Profile PK-00038: Eridanus

Owned by Sehanbrel

Image #1266
Rarity
        Unique
Species
        Kijikaiaku
Subtype
        Volus

Traits
Boosts:
Blinding (Common) (Gear Added Tier 4/4)
Burning (Common) (Tier 4/4)
Catty (Uncommon) (Tier 3/4)
Cloning Technique (Rare) (Tier 2/2)
Core-Blessed (Uncommon) (Tier 3/3 {Sp} {A} {L})
Diligence (Rare) (Added)
Explorer (Uncommon) (Tier 2/3)
Farmer (Uncommon) (Tier 3/3)
Fisherman (Uncommon) (Tier 1/2)
Freezing (Common) (Tier 4/4)
Gaia's Summoning (Legendary) (Gear Added Tier 1/3)
Headless (Unique) (Gear Added)
Humility (Rare) (Added)
Keen Eye (Legendary) (Gear Added)
Kindred (Rare) (Added)
Lucky (Common) (Tier 3/3)
Magical Energy (Uncommon) (Gear Added)
Mercury (Uncommon) (Added Tier 1/2 {A})
Moderation (Rare) (Gear Added)
Moon-Kissed (Kiji) (Rare) (Tier 3/3)
Paralyzation (Common) (Tier 3/4)
Petrification (Common) (Added Tier 4/4)
Poisonous (Common) (Tier 4/4)
Prestige (Legendary) (Tier 1/2)
Resist Burn (Uncommon) (Tier 3/4)
Resist Freeze (Uncommon) (Tier 4/4)
Resist Petrify (Uncommon) (Tier 1/4 (+1 Gear Added))
Resist Poison (Uncommon) (Tier 1/4)
Resist Stun (Uncommon) (Tier 3/4)
Runner (Common) (Tier 2/3)
Silvery (Rare) (Added Tier 1/3)
Solar Flare (Unique) (Added)
Star-Blessed (Legendary) (Gear Added Tier 1/3)
Stun Force (Common) (Tier 4/4)
Ultra-Violet (Rare) (Tier 1/3)
Upgrade (Rare) (Tier 1/4)
Waning Defense (Rare) (Gear Added)
Warrior (Common) (Tier 3/3)
Weak Blinding (Rare) (Tier 2/3)
Weak Freeze (Rare) (Tier 1/3)
Weak Paralyze (Rare) (Tier 1/3)

Uploaded: 4 months and 1 week ago
Last Edited: 4 months and 1 week ago
No additional notes given.
Design
        Sehanbrel
Art
        Sehanbrel

Created
20 November 2021, 18:53:50 PST

Albino Base with Minimal Energy, D. Starry
R. Lynx Ears, D. Short Whiskers, R. Claw Ends, R. Lynx Cheek Fur, R. Long Mane, D. Medium Tail Fur
Charity, Upgrade, Lucky III, Runner III, Negate Back, Boss Dominator, Core-Blessed {Sp} {A} {L} III, Burning V, Resist Freeze III, Weak Paralyze, Resist Burn IV, Weak Blinding II, Paralyzation II, Cloning Technique II, Stoneskin, Stat Indicator, Planet Breaker, Stun Force IV, Instant Pest, Envy, Warrior IV, Negate Whiskers, Poisonous III, Farmer III, Ultra-Violet, Resist Poison II, Death's Curse, Enhanced Bleeding IV, Negate Wisps, Negate Charms, Negate Belly, Catty III, Moon-Kissed III, Weak Freeze, Sun-Kissed III, Prestige, Snowey Embrace, Resist Stun IV, Explorer II, Holy Water, Heart of the Core, Resist Petrify, Immortality, Waning Attack, Waning Charisma, Waning Health, Waning Speed, Waning Stamina, Elemental, Fisherman I

Health: (20) +230 *10 +44 T:2544(500)
Speed:
(5) +95 *10 +74 T:1074(200)
Stamina:
(7) +93 *10 +24 T:1024(200)
Strength:
(7) +93 *10 +44 T:1044(200)
Attack:
(8) +92 *10 +64 T:1064(600)
Luck:
(7) +93 *10 +68 T:1068(200)
Defense:
(8) +92 *10 +27 T:1027(600)
Charisma:
(8) +92 *10 +44 T:1044(200)

Rebirth Level:
5
Rebirth Cooldown: 0 days

Able to Summon? Yes
Total Number of Summons: 12
Summon Cooldown: 0 days

Equipment Slots Totals:
Head: 2/6
Feet: 1/5
Body: 2/5
Top: 1/5
Bottom: 0/5
Tail: 0/5
Accessory: 2/7
Tool: 3/4

Familiars: 10/10

Den: Lost Temple

Dungeon Progress:
Red Labyrinth: Not Started
Dry Burrows: Not Started
Turbulent Caverns: Not Started
Floating Islands: Floor 20

Familiar Effects:
-Panther: Ignores speed to attack first
-Siren: Adds confusion to the opponent
-Woodpecker: 50% chance to attack 2x.
-Wraith: Adds a random effect to opponents
-Death Imp: Adds a decay effect against opponents
-Slime: Has 6% chance in art and lit to add boosts from equipment to the geno
-Kraken: Multiplies a random stat by 16x
-Plague of the Four Horsemen: Applies Poison, Freezing, Bleeding and Blinding to one enemy
-Shooting Star: Make opponents both flinch and miss their next turn on the first hit.
Extra Equipment Effects:
-Ares' Favor: Allows active familiars to not be drawn.
-Carnival: Attacks on opponents cannot miss and opponents have a 50% extra chance to miss.
-Wil 'o Wisp: Increases the chance of finding event items

Cove Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Silvery: All equipment that shows on the design adds +? ??? each.
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-The Same Difference: All drop results greater than 5 are averaged to the closest multiple of 5.
-Envy: Look at other genos' boosts to see what transfers.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 8% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.

