Familiar Effects:
-Dragon: Doubles PT gotten from cove rolls
-Slime: Has 4% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-Gothir: Doubles the chance for unique traits to pass in summoning.
-Filigree: Adds Universe Packs to the drop pool.
-Trick or Treat Bag: Doubles Candies gotten from drops.
Cove Effects:
-Golden: In addition a 33% chance of finding an extra item per equipment worn, a 33% of doubling a random item per equipment worn. (3)
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Mineral Collection: Adds +10 crafting materials.
-Catty: 10% chance for all items to become feathers.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Boss Dominator: All hits on Boss NPCS do CRIT 100% of the time.
-Blinding: 80% Chance
-Burning: 80% Chance
-Enhanced Bleeding: 80% Chance
-Freezing: 80% Chance
-Paralyzation: 80% Chance
-Petrification: 80% Chance
-Poisonous: 80% Chance
-Stun Force: 80% Chance
-Resist Blinding: 80% Chance
-Resist Burn: 80% Chance
-Resist Freeze: 95% Chance
-Resist Paralyze: 20% Chance
-Resist Petrify: 85% Chance
-Resist Poison: 80% Chance
-Resist Stun: 80% Chance
-Weak Burn: 95% Chance
-Weak Poison: 45% Chance
-Counter Control: 80% chance of attacking back when attacked.
-Instant Death: 5% chance to do blanket damage equal to enemy's health, removes familiars from drops, doesn't affect dungeons or World Events.
-Instant Pest: 20% of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each.
-Intimidation: 20% chance to make opponent flinch.
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Mineral Collection: Adds +10 crafting materials.
-Warrior: +15 Luck from PVP and Battle art/lit. Doubles Trash mobs in dungeons.
-Wrath: Crit is 80%
-Golden: In addition a 33% chance of finding an extra item per equipment worn, a 33% of doubling a random item per equipment worn. 15% chance to take a hit for an ally. (3)
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Core-Blessed: -2 Health, Attack, and Defense if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 50+: If character has any kind of weapon-like tool equipment attached, +5 attack (+10 with crit)
-Attack 66+: Surprise attacks deal 2x damage
Summoning/Rebirthing Effects:
-Cloning Technique: All R. traits and markings are changed to D. for summons.
-Gaia's Summoning: Spirit can summon with other spirits without an item.
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.
Race Effects:
-Golden: In addition a 33% chance of finding an extra item per equipment worn, a 33% of doubling a random item per equipment worn. (3)
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Mineral Collection: Adds +10 crafting materials.
-Runner: +5 Luck from race art.
-Catty: 10% chance for all items to become feathers.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Mineral Collection: Adds +10 crafting materials.
-Farmer: Charisma is lowered 30% for contests.
-Prestige: Increases all stats by 15 for contests.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Catty: 10% chance for all items to become feathers.
-Golden: In addition a 33% chance of finding an extra item per equipment worn, a 33% of doubling a random item per equipment worn. (3)
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Mineral Collection: Adds +10 crafting materials.
Den Effects:
-Mineral Collection: Adds +10 crafting materials.
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Blinding IV, Boss Dominator, Burning IV, Catty IV, Core-Blessed III {H}{A}{D}, Counter Control IV, Diligence, Elemental, Enhanced Bleeding IV, Explorer, Farmer II, Fisherman II, Freezing IV, Golden II, Heart of the Core, Humility, Instant Death, Instant Pest, Intimidation, Keen Eye, Kindred, Lovely, Lucky III, Lust, Mercury II, Mineral Collection, Moderation, Moon-Kissed III, Paralyzation IV, Petrification IV, Poisonous IV, Planet Breaker, Prestige II, Resist Blinding IV, Resist Burn IV, Resist Freeze IV, Resist Paralyze IV, Resist Petrify IV, Resist Poison IV, Resist Stun IV, Runner II, Silvery II, Star-Blessed III {+6S, +2Sta, +3 Str, +2A, +5L, +3D, +4C}, Stoneskin, Stun Force IV, Sun-Kissed III, Warrior III, Weak Burn III, Weak Poison, Wrath, Stat Indicator; has a 5% chance to effect enemies too.
-Health 222+: Training results increased by 1 point.
-Health 500+: Beneficial Status Effects increased by +2 turns.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-Tainted: Perma-stat increase rates halved