Familiar Effects:
-Slime: Has 4% chance in art and lit to add boosts from equipment to the geno
-Legendary Familiar Slot, Lughaidh: Applies invulnerability for 1 turn but also applies Flinch to the spirit, Allows for the wordcount of literature to be within 10 words of the requirement and still count, Lovely, Healing effects on you are 20% more effective
Extra Equipment Effects:
-None
Cove Effects:
-Golden: 33% chance of finding an extra item per equipment worn. (4)
-Core-Blessed: -2 Charisma if drawn with Tallies.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Blinding: 20% Chance
-Freezing: 20% Chance
-Paralyzation: 60% Chance
-Petrification: 20% Chance
-Poisonous: 20% Chance
-Enhanced Bleeding: 20% Chance
-Resist Burn: 40% Chance
-Resist Freese: 20% Chance
-Resist Paralyze: 20% Chance
-Resist Petrify: 25% Chance
-Resist Poison: 20% Chance
-Weak Poison: 30% Chance
-Counter Control: 20% chance to attack back when hit.
-Silvery: +2 Str if wearing equipment that shows on the design
-Golden: 33% chance of finding an extra item per equipment worn. 10% chance to take a hit for an ally. (4)
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Warrior: Doubles Trash mobs in dungeons.
-Health 26+: 15% chance to take 10% less damage.
-Health 150+: 12% chance to avoid flinching.
-Health 75+: Status effect durations reduced by 1 turn if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Strength 45+: 15% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 66+: When landing critical hits, 15% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 50+: If character has any kind of weapon-like tool equipment attached, +5 attack (+10 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
Summoning/Rebirthing Effects:
-Cloning Technique: Changes all R. traits and markings to O. for summons
-Negate Base: Removes all Base Coat Modifiers from summons
-Negate Charms: Removes all charms from summons.
-Negate Back: Removes all Back Mutations from summons.
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-None
Race Effects:
-Golden: 33% chance of finding an extra item per equipment worn. (4)
-Silvery: +2 Str if wearing equipment that shows on the design
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
Contest Effects:
-Farmer: Charisma is lowered 15% for contests.
-Prestige: Increases all stats by 8 for contests.
-Silvery: +2 Str if wearing equipment that shows on the design
-Core-Blessed: -2 Charisma if drawn with Tallies.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Golden: 33% chance of finding an extra item per equipment worn. (4)
-Core-Blessed: -2 Charisma if drawn with Tallies.
Den Effects:
-None
Other Effects:
-Charity: Shares the following boosts with allies in the image/lit, Lucky, Heart of the Core, Resist Burn II, Resist Poison, Silvery {Str}, Stoneskin, Sun-Kissed II; has a 5% chance to effect enemies too.
-Heart of the Core: Charisma is lowered 20% in solo images.
-Health 50+: Training results increased by .5 points.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-Upgrade: Doubles the increase of permastats via leveling.