Familiar Effects:
-Slime: Has 4% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-None
Cove Effects:
-Golden: 33% chance of finding an extra item per equipment worn. (4)
-Core-Blessed: -2 Charisma if drawn with Tallies.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Blinding: 20% Chance
-Freezing: 20% Chance
-Paralyzation: 60% Chance
-Petrification: 20% Chance
-Poisonous: 20% Chance
-Enhanced Bleeding: 20% Chance
-Resist Burn: 40% Chance
-Resist Freese: 20% Chance
-Resist Paralyze: 20% Chance
-Resist Petrify: 25% Chance
-Resist Poison: 20% Chance
-Weak Poison: 30% Chance
-Counter Control: 20% chance to attack back when hit.
-Silvery: +2 Str if wearing equipment that shows on the design
-Golden: 33% chance of finding an extra item per equipment worn. 10% chance to take a hit for an ally. (4)
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Warrior: Doubles Trash mobs in dungeons.
-Health 26+: 15% chance to take 10% less damage.
-Health 150+: 12% chance to avoid flinching.
-Health 75+: Status effect durations reduced by 1 turn if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Strength 45+: 15% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 66+: When landing critical hits, 15% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 50+: If character has any kind of weapon-like tool equipment attached, +5 attack (+10 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
Summoning/Rebirthing Effects:
-Cloning Technique: Changes all R. traits and markings to O. for summons
-Negate Base: Removes all Base Coat Modifiers from summons
-Negate Charms: Removes all charms from summons.
-Negate Back: Removes all Back Mutations from summons.
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-None
Race Effects:
-Golden: 33% chance of finding an extra item per equipment worn. (4)
-Silvery: +2 Str if wearing equipment that shows on the design
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
Contest Effects:
-Farmer: Charisma is lowered 15% for contests.
-Prestige: Increases all stats by 8 for contests.
-Silvery: +2 Str if wearing equipment that shows on the design
-Core-Blessed: -2 Charisma if drawn with Tallies.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Golden: 33% chance of finding an extra item per equipment worn. (4)
-Core-Blessed: -2 Charisma if drawn with Tallies.
Den Effects:
-None
Other Effects:
-Charity: Shares the following boosts with allies in the image/lit, Lucky, Heart of the Core, Resist Burn II, Resist Poison, Silvery {Str}, Stoneskin, Sun-Kissed II; has a 5% chance to effect enemies too.
-Heart of the Core: Charisma is lowered 20% in solo images.
-Health 50+: Training results increased by .5 points.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-Upgrade: Doubles the increase of permastats via leveling.