Familiar Effects:
-Legendary Familiar Slot, Arkanian: +Immortality, +Resist Blinding, +Magical Energy, +10 Charisma if drawn
-Slime: Has 2% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-None
Cove Effects:
-Golden: 33% chance of finding an extra item per equipment worn and a 33% chance of doubling a random item per equipment worn. (10)
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Blinding: 20% chance
-Freezing: 20% chance
-Resist Blinding: 20% chance
-Resist Paralyze: 20% chance
-Golden: 33% chance of finding an extra item per equipment worn and a 33% chance of doubling a random item per equipment worn. 15% chance to take a hit for an ally. (10)
-Core-Blessed: -2 Defense if Tallies are in the image/lit
-Stat Indicator: Displays 25% of the enemy's stats and/or boosts.
-Water Cannon: Applies Soaked and Winded to enemies when used in submissions.
-Health 26+: 15% chance to take 10% less damage.
-Health 45+: 5% chance to avoid flinching.
-Health 75+: Status effect durations reduced by 1 turn if more than 1.
-Speed 60+: 8% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 55+: 8% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Strength 45+: 15% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 66+: When landing critical hits, 15% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
-Attack 120+: 5% chance of dungeon enemies fleeing.
Summoning/Rebirthing Effects:
-Cloning Technique: Rolls all R. traits/markings as O. for summons
Enchanting Effects:
-None
Race Effects:
-Golden: 33% chance of finding an extra item per equipment worn and a 33% chance of doubling a random item per equipment worn. (10)
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 66+: Distance in Race Events increases by 1.5x
-Speed 75+: Race Events give a final stretch bonus.
Contest Effects:
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Golden: 33% chance of finding an extra item per equipment worn and a 33% chance of doubling a random item per equipment worn. (10)
Den Effects:
-None
Other Effects:
-Charity: Other characters in submissions with this character recieve Core-Blessed {D} and Diligence; has a 5% chance to affect enemies too.
-Health 50+: Training results increased by .5 points.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-None