Profile PK-00192: Izi

Owned by Wolvenhyde

Image #740
Rarity
        Unique
Species
        Kijikaiaku
Subtype
        Volus
Subtype
        Lien

Traits
Ears:
Fluffy Ears (Kiji) (Rare) (Dominant)
Fluffy Ears (Kiji) (Rare) (Spliced Dominant)

Whiskers:
Short Whiskers (Common) (Recessive)
Short Whiskers (Common) (Spliced Recessive)

Whisker Ends:
Regular Claw Ends (Common) (Recessive)
Regular Claw Ends (Common) (Spliced Recessive)

Cheeks:
Wolf Cheeks (Common) (Spliced Dominant)

Mane:
Long Bangs (Kiji) (Unique) (Recessive)
Short Mane (Kiji) (Common) (Spliced Recessive)

Tail:
Fluffy Tail Fur (Uncommon) (Spliced Dominant)
Nightmare's Flaming Tail (Unique) (Spliced Recessive)

Body:
Spliced (Kiji) (Legendary) (Spliced Dominant)

Wings:
Fiery Wings (Unique) (Spliced Dominant)

Markings:
Bi-Colored (Uncommon) (Dominant)
Dipped (Common) (Spliced Recessive)
Hooded (Uncommon) (Dominant)
Maned (Common) (Dominant)
Overlay (Common) (Spliced Recessive)
Siamese (Uncommon) (Recessive)

Boosts:
Boss Dominator (Legendary) (Added Spliced)
Cloning Technique (Rare) (Gear Added Spliced Tier 1/2)
Cloning Technique (Rare) (Gear Added Tier 1/2)
Core-Blessed (Uncommon) (Tier 1/3 {C})
Core-Blessed (Uncommon) (Tier 2/3 Spliced {C, Sp})
Counter Control (Uncommon) (Added Tier 1/4)
Counter Control (Uncommon) (Spliced Tier 1/4)
Effect: Burning (Common) (Tier 4/4 Spliced)
Effect: Burning (Common) (Tier 1/4 (+1 Gear Added))
Effect: Freezing (Common) (Spliced Tier 1/4)
Effect: Paralyzation (Common) (Added Spliced Tier 1/4)
Effect: Petrification (Common) (Added Tier 2/4 Spliced)
Effect: Stun Force (Common) (Added Tier 1/4)
Effect: Stun Force (Common) (Added Spliced Tier 1/4)
Elemental Boost (Legendary) (Added Spliced)
Enhanced Bleeding (Common) (Added Spliced Tier 1/4)
Farmer (Uncommon) (Added Tier 1/3)
Fisherman (Uncommon) (Added Tier 1/2)
Holy Water (Unique) (Added)
Immortality (Legendary) (Added Spliced)
Magical Energy (Uncommon) (Spliced Added)
Moon-Kissed (Kiji) (Rare) (Tier 2/3)
Moon-Kissed (Kiji) (Rare) (Tier 2/3 Spliced)
Night's Reflection (Unique) (Added Spliced)
Prestige (Legendary) (Added Spliced Tier 1/2)
Resist Burn (Uncommon) (Tier 2/4 Spliced)
Resist Burn (Uncommon) (Tier 1/4)
Resist Freeze (Uncommon) (Added Spliced Tier 1/4)
Resist Paralyze (Uncommon) (Added Tier 1/4)
Resist Paralyze (Uncommon) (Added Spliced Tier 1/4)
Resist Petrify (Uncommon) (Added Tier 1/4)
Resist Petrify (Uncommon) (Added Spliced Tier 1/4)
Resist Stun (Uncommon) (Added Tier 1/4)
Resist Stun (Uncommon) (Added Spliced Tier 1/4)
Runner (Common) (Added Spliced Tier 1/3)
Silvery (Rare) (Added Tier 1/3 {Cha})
Solar Flare (Unique) (Added Spliced)
Star-Blessed (Legendary) (Spliced Tier 1/3)
Sun-Kissed (Kiji) (Common) (Tier 2/3 Spliced)
Waning Attack (Rare) (Added)
Waning Defense (Rare) (Added)
Waning Health (Rare) (Added)
Waning Luck (Rare) (Added)
Waning Speed (Rare) (Added)
Waning Stamina (Rare) (Added)
Warrior (Common) (Spliced Tier 1/3)
Warrior (Common) (Tier 1/3)
Weak Freeze (Rare) (Spliced Tier 1/3)