PVP/PVE Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Blinding: 80% Chance
-Burning: 80% Chance
-Enhanced Bleeding: 80% Chance
-Freezing: 80% Chance
-Paralyzation: 60% Chance
-Petrification: 80% Chance
-Poisonous: 80% Chance
-Resist Blinding: 65% Chance
-Resist Burn: 60% Chance
-Resist Freeze: 80% Chance
-Resist Petrify: 20% Chance
-Resist Petrify: 20% Chance
-Resist Poison: 25% Chance
-Resist Stun: 70% Chance
-Weak Blinding: 65% Chance
-Weak Freeze: 40% Chance
-Weak Paralyze: 30% Chance
-Waning Attack: 40% chance to decrease the opponent's Perma Attack stats by 20
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 20
-Waning Defense: 40% chance to decrease the opponent's Perma Defense stats by 20
-Waning Health: 40% chance to decrease the opponent's Perma Health stats by 20
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 20
-Waning Speed: 40% chance to decrease the opponent's Perma Speed stats by 20
-Waning Stamina: 40% chance to decrease the opponent's Perma Stamina stats by 20.
-Boss Dominator: All hits on BOSS NPCs do CRIT 100% of the time.
-Death's Curse: All damage received is shared with the opponent, as well as all damage given is shared with the spirit. Cannot stack with Thorns. Does not work in Dungeons.
-Immortality: Cannot receive major damage
-Instant Death: 5% chance to do blanket damage equal to enemy's health, removes familiars from drops, doesn't affect dungeons or World Events.
-Instant Pest: Has a 20% chance of applying Poison, Burning, Freezing, Paralyzation, Petrification, Blinding, Bleeding, and/or Stun each.
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Ultra-Violet: Adds a 20% chance of resisting Bleeding as well as putting a Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by a tier.
-Solar Flare: If your character misses their hit, a second chance is given.
-Silvery: All equipment that shows on the design adds +? ??? each.
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-The Same Difference: All drop results greater than 5 are averaged to the closest multiple of 5.
-Envy: Look at other genos' boosts to see what transfers.
-Core-Blessed: -2 Luck, Speed, and Attack if Tallies are in the image/lit
-Catty: 8% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Warrior: Doubles Trash mobs in dungeons.
-Invisibility Spell: Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.
-Flamethrower: Applies the burning and blinding effect on opponants when used in the submission.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
-Headless: Your spirit cannot be critically hit. In battle events they cannot receive major damage, while in dungeons it prevents being taken out on the first hit.

Summoning/Rebirthing Effects:
-Gaia's Summoning: Allows the Kijikaiaku to summon with another Kijikaiaku with Gaia's Summoning without items.
-Negate Back: Summons from this character will not have Back Mutations.
-Negate Belly: Summons from this character will not have Belly Mutations.
-Negate Charms: Summons from this character will not have Charms.
-Negate Whiskers: Summons from this character will not have Whisker Mutations.
-Negate Wisps: Summons from this character will not have Wisps.
-Cloning Technique: Changes all R. traits/markings to D. in summons.
-Core-Blessed: -2 Luck if Tallies are in the summon
-Star-Blessed: Chance of changes occuring during rebirthing doubled.

Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.

Race Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 20
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 20
-Waning Speed: 40% chance to decrease the opponent's Perma Speed stats by 20
-Waning Stamina: 40% chance to decrease the opponent's Perma Stamina stats by 20.
-Silvery: All equipment that shows on the design adds +? ??? each.
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-The Same Difference: All drop results greater than 5 are averaged to the closest multiple of 5.
-Envy: Look at other genos' boosts to see what transfers.
-Core-Blessed: -2 Luck and Speed if Tallies are in the image/lit
-Catty: 8% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.

Contest Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-Envy: Look at other genos' boosts to see what transfers.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 20
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 20
-Farmer: Charisma is lowered 45% for contests.
-Prestige: Increases all stats by 8 for contests.
-Silvery: All equipment that shows on the design adds +? ??? each.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 20
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 20

Lore Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Catty: 8% chance for all items to become feathers.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-The Same Difference: All drop results greater than 5 are averaged to the closest multiple of 5.
-Envy: Look at other genos' boosts to see what transfers.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Silvery: All equipment that shows on the design adds +? ??? each.

Den Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-Envy: Look at other genos' boosts to see what transfers.
-Silvery: All equipment that shows on the design adds +? ??? each.

Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Boss Dominator, Burning IV, Catty III, Core-Blessed III {Sp} {A} {L}, Death's Curse, Enhanced Bleeding IV, Envy, Farmer III, Explorer II, Heart of the Core, Holy Water, Instant Pest, Lucky III, Moon-Kissed III, Paralyzation III, Planet Breaker, Poisonous IV, Prestige, Resist Burn III, Resist Freeze IV, Resist Petrify, Resist Poison, Resist Stun III, Runner II, Snowy Embrace, Stoneskin, Stun Force IV, Sun-Kissed III, Ultra-Violet, Waning Attack, Waning Charisma, Waning Health, Waning Luck, Waning Speed, Waning Stamina, Warrior III, Weak Blinding II, Weak Freeze, Weak Paralyze, Stat Indicator, Elemental, Fisherman; has a 5% chance to effect enemies too.

After Roll Effects:
-Upgrade: Doubles the increase of permastats via leveling.
-Archetype (Antihero): Cove, Dungeons (except bosses), and Quests can be completed without submitting art or lit, but require a small bit of context for what the character did for the submission instead. (2/3 Submitted for the week, last submission date 4/10/24)

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