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PK-00152: Neptune

Owned by Bladeofthestars

Image #561
Rarity
        Unique
Species
        Kijikaiaku
Subtype
        Volus

Traits
Markings:
Bi-Colored (Uncommon) (Dominant)
Faded (Rare) (Occult)
Flicker (Uncommon) (Recessive)
Maned (Common) (Dominant)
Masked (Rare) (Occult)
Masked (Rare) (Added)
Ombre (Uncommon) (Added)
Overlay (Common) (Dominant)
Pinto (Uncommon) (Occult)
Pinto (Uncommon) (Added)
Skew (Uncommon) (Occult)
Veins (Uncommon) (Occult)

Boosts:
Catty (Uncommon) (Tier 4/4)
Cloning Technique (Rare) (Tier 2/2)
Core-Blessed (Uncommon) (Tier 3/3 {Sp} {A} {L})
Effect: Burning (Common) (Tier 4/4)
Effect: Freezing (Common) (Tier 4/4)
Explorer Boost (Uncommon) (Tier 2/3)
Farmer (Uncommon) (Tier 3/3)
Fisherman (Uncommon) (Tier 2/2)
Golden (Boost) (Rare) (Tier 3/3)
Intimidation (Unique) (Added)
Lucky (Common) (Tier 3/3)
Mercury (Uncommon) (Tier 2/2 {D})
Moon-Kissed (Kiji) (Rare) (Tier 3/3)
Prestige (Legendary) (Tier 2/2)
Resist Burn (Uncommon) (Tier 4/4)
Resist Freeze (Uncommon) (Tier 4/4)
Resist Petrify (Uncommon) (Tier 4/4)
Resist Poison (Uncommon) (Tier 4/4)
Resist Stun (Uncommon) (Tier 4/4)
Runner (Common) (Tier 3/3)
Silvery (Rare) (Tier 3/3 {Str})
Star-Blessed (Legendary) (Tier 3/3 {+4 D} {+4 Str} {+5 Sp} {+2 A} {+4 H} {+1 L} {2 C})
Tainted Boost (Rare) (Tier 3/3)
Upgrade (Rare) (Tier 4/4)
Warrior (Common) (Tier 3/3)

Uploaded: 3 years and 10 months ago
Last Edited: 4 months and 4 weeks ago

Need to figure out what to do with the tail. Likely remove Long Fur and make Sun Comes After Recessive, then fix description

Disabled due to player inactivity.

Design
        Bladeofthestars
Art

Created
21 November 2021, 02:10:45 PST

Waterlogged base with Minimal Energy and D. Maned, R. Flicker, D. Bi-Colored, D. Overlay, O. Faded, O. Veins, O. Appaloosa, O. Masked, O. Pinto, O. Ombre, O. Skew
D. Long Mane, R. Long Tail Fur, D. Droopy Ears, R. Lynx Cheeks, D. Long Whiskers, D. Long Furred Fang Ends
R. Medium Belly Fur​, O. Curved Horns, O. Sun Comes After, O. Back Spikes, O. Webbed Feet, Keratin Energy, Static Energy, Lackluster Energy
Boss Dominator, Charity, Chastity, Cloning Technique II, Diligence, Enhanced Bleeding V, Freezing V, Golden III, Lucky III, Magical Energy, Negate Beard, Paralyzation V, Petrification V, Poisonous V, Prestige II, Resist Blinding IV, Resist Paralyze IV, Resist Petrify IV, Resist Poison IV, Resist Stun IV, Silvery III {Str}, Stun Force V, Upgrade IV, Wrath, Catty V, Counter Control IV, Farmer III, Keen Eye, Lust, Mercury III {D}, Planet Breaker, Burning V, Star-Blessed III, Stoneskin, Explorer II, Moderation, Sun-Kissed III, Core-Blessed III {Sp} {A} {L}, Elemental III, Gaia's Summoning III, Humility, Kindred, Lovely, Tainted III, Fisherman III, Runner III, Blinding V, Gluttony, Immortality, Instant Pest, Resist Burn IV, Instant Death, Stat Indicator, Warrior IV, Resist Freeze IV, Moon-Kissed III

Check Stats!

