Familiar Effects:
-Cougar: Always wins the cointoss during pvp/pve
-Dodo: Lowers all battle cooldowns to 1 day regardless of damage
-Goose: +Counter Control, +Instant Death
-Panther: Ignores speed to attack first
-Siren: Adds confusion to the opponent
-Stork: Adds a 10% chance to find a geno instead of something else for most activities
Extra Equipment Effects:
-Ares' Favor: Allows active familiars to not be drawn.
Cove Effects:
-Golden: 33% chance of finding an extra item per equipment worn. (3)
-Catty: 8% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Battery Pack: Has a 60% chance of negating all status effects on the Kiji. Lowers by 10% each time it activates.
-Boss Dominator: All hits on BOSS NPCs do CRIT 100% of the time.
-Counter Control: 75% Chance to attack back when hit.
-Blinding: 80% Chance
-Burning: 80% Chance
-Enhanced Bleeding: 80% Chance
-Freezing: 80% Chance
-Paralyzation: 60% Chance
-Petrification 80% Chance
-Poisonous: 60% Chance
-Stun Force: 80% Chance
-Resist Blinding: 80% Chance
-Resist Burn: 80% Chance
-Resist Freeze: 80% Chance
-Resist Paralyze: 80% Chance
-Resist Petrify: 80% Chance
-Resist Poison: 80% Chance
-Resist Stun: 40% Chance
-Resist Winded: 20% Chance
-Waning Attack: 40% chance to decrease the opponent's Perma Attack stats by 10
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 10
-Waning Health: 40% chance to decrease the opponent's Perma Health stats by 10
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 10
-Waning Speed: 40% chance to decrease the opponent's Perma Speed stats by 10
-Waning Strength: 40% chance to decrease the opponent's Perma Strength stats by 10
-Waning Defense: 40% chance to decrease the opponent's Perma Strength stats by 10
-Instant Pest: Has a 20% chance of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each.
-Ultra-Violet: Adds a 20% chance of resisting Bleeding as well as putting a Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by a tier.
-Life's Blessing: Other characters in the art have a chance to be shielded by this character's Resists based on the resist's level.
-Wrath: CRIT is 80%
-Death's Curse: All damage recieved is shared with your opponent, as well as all damage given is shared with you. Cannot stack with Thorns. Does not work in Dungeons.
-Golden: 33% chance of finding an extra item per equipment worn. 10% chance to take a hit for an ally. (3)
-Catty: 8% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Warrior: Doubles Trash mobs in dungeons.
-Invisibility Spell: Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.
-Stat Indicator: Displays 25% of the enemy's stats and/or boosts.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 200+: 15% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
-Attack 200+: 10% chance of dungeon enemies fleeing and 5% chance of boss event trash mobs getting a blanket damage without putting up a fight.
Summoning/Rebirthing Effects:
-Gaia's Summoning: Allows the Kijikaiaku to summon with another Kijikaiaku with Gaia's Summoning without items.
-Color Chance: Don't include this character's base to pass to summons.
-Cloning Technique: Changes all R. traits/markings to D. for summons.
Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.
Race Effects:
-Runner: +5 Luck from race art.
-Golden: 33% chance of finding an extra item per equipment worn. (3)
-Catty: 8% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 10
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 10
-Waning Speed: 40% chance to decrease the opponent's Perma Speed stats by 10
-Waning Strength: 40% chance to decrease the opponent's Perma Strength stats by 10
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Farmer: Charisma is lowered 30% for contests.
-Prestige: Increases all stats by 8 for contests.
-Waning Charisma: 40% chance to decrease the opponent's Perma Charisma stats by 10
-Waning Luck: 40% chance to decrease the opponent's Perma Luck stats by 10
-Waning Strength: 40% chance to decrease the opponent's Perma Strength stats by 10
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Golden: 33% chance of finding an extra item per equipment worn. (3)
-Catty: 8% chance for all items to become feathers.
Den Effects:
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Blinding IV, Boss Dominator, Burning IV, Counter Control III, Catty III, Diligence, Enhanced Bleeding IV, Elemental, Freezing IV, Life's Blessing, Lucky III, Waning Defense, Paralyzation III, Petrification IV, Resist Blinding IV, Resist Burn IV, Resist Freeze IV, Resist Paralyze IV, Resist Poison IV, Resist Stun II, Runner III, Stoneskin, Stun Force IV, Sun-Kissed III, Ultra-Violet II, Warrior III, Stat Indicator; has a 5% chance to effect enemies too.
-Health 222+: Training results increased by 1 point.
-Health 500+: Beneficial Status Effects increased by +2 turns.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-None