Familiar Effects:
-Dragon: Doubles PT gotten from cove rolls
-Maned Wolf: Gives Markings a second chance at passing to summons
-Panther: Ignores speed to attack first
-Siren: Adds confusion to the opponent
-Starfish: Decreases damage received by half
-Woodpecker: 33% chance to attack 2x.
-Wraith: Adds a random effect to opponents
-Slime: Has 4% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-Ares' Favor: Allows active familiar's effects without having to draw them; except for custom legendary familiar.
Cove Effects:
-The Same Difference: All drop results greater than 5 are averaged to the greatest multiple of 5.
-Catty: 5% chance for all items to become feathers.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Boss Dominator: All hits on Boss NPCS do CRIT 100% of the time.
-Burning: 80% Chance
-Enhanced Bleeding: 80% Chance
-Freezing: 80% Chance
-Paralyzation: 40% Chance
-Petrification: 60% Chance
-Poisonous: 80% Chance
-Resist Blinding: 60% Chance
-Resist Burn: 40% Chance
-Resist Freeze: 80% Chance
-Resist Poison: 45% Chance
-Resist Stun: 40% Chance
-Weak Paralyze: 35% Chance
-Weak Petrify: 25% Chance
-Counter Control: 80% chance of attacking back when attacked.
-Ultra-Violet: Adds a 50% chance of resisting bleeding and 20% chance of resisting confusion, as well as putting a large Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by two tiers.
-Wrath: Crit is 80%
-The Same Difference: All drop results greater than 5 are averaged to the greatest multiple of 5.
-Core-Blessed: -2 Stamina and -4 Attack if Tallies are in the image/lit
-Catty: 5% chance for all items to become feathers.
-Warrior: Doubles Trash mobs in dungeons.
-Invisibility Spell: Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.
-Water Cannon: Applies the soaked and winded effect on opponants when used in the submission.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 200+: 15% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
-Attack 250+: 15% chance of dungeon enemies fleeing and 10% chance of boss event trash mobs getting a blanket damage without putting up a fight.
Summoning/Rebirthing Effects:
-Cloning Technique: All R. traits and markings are changed to D. for summons.
-Gaia's Summoning: Spirit can summon alone without any items.
-Negate Belly: Negates all Belly Mutations from appearing on summons.
-Negate Bones: Negates all Bone Mutations from appearing on summons.
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-None
Race Effects:
-Runner: +5 Luck from race art.
-The Same Difference: All drop results greater than 5 are averaged to the greatest multiple of 5.
-Core-Blessed: -2 Stamina if Tallies are in the image/lit
-Catty: 5% chance for all items to become feathers.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Farmer: Charisma is lowered 30% for contests.
-Prestige: Increases all stats by 15 for contests.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-The Same Difference: All drop results greater than 5 are averaged to the greatest multiple of 5.
-Catty: 5% chance for all items to become feathers.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
Den Effects:
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Boss Dominator, Catty II, Core-Blessed III {Sta, A, A}, Counter Control IV, Diligence, Elemental, Enhanced Bleeding IV, Envy, Explorer II, Farmer II, Humility, Invisibility Spell, Lucky III, Magical Energy, Moderation, Paralyzation II, Petrification III, Planet Breaker, Poisonous IV, Resist Blinding III, Resist Burn II, Resist Freeze IV, Runner III, Star-Blessed, Stoneskin, Sun-Kissed III, The Same Difference, Ultra-Violet II, Warrior II, Weak Paralyze, Weak Petrify; has a 5% chance to effect enemies too.
-Envy: Copies up to 8 random on-geno boosts each enemy has in the submission; cannot copy charity. 5% chance to copy from allies as well. Does not affect blanketed boosts or most summoning specific boosts or boosts that affect things outside of art/lit rolls.
-Health 222+: Training results increased by 1 point.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-Tainted: Perma-stat increase rates halved