Familiar Effects:
-Panther: Ignores speed to attack first
-Siren: Adds confusion to the opponent
-Woodpecker: 50% chance to attack 2x.
-Wraith: Adds a random effect to opponents
-Death Imp: Adds a decay effect against opponents
-Slime: Has 6% chance in art and lit to add boosts from equipment to the geno
-Kraken: Multiplies all stats by x1.5, ignores stat cap.
-Plague of the Four Horsemen: Applies Poison, Freezing, Bleeding and Blinding to one enemy
-Shooting Star: Make opponents both flinch and miss their next turn on the first hit.
-Great Phoenix: Can protect from fatal damage with a 5 rolls cooldown
Extra Equipment Effects:
-Ares' Favor: Allows active familiars to not be drawn.
-Carnival: Attacks on opponents cannot miss and opponents have a 50% extra chance to miss.
-Sunglasses: Ignores the day/night requirements for Sun/Moon-Kissed
-Water Emblem: Purified giving Counteractive Title
Cove Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Silvery: All equipment that shows on the design adds +? ??? each.
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-The Same Difference: All drop results greater than 5 are averaged to the closest multiple of 5.
-Envy: Look at other genos' boosts to see what transfers.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 8% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Blinding: 80% Chance
-Burning: 80% Chance
-Enhanced Bleeding: 80% Chance
-Freezing: 80% Chance
-Paralyzation: 60% Chance
-Petrification: 80% Chance
-Poisonous: 80% Chance
-Resist Blinding: 65% Chance
-Resist Burn: 60% Chance
-Resist Freeze: 80% Chance
-Resist Petrify: 20% Chance
-Resist Petrify: 20% Chance
-Resist Poison: 25% Chance
-Resist Stun: 70% Chance
-Weak Blinding: 65% Chance
-Weak Freeze: 40% Chance
-Weak Paralyze: 30% Chance
-Waning Attack: 40% chance to decrease the opponent's Perma Attack stats by 20
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 20
-Waning Defense: 40% chance to decrease the opponent's Perma Defense stats by 20
-Waning Health: 40% chance to decrease the opponent's Perma Health stats by 20
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 20
-Waning Speed: 40% chance to decrease the opponent's Perma Speed stats by 20
-Waning Stamina: 40% chance to decrease the opponent's Perma Stamina stats by 20.
-Boss Dominator: All hits on BOSS NPCs do CRIT 100% of the time.
-Death's Curse: All damage received is shared with the opponent, as well as all damage given is shared with the spirit. Cannot stack with Thorns. Does not work in Dungeons.
-Immortality: Cannot receive major damage
-Instant Death: 5% chance to do blanket damage equal to enemy's health, removes familiars from drops, doesn't affect dungeons or World Events.
-Instant Pest: Has a 20% chance of applying Poison, Burning, Freezing, Paralyzation, Petrification, Blinding, Bleeding, and/or Stun each.
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Ultra-Violet: Adds a 20% chance of resisting Bleeding as well as putting a Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by a tier.
-Solar Flare: If your character misses their hit, a second chance is given.
-Silvery: All equipment that shows on the design adds +? ??? each.
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-The Same Difference: All drop results greater than 5 are averaged to the closest multiple of 5.
-Envy: Look at other genos' boosts to see what transfers.
-Core-Blessed: -2 Luck, Speed, and Attack if Tallies are in the image/lit
-Catty: 8% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Warrior: Doubles Trash mobs in dungeons.
-Invisibility Spell: Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.
-Flamethrower: Applies the burning and blinding effect on opponants when used in the submission.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
-Headless: Your spirit cannot be critically hit. In battle events they cannot receive major damage, while in dungeons it prevents being taken out on the first hit.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 200+: 15% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+ and Attack 300+: Minimum Damage on an enemy is increased from 0 to 1.5
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
-Attack 345+: 25% chance of dungeon enemies fleeing and 15% chance of boss event trash mobs getting a blanket damage without putting up a fight.
Summoning/Rebirthing Effects:
-Gaia's Summoning: Allows the Kijikaiaku to summon with another Kijikaiaku with Gaia's Summoning without items.
-Negate Back: Summons from this character will not have Back Mutations.
-Negate Belly: Summons from this character will not have Belly Mutations.
-Negate Charms: Summons from this character will not have Charms.
-Negate Whiskers: Summons from this character will not have Whisker Mutations.
-Cloning Technique: Changes all R. traits/markings to D. in summons.
-Core-Blessed: -2 Luck if Tallies are in the summon
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.
Race Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 20
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 20
-Waning Speed: 40% chance to decrease the opponent's Perma Speed stats by 20
-Waning Stamina: 40% chance to decrease the opponent's Perma Stamina stats by 20.
-Silvery: All equipment that shows on the design adds +? ??? each.
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-The Same Difference: All drop results greater than 5 are averaged to the closest multiple of 5.
-Envy: Look at other genos' boosts to see what transfers.
-Core-Blessed: -2 Luck and Speed if Tallies are in the image/lit
-Catty: 8% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-Envy: Look at other genos' boosts to see what transfers.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 20
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 20
-Farmer: Charisma is lowered 45% for contests.
-Prestige: Increases all stats by 8 for contests.
-Silvery: All equipment that shows on the design adds +? ??? each.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 20
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 20
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Catty: 8% chance for all items to become feathers.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-The Same Difference: All drop results greater than 5 are averaged to the closest multiple of 5.
-Envy: Look at other genos' boosts to see what transfers.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Silvery: All equipment that shows on the design adds +? ??? each.
Den Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Mineral Collection: +10 Random crafting materials
-Night's Reflection: Increases Luck +5 for every 1/4 of the moon that shows (includes reflections in mirrors)
-Snowy Embrace: Images depicting winter or snow give +20 exp and +30 Luck
-Envy: Look at other genos' boosts to see what transfers.
-Silvery: All equipment that shows on the design adds +? ??? each.
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Boss Dominator, Burning IV, Catty III, Core-Blessed III {Sp} {A} {L}, Death's Curse, Enhanced Bleeding IV, Envy, Farmer III, Explorer II, Heart of the Core, Holy Water, Instant Pest, Lucky III, Moon-Kissed III, Paralyzation III, Planet Breaker, Poisonous IV, Prestige, Resist Burn III, Resist Freeze IV, Resist Petrify, Resist Poison, Resist Stun III, Runner II, Snowy Embrace, Stoneskin, Stun Force IV, Sun-Kissed III, Ultra-Violet, Waning Attack, Waning Charisma, Waning Health, Waning Luck, Waning Speed, Waning Stamina, Warrior III, Weak Blinding II, Weak Freeze, Weak Paralyze, Stat Indicator, Elemental, Fisherman; has a 5% chance to effect enemies too.
-Health 222+: Training results increased by 1 point.
-Health 500+: Beneficial Status Effects increased by +2 turns.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-Upgrade: Doubles the increase of permastats via leveling.
-Archetype (Antihero): Cove, Dungeons (except bosses), and Quests can be completed without submitting art or lit, but require a small bit of context for what the character did for the submission instead. (2/3 Submitted for the week, last submission date 4/10/24)