Familiar Effects:
-Gryphon: Drops 6 extra gems in rolls at random
-Stork: Adds a 20% chance to find a geno instead of something else for most activities.
-Slime: Has 6% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-Ares' Favor: Allows active familiars to not need to be drawn.
Cove Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Mineral Collection: Adds +10 crafting materials.
-Snowy Embrace: Art/lit depicting winter or snow gain +20 extra EXP and +30 Luck.
-Fall's Spring: Pictures depicting nature starting to grow or die (ie budding or autumn colors) gain +20 extra EXP and +30 Luck.
-The Big Bang: If the player dislikes the drops the character got in a roll, they are allowed to ask for one reroll.
-The Same Difference: All drop results greater than 5 are averaged the greatest multiple of 5.
-Core-Blessed: -2 Luck and Charisma if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Silvery: +2 Luck per equipment that shows on the design. (1)
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Boss Dominator: All hits on Boss NPCS do CRIT 100% of the time.
-Blinding: 80% Chance
-Burning: 40% Chance
-Enhanced Bleeding: 80% Chance
-Freezing: 80% Chance
-Paralyzation: 80% Chance
-Petrification: 80% Chance
-Poisonous: 80% Chance
-Stun Force: 80% Chance
-Resist Blinding: 80% Chance
-Resist Freeze: 80% Chance
-Resist Paralyze: 80 Chance
-Resist Petrify: 80% Chance
-Resist Poison: 80% Chance
-Resist Stun: 80% Chance
-Resist Soak: 20% Chance
-Waning Attack: 40% chance to decrease enemy's Attack by 20.
-Waning Charisma: 40% chance to decrease enemy's perma Charisma by 20.
-Waning Defense: 40% chance to decrease enemy's perma Defense by 20.
-Waning Health: 40% chance to decrease enemy's perma Health by 20.
-Waning Luck: 40% chance to decrease enemy's perma Luck by 20.
-Waning Speed: 40% chance to decrease enemy's perma Speed by 20.
-Waning Stamina: 40% chance to decrease enemy's perma Stamina by 20.
-Waning Strength: 40% chance to decrease enemy's perma Strength by 20.
-Counter Control: 20% chance of attacking back when attacked.
-Intimidation: 20% chance to make your opponent flinch.
-Instant Pest: 20% of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each.
-Invisibility Spell: Enemies' attacks have a 50% chance to miss.
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Mineral Collection: Adds +10 crafting materials.
-Naughty or Nice: A coin is tossed to determine if the result is naughty or nice. If naughty, both the character and an enemy gain the berserk status. If nice, all damage recieved and inflicted is negated.
-Snowy Embrace: Art/lit depicting winter or snow gain +20 extra EXP and +30 Luck.
-Fall's Spring: Pictures depicting nature starting to grow or die (ie budding or autumn colors) gain +20 extra EXP and +30 Luck.
-Silvery: +2 Luck per equipment that shows on the design. (1)
-Ultra-Violet: Adds a 75% chance to resisting bleeding and 50% chance of resisting confusion, as well as putting a max Radiation effect on everyone else in the image. Resists Radiation effect on spirit.
-The Big Bang: If the player dislikes the drops the character got in a roll, they are allowed to ask for one reroll.
-The Same Difference: All drop results greater than 5 are averaged the greatest multiple of 5.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Golden: Only if wearing equipment. 20% chance to take a hit for an ally.
-Core-Blessed: -2 Luck, Charisma, and Attack if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Warrior: Doubles Trash mobs in dungeons.
-Invisibility Spell: Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 200+: 15% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+ and Attack 300+: Minimum Damage on an enemy is increased from 0 to 1.5
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 600+: Attacks that miss still deal 25% of their regular damage
-Attack 450+: 33% chance of dungeon enemies fleeing and 20% chance of boss event trash mobs getting a blanket damage without putting up a fight.
Summoning/Rebirthing Effects:
-Gaia's Summoning: Spirit can summon with other Kiji with Gaia's Summoning without using items.
-Cloning Technique: All R. traits and markings are treated as D. for summons
-Core-Blessed: -2 Luck if Tallies are in the summon
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
-Silvery: +2 Luck per equipment that shows on the design. (1)
Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.
-Silvery: +2 Luck per equipment that shows on the design. (1)
Race Effects:
-Runner: +5 Luck from race art.
