Familiar Effects:
-Bird: Adds 5 loot
-Bird: Adds 5 loot
-Bird: Adds 5 loot
-Bird: Adds 5 loot
-Bird: Adds 5 loot
-Vampire: Drops x1-x3 Blood per familiar drop on roll
-Slime: Has 4% chance in art and lit to add boosts from equipment to the geno
-Dragon: Doubles PT gotten from cove rolls
Extra Equipment Effects:
-Ares' Favor: Allows active familiar's effects without having to draw them.
-Scarf: Corrupted Luck
-Cloak: Purified giving Counteractive Title
Cove Effects:
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Blinding: 60% Chance
-Burning: 60% Chance
-Paralyzation: 20% Chance
-Poisonous: 40% Chance
-Stun Force: 20% Chance
-Winded: 20% Chance
-Enhanced Bleeding: 60% Chance
-Resist Burn: 20% Chance
-Resist Paralyze: 60% Chance
-Resist Petrify: 20% Chance
-Weak Blinding: 25% Chance
-Weak Freeze: 25% Chance
-Waning Speed: 40% chance to decrease the opponent's perma Speed stat by 20.
-Waning Stamina: 40% chance to decrease the opponent's perma Stamina stat by 20.
-Boss Dominator: All hits on Boss NPCs do CRIT 100% of the time
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Golden: Only if wearing equipment. 20% chance to take a hit for an ally.
-Core-Blessed: -2 Attack if Tallies are in the image/lit
-Silvery: Increases Strength by 2 if equipment shows on the design.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
-Attack 200+: 10% chance of dungeon enemies fleeing and 5% chance of boss event trash mobs getting a blanket damage without putting up a fight.
Summoning/Rebirthing Effects:
-Cloning Technique: Changes all R. traits and markings to O. for summons
-Negate Belly: Removes all Belly Mutations from summons
-Negate Bones: Removes all Bone Mutations from summons.
-Negate Wings: Removes all Wings from summons.
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-None
Race Effects:
-Silvery: Increases Strength by 2 if equipment shows on the design.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Silvery: Increases Strength by 2 if equipment shows on the design.
-Farmer: Charisma is lowered 15% for contests.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-None
Den Effects:
-None
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Lucky II, Lovely, Lust, Resist Petrify, Poisonous II, Weak Blinding, Chastity, Humility, Moderation, Mercury {Sp}, Moon-Kissed II, Blinding III, Boss Dominator, Explorer, Diligence; has a 5% chance to effect enemies too.
-Mineral Collection: Add 10 crafting materials to every roll rewards.
-Health 222+: Training results increased by 1 point.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-None