Uploaded: 3 years and 8 months ago
Last Edited: 2 years and 11 months ago
No additional notes given.
Design
        Wolvenhyde
        Sehanbrel
Art
        Samateus
        Sehanbrel

Created
1 February 2022, 14:38:49 PST

Skinned Calico Nighted Base with Energy Soul, D. Hooded, D. Bi-Colored, R. Siamese, D. Maned
D. Fluffy Ears, R. Short Whiskers, R. Claw Ends, R. Short Cheeks, D. Silken Mane, D. Fluffy Tail Fur
R. Long Bangs, D. Spliced, Lackluster Energy
Lust, Lovely, Burning, Resist Burn, Envy, Magical Energy, Diligence, Warrior, Moon-Kissed, Sun-Kissed, Kindred, Core-Blessed {C}
(Albino Base with Energy Soul, R. Overlay, R. Dipped
D. Fluffy Ears, R. Short Whiskers, R. Claw Ends, D. Wolf Cheeks, R. Short Mane, D. Fluffy Tail Fur
D. Spliced, R. Nightmare's Flaming Mane, R. Nightmare's Flaming Tail, R. Nightmare's Flaming Tread, D. Fiery Wings, Lackluster Energy
Burning V, Freezing, Weak Freezing, Resist Burn II, Warrior, Moon-Kissed II, Sun-Kissed II, Core-Blessed {C}, Star-Blessed, Counter Control)

Health: (25) +7 *1 (+0/+2) T:32/34
Speed: (9) +8 *1 (+0/+6) T:17(14)/23
Stamina: (8) +12 *1 (+0/+2) T:20/22
Strength: (6) +36 *1 (+18/+20) T:60/62
Attack: (9) +34 *1 (+20/+22) T:63(94)/65(97)
Luck: (5) -12 *1 (+0/+2) T:-7(1)/-5(1)
Defense: (8) +12 *1 (+0/-8) T:20(10)/12(6)
Charisma: (10) +26.5 *1 (+34/+4) T:70.5(70)/40.5(40)

Rebirth Level: 0
Rebirth Cooldown: 0 days

Able to Summon? Yes
Total Number of Summons: 2
Summon Cooldown: 0 days

Equipment Slots Totals:
Head: 0/3
Feet: 0/3
Body: 1/1
Top: 2/4
Bottom: 0/2
Tail: 0/1
Accessory: 1/4
Tool: 0/2

Familiars: 3/5

Den: The Scarlet Tower

Dungeon Progress:
Red Labyrinth: Not Started
Dry Burrows: Floor 6
Turbulent Caverns: Not Started
Floating Islands: Not Started

Familiar Effects:
-None
Extra Equipment Effects:
-None

Cove Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit. (if regular)
-Mineral Collection: Adds 5 extra crafting materials as a drop (if regular)
-Night's Reflection: Increases luck by 5 for every 1/4 of the moon that shows. (Includes reflections in mirrors) (if alternate)
-Core-Blessed: -2 Charisma if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy. (if regular)

PVP/PVE Effects:
-Boss Dominator: All hits on BOSS NPCs do CRIT 100% of the time. (if alternate)
-Burning: 40% chance (if regular) 80% chance (if alternate)
-Stun Force: 20% chance
-Enhanced Bleeding: 20% chance (if alternate)
-Freezing: 20% chance (if alternate)
-Paralyzation: 20% chance (if alternate)
-Petrification: 20% chance (if alternate)
-Counter Control: 20% chance to hit back when hit.
-Resist Burn: 20% chance (if regular) 40% chance (if alternate)
-Resist Paralyze: 20% chance
-Resist Petrify: 20% chance
-Resist Stun: 20% chance
-Resist Freeze: 20% chance (if alternate)
-Weak Freeze: 25% chance (If alternate)
-Life's Blessing: Other characters in the art have a chance to be shielded by this character's Resists based on the resist's level. (if regular)
-Solar Flare: If your character misses their hit, a second chance is given. (If alternate)
-Waning Attack: 40% chance to decrease the opponent's Perma Attack stat by 10.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stat by 10.
-Waning Defense: 40% chance to decrease the opponent's Perma Defense stat by 10.
-Waning Health: 40% chance to decrease the opponent's Perma Health stat by 10.
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stat by 10.
-Waning Speed: 40% chance to decrease the opponent's Perma Speed stat by 10.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy. (if regular)
-Heart of the Core: Charisma is lowered 20% in solo images/lit. (if regular)
-Instant Pest: Has a 20% chance of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each. (if regular)
-Mineral Collection: Adds 5 extra crafting materials as a drop (if regular)
-Night's Reflection: Increases luck by 5 for every 1/4 of the moon that shows. (Includes reflections in mirrors) (if alternate)
-Core-Blessed: -2 Charisma if Tallies are in the image/lit
-Core-Blessed: -2 Speed if Tallies are in the image/lit (if alternate)
-Warrior: Doubles Trash mobs in dungeons.
-Health 26+: 15% chance to take 10% less damage.
-Speed 11+: 1% chance to attack first in battle.
-Speed 15+: 1% chance to dodge attacks. (if alternate)
-Strength 45+: 15% chance critical hits stun enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 50+: If character has any kind of weapon-like tool equipment attached, +5 attack (+10 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage

