
Den Effects:
-Mineral Collection: +10 random crafting materials.
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Blinding III, Boss Dominator, Burning IV, Catty IV, Core-Blessed III {H} {D} {Str}, Counter Control IV, Diligence, Elemental, Enhanced Bleeding IV, Explorer, Farmer III, Fisherman II, Golden III, Humility, Kindred, Lucky III, Mineral Collection, Moderation, Petrification IV, Resist Blinding III, Resist Burn IV, Resist Petrify II, Resist Stun IV, Runner III, Stoneskin, Stun Force II, Sun-Kissed III, Warrior III, Weak Freeze III, Weak Paralyze, Weak Poison II, Stat Indicator; has a 5% chance to effect enemies too.
-Health 222+: Training results increased by 1 point.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-None