Site News

Changelog 2 January 2023

Posted 1 year and 3 months ago :: Last edited 1 year and 3 months ago by Wolvenhyde
OVERVIEW:
  • New Layouts and Formatting for Many Things on Site
  • New Markings Available
  • Update to a Couple Boosts
  • Couple New Recipes
  • Backgrounds Update
  • Currency has Images Now
  • Submissions and Gallery Updates
  • New/Updated Guides and Pages on Site
  • Slight Cove Updates

Both December and January have been very busy months, but with the big changes we've done so far we've knocked quite a lot off our to-do list! Let us know below what you think about all the updates and changes, and if you have any questions!

Upcoming Features and Progress

There are a bunch of things we are still working on and haven't yet been released. Look forward to the following things being fixed/added soon!

  1. We're still trying to get a chance to finish the tally NPC profile images. we're hoping those will be done by the end of this month.
  2. We are still working on clarifying traits in a custom trait information sheet. This sheet has a list of what is and is not allowed for traits when editing or adjusting them, or even making any custom.
  3. More upcoming background fixes.
  4. Two new cove locations to be added!
  5. Expanded dock information to art and tooltips on PT calculation that summarizes it better.
  6. Updating the frames on the homepage to be more personalized for each section.

New Layouts and formatting

As you may have noticed, much of the site's layout has changed recently. We've been very