Summoning/Rebirthing Effects:
-Cloning Technique: Changes all R. traits/markings to be rolled as O. for summons
-Star-Blessed: Chance of changes occuring during rebirthing doubled.

Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.

Race Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy. (if regular)
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stat by 10. (if regular)
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stat by 10. (if regular)
-Waning Speed: 40% chance to decrease the opponent's Perma Speed stat by 10. (if regular)
-Waning Stamina: 40% chance to decrease the opponent's Perma Stamina stat by 10. (if regular)
-Heart of the Core: Charisma is lowered 20% in solo images/lit. (if regular)
-Mineral Collection: Adds 5 extra crafting materials as a drop (if regular)
-Night's Reflection: Increases luck by 5 for every 1/4 of the moon that shows. (Includes reflections in mirrors) (if alternate)
-Core-Blessed: -2 Charisma if Tallies are in the image/lit
-Core-Blessed: -2 Speed if Tallies are in the image/lit (if alternate)
-Speed 20+: Race Events will give a starting bonus. (if alternate)

Contest Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit. (if regular)
-Mineral Collection: Adds 5 extra crafting materials as a drop (if regular)
-Night's Reflection: Increases luck by 5 for every 1/4 of the moon that shows. (Includes reflections in mirrors) (if alternate)
-Core-Blessed: -2 Charisma if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy. (if regular)
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stat by 10.
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stat by 10.
-Farmer: Charisma is lowered 15% for contests. (if regular)
-Prestige: Increases all stats by 8 for contests. (if regular)
-Charisma 20+: Guarantees your character passes contests with more than 1 stage. 

Lore Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit. (if regular)
-Mineral Collection: Adds 5 extra crafting materials as a drop (if regular)
-Night's Reflection: Increases luck by 5 for every 1/4 of the moon that shows. (Includes reflections in mirrors) (if alternate)
-Core-Blessed: -2 Charisma if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy. (if regular)

Den Effects:
-Mineral Collection: Adds 5 extra crafting materials as a drop (if regular)
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy. (if regular)

Other Effects:
-Envy: Copies up to 8 random on-geno boosts each enemy has in the submission; cannot copy charity. 5% chance to copy from allies as well. Does not affect blanketed boosts or most summoning specific boosts or boosts that affect things outside of art/lit rolls. (if regular)
-Charisma 30+: Stats increased by +2 when active familiars are included in submissions. (if alternate)
-Charisma 45+: Stats increased by +3 when all familiars are included in submissions. (if regular)

After Roll Effects:
-None

Parent 1
Unknown
P1P1
Unknown
P1P2
Unknown
P1P3
Unknown
P1P4
Unknown
P1P5
Unknown
Parent 2
Unknown
P2P1
Unknown
P2P2
Unknown
P2P3
Unknown
P2P4
Unknown
P2P5
Unknown
Parent 3
Unknown
P3P1
Unknown
P3P2
Unknown
P3P3
Unknown
P3P4
Unknown
P3P5
Unknown
Parent 4
Unknown
P4P1
Unknown
P4P2
Unknown
P4P3
Unknown
P4P4
Unknown
P4P5
Unknown
Parent 5
Unknown
P5P1
Unknown
P5P2
Unknown
P5P3
Unknown
P5P4
Unknown
P5P5
Unknown

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