-Instant War: Increases all in the art's Strength and Defense by 40.
-Mineral Collection: Adds +10 crafting materials.
-Snowy Embrace: Art/lit depicting winter or snow gain +20 extra EXP and +30 Luck.
-Fall's Spring: Pictures depicting nature starting to grow or die (ie budding or autumn colors) gain +20 extra EXP and +30 Luck.
-The Big Bang: If the player dislikes the drops the character got in a roll, they are allowed to ask for one reroll.
-The Same Difference: All drop results greater than 5 are averaged the greatest multiple of 5.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Core-Blessed: -2 Luck and Charisma if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Silvery: +2 Luck per equipment that shows on the design. (1)
-Waning Luck: 40% chance to decrease enemy's perma Luck by 20.
-Waning Strength: 40% chance to decrease enemy's perma Strength by 20.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Core-Blessed: -2 Luck and Charisma if Tallies are in the image/lit
-Mineral Collection: Adds +10 crafting materials.
-Snowy Embrace: Art/lit depicting winter or snow gain +20 extra EXP and +30 Luck.
-Fall's Spring: Pictures depicting nature starting to grow or die (ie budding or autumn colors) gain +20 extra EXP and +30 Luck.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Farmer: Charisma is lowered 45% for contests.
-Prestige: Increases all stats by 15 for contests.
-Silvery: +2 Luck per equipment that shows on the design. (1)
-Waning Charisma: 40% chance to decrease enemy's perma Charisma by 20.
-Waning Luck: 40% chance to decrease enemy's perma Luck by 20.
-Waning Strength: 40% chance to decrease enemy's perma Strength by 20.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Catty: 10% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Core-Blessed: -2 Luck and Charisma if Tallies are in the image/lit
-Mineral Collection: Adds +10 crafting materials.
-Snowy Embrace: Art/lit depicting winter or snow gain +20 extra EXP and +30 Luck.
-Fall's Spring: Pictures depicting nature starting to grow or die (ie budding or autumn colors) gain +20 extra EXP and +30 Luck.
-The Big Bang: If the player dislikes the drops the character got in a roll, they are allowed to ask for one reroll.
-The Same Difference: All drop results greater than 5 are averaged the greatest multiple of 5.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Silvery: +2 Luck per equipment that shows on the design. (1)
Den Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Mineral Collection: Adds +10 crafting materials.
-Snowy Embrace: Art/lit depicting winter or snow gain +20 extra EXP and +30 Luck.
-Fall's Spring: Pictures depicting nature starting to grow or die (ie budding or autumn colors) gain +20 extra EXP and +30 Luck.
-Silvery: +2 Luck per equipment that shows on the design. (1)
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Blinding IV, Burning II, Boss Dominator, Catty IV, Core-Blessed III {C} {L} {A}, Diligence, Elemental, Enhanced Bleeding IV, Envy, Farmer III, Fisherman II, Freezing IV, Golden III, Heart of the Core, Humility, Instant Pest, Intimidation, Invisibility Spell, Keen Eye, Kindred, Lucky III, Lust, Mercury III, Magical Energy, Mineral Collection, Moderation, Naughty or Nice, Paralyzation IV, Petrification IV, Poisonous IV, Resist Freeze IV, Resist Paralyze IV, Resist Petrify IV, Resist Poison IV, Resist Stun IV, Runner III, Silvery III, Stun Force IV, Stoneskin, Sun-Kissed III, The Same Difference, Explorer II, Prestige II, Ultra-Violet III, Waning Attack, Waning Charisma, Waning Defense, Waning Health, Waning Luck, Waning Speed, Waning Stamina, Waning Strength; has a 5% chance to effect enemies too.
-Envy: Copies up to 8 random on-geno boosts each enemy has in the submission; cannot copy charity. 5% chance to copy from allies as well. Does not affect blanketed boosts or most summoning specific boosts or boosts that affect things outside of art/lit rolls.
-Health 222+: Training results increased by 1 point.
-Health 500+: Beneficial Status Effects increased by +2 turns.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-Tainted: Perma-stat increase rates halved
-Upgrade: Doubles the increase of Perma Stats via levelling
-Archetype (Mediator): Cove, Dungeons (except bosses), and Quests can be completed without submitting art or lit, but require a small bit of context for what the character did for the submission instead. (1/3 Submitted for the week, last submission date 9/30/25)