Profile PK-00057: Zerisint

Owned by Sehanbrel

Image #1253
Rarity
        Rare
Species
        Kijikaiaku
Subtype
        Lien

Traits
Markings:
Boots Marking (Common) (Dominant)
Masked (Rare) (Occult)
Tips (Common) (Dominant)

Boosts:
Charity (Rare) (Gear Added)
Cloning Technique (Rare) (Tier 1/2 Gear Added)
Core-Blessed (Uncommon) (Tier 1/3 Gear Added {A})
Effect: Blinding (Common) (Tier 3/4)
Effect: Burning (Common) (Tier 3/4)
Effect: Paralyzation (Common) (Tier 1/4 Gear Added)
Effect: Stun Force (Common) (Gear Added Tier 1/4)
Effect: Winded (Common) (Gear Added Tier 1/4)
Elemental Boost (Legendary) (Gear Added)
Enhanced Bleeding (Common) (Tier 3/4 Added)
Explorer Boost (Uncommon) (Tier 1/3)
Farmer (Uncommon) (Tier 1/3 Gear Added)
Fisherman (Uncommon) (Added Tier 1/2)
Golden (Boost) (Rare) (Tier 3/3 Added)
Keen Eye (Legendary) (Added)
Kindred (Rare) (Gear Added)
Lucky (Common) (Tier 3/3 Added)
Mercury (Uncommon) (Tier 2/2 {Sp})
Moon-Kissed (Kiji) (Rare) (Tier 2/3)
Resist Burn (Uncommon) (Tier 1/4 Gear Added)
Resist Paralyze (Uncommon) (Tier 3/4 Gear Added)
Resist Petrify (Uncommon) (Tier 1/4)
Silvery (Rare) (Gear Added Tier 1/3 {Str})
Star-Blessed (Legendary) (Added Tier 1/3)
Waning Speed (Rare) (Added)
Waning Stamina (Rare) (Added)
Warrior (Common) (Tier 2/3 Added)
Weak Blinding (Rare) (Tier 1/3)
Weak Freeze (Rare) (Gear Added Tier 1/3)
Wingless Flight (Unique) (Gear Added)

Uploaded: 1 year and 7 months ago
Last Edited: 1 year and 7 months ago
No additional notes given.
Design
        Sehanbrel
Art

Created
20 November 2021, 19:46:50 PST

Nighted Base with Regular Energy, D. Tips, D. Underbelly, D. Boots, O. Masked
R. Short Tufted Ears, D. Short Whiskers, R. Medium Furred Claw Ends, R. Wolf Cheeks, D. Medium Mane, D. Medium Tail Fur
Static Energy
Burning III, Enhanced Bleeding, Lucky II, Negate Belly, Poisonous, Chastity, Explorer, Humility, Lovely, Lust, Mercury, Moderation, Moon-Kissed, Negate Belly, Negate Bones, Resist Petrify, Weak Blinding

Health: (20) +165 *4 +4 T:744(375)
Speed: (8) +69 *4 +4 T:304(182)
Stamina: (7) +80 *4 +24 T:372(200)
Strength: (5) +74 *4 +4 T:320(200)
Attack: (5) +95 *4 +18 T:422(200)
Luck: (7) +86 *4 +53 T:425(240)
Defense: (7) +75 *4 +8 T:336(200)
Charisma: (6) +82 *4 +74 T:426(200)

Rebirth Level: 2
Rebirth Cooldown: 2 days

Able to Summon? Yes
Total Number of Summons: 6
Summon Cooldown: 2 days

Equipment Slots Totals:
Head: 3/6
Feet: 0/5
Body: 1/5
Top: 0/5
Bottom: 0/5
Tail: 0/5
Accessory: 6/7
Tool: 0/4

Familiars: 8/10

Den: Lost Temple

Dungeon Progress:
Red Labyrinth: Not Started
Dry Burrows: Not Started
Turbulent Caverns: Not Started
Floating Islands: Not Started

Familiar Effects:
-Bird: Adds 5 loot
-Bird: Adds 5 loot
-Bird: Adds 5 loot
-Bird: Adds 5 loot
-Bird: Adds 5 loot
-Vampire: Drops x1-x3 Blood per familiar drop on roll
-Slime: Has 4% chance in art and lit to add boosts from equipment to the geno
-Dragon: Doubles PT gotten from cove rolls
Extra Equipment Effects:
-Ares' Favor: Allows active familiar's effects without having to draw them.
-Scarf: Corrupted Luck
-Cloak: Purified giving Counteractive Title

Cove Effects:
-Stamina 50+: Discovery Cove is allowed two rolls per day

PVP/PVE Effects:
-Blinding: 60% Chance
-Burning: 60% Chance
-Paralyzation: 20% Chance
-Poisonous: 40% Chance
-Stun Force: 20% Chance
-Winded: 20% Chance
-Enhanced Bleeding: 60% Chance
-Resist Burn: 20% Chance 
-Resist Paralyze: 60% Chance
-Resist Petrify: 20% Chance
-Weak Blinding: 25% Chance
-Weak Freeze: 25% Chance
-Waning Speed: 40% chance to decrease the opponent's perma Speed stat by 20.
-Waning Stamina: 40% chance to decrease the opponent's perma Stamina stat by 20.
-Boss Dominator: All hits on Boss NPCs do CRIT 100% of the time
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Golden: Only if wearing equipment. 20% chance to take a hit for an ally.
-Core-Blessed: -2 Attack if Tallies are in the image/lit
-Silvery: Increases Strength by 2 if equipment shows on the design.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1. 
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
-Attack 200+: 10% chance of dungeon enemies fleeing and 5% chance of boss event trash mobs getting a blanket damage without putting up a fight.

Summoning/Rebirthing Effects:
-Cloning Technique: Changes all R. traits and markings to O. for summons
-Negate Belly: Removes all Belly Mutations from summons
-Negate Bones: Removes all Bone Mutations from summons.
-Negate Wings: Removes all Wings from summons.
-Star-Blessed: Chance of changes occuring during rebirthing doubled.

Enchanting Effects:
-None

Race Effects:
-Silvery: Increases Strength by 2 if equipment shows on the design.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events

Contest Effects:
-Silvery: Increases Strength by 2 if equipment shows on the design.
-Farmer: Charisma is lowered 15% for contests.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage. 

Lore Effects:
-None

Den Effects:
-None

Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Lucky II, Lovely, Lust, Resist Petrify, Poisonous II, Weak Blinding, Chastity, Humility, Moderation, Mercury {Sp}, Moon-Kissed II, Blinding III, Boss Dominator, Explorer, Diligence; has a 5% chance to effect enemies too.
-Mineral Collection: Add 10 crafting materials to every roll rewards.
-Health 222+: Training results increased by 1 point.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.

After Roll Effects:
-None

Parent 1
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P1P4
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P1P5
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Parent 2
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P2P1
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P2P2
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P2P3
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P2P4
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P2P5
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Parent 3
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P3P1
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P3P2
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P3P3
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P3P4
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P3P5
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Parent 4
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P4P1
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P4P2
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P4P3
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P4P4
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P4P5
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Parent 5
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P5P1
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P5P2
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P5P3
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P5P4
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P5P5
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