Familiar Effects:
-None
Extra Equipment Effects:
-Swimsuit: Increases luck by 10 in images by the shore or in water
Cove Effects:
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Burning: 60% chance
-Paralyzation: 20% chance
-Poisonous: 20% chance
-Stun Force: 20% chance
-Resist Freeze: 25% chance
-Resist Paralyze: 40% chance
-Resist Petrify: 60% chance
-Resist Poison: 20% chance
-Weak Burn: 30% chance
-Gluttony: Absorbs attacks with lower attack than itself, but anything higher does double damage.
-Ultra-Violet: Adds a 20% chance of resisting Bleeding as well as putting a Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by a tier.
-Wrath: CRIT is 80%
-Warrior: Doubles Trash mobs in dungeons.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 45+: 15% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
-Attack 120+: 5% chance of dungeon enemies fleeing.
Summoning/Rebirthing Effects:
-Gaia's Summoning: Allows the Kijikaiaku to summon with another Kijikaiaku with Gaia's Summoning without items.
Enchanting Effects:
-None
Race Effects:
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
Contest Effects:
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-None
Den Effects:
-None
Other Effects:
-Health 222+: Training results increased by 1 point.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-None