Health: (18) +6 *30 +16 T:736(442)
Speed: (7) +9 *30 +54 T:474(142)
Stamina: (6) +11 *30 +54 T:504(200)
Strength: (6) +6 *30 +16 T:316(190)
Attack: (7) +5 *30 +16 T:316(95)
Luck: (5) +5 *30 +54 T:294(176)
Defense: (6) +5 *30 +8 T:278(167)
Charisma: (5) +7 *30 +72 T:372(200)

Rebirth Level: 10
Rebirth Cooldown: 0 days

Able to Summon? Yes
Total Number of Summons: 2
Summon Cooldown: 0 days

Equipment Slots Totals:
Head: 0/6
Feet: 0/5
Body: 0/5
Top: 0/5
Bottom: 0/5
Tail: 0/5
Accessory: 1/7
Tool: 0/4

Familiars: 1/10

Den: None

Dungeon Progress:
Red Labyrinth: Not Started
Dry Burrows: Not Started
Turbulent Caverns: Not Started
Floating Islands: Not Started

Familiar Effects:
-Slime: Has 6% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-None

Cove Effects:
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Stamina 50+: Discovery Cove is allowed two rolls per day

PVP/PVE Effects:
-Blinding: 80% chance
-Burning: 80% chance
-Freezing: 80% chance
-Paralyzation: 80% chance
-Petrification: 80% chance
-Poisonous: 80% chance
-Stun Force: 80% chance
-Enhanced Bleeding: 80% chance
-Instant Pest: Has a 20% chance of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each.
-Resist Blinding: 80% chance
-Resist Burn: 80% chance
-Resist Freeze: 80% chance
-Resist Paralyze: 80% chance
-Resist Petrify: 80% chance
-Resist Poison: 80% chance
-Resist Stun: 80% chance
-Boss Dominator: All hits on BOSS NPCs do CRIT 100% of the time.
-Counter Control: 100% chance to hits back when hit
-Instant Death: 5% chance to do blanket damage equal to enemy's health, removes familiars from drops, doesn't affect dungeons or World Events.
-Gluttony: Absorbs attacks with lower attack than itself, but anything higher does double damage.
-Intimidation: 20% chance to make your opponent flinch.
-Wrath: CRIT is 80%
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Silvery: All equipment that shows on the design adds +2 Strength each.
-Golden: Only if wearing equipment. 20% chance to take a hit for an ally.
-Core-Blessed: -2 Speed, Attack, and Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Warrior: Doubles Trash mobs in dungeons.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1. 
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 50+: If character has any kind of weapon-like tool equipment attached, +5 attack (+10 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage

Summoning/Rebirthing Effects:
-Cloning Technique: Changes all R. traits/markings to D. for summoning
-Gaia's Summoning: Allows the Kijikaiaku to summon without any items or help.
-Negate Beard: No summons will have beards.
-Core-Blessed: -2 Luck if Tallies are in the summon.
-Star-Blessed: Chance of changes occuring during rebirthing doubled.

Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.

Race Effects:
-Silvery: All equipment that shows on the design adds +2 Strength each.
-Core-Blessed: -2 Speed and Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events

Contest Effects:
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Silvery: All equipment that shows on the design adds +2 Strength each.
-Farmer: Charisma is lowered 45% for contests.
-Prestige: Increases all stats by 15 for contests.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage. 

Lore Effects:
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.

Den Effects:
-Core-Blessed: -2 Luck if Tallies are in the image/lit

Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Blinding IV, Boss Dominator, Burning IV, Catty IV, Chastity, Core-Blessed III {Sp} {A} {L}, Counter Control IV, Diligence, Elemental, Enhanced Bleeding IV, Farmer III, Fisherman II, Freezing IV, Gluttony, Golden III, Humility, Instant Death, Instant Pest, Keen Eye, Kindred, Lovely, Lucky III, Lust, Magical Energy, Mercury {D}, Moderation, Moon-Kissed III, Paralyzation IV, Petrification IV, Planet Breaker, Poisonous IV, Resist Blinding IV, Resist Burn IV, Resist Freeze IV, Resist Paralyze IV, Resist Poison IV, Reist Stun IV, Runner III, Silvery III {Str}, Star-Blessed III {+4 D} {+4 Str} {+5 Sp} {+2 A} {+4 H} {+1 L} {+2 C}, Stun Force IV, Sun-Kissed III, Warrior III, Wrath, Explorer II, Prestige II, Resist Petrify IV, Stoneskin, Stat Indicator; has a 5% chance to effect enemies too.
-Health 222+: Training results increased by 1 point.
-Health 100+: Beneficial Status Effects increased by +1 turn.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.

After Roll Effects:
-Upgrade: Doubles the increase of Perma Stats via levelling
-Tainted: Perma-stat increase rates halved

Parent 1
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Parent 2
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Parent 5
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P5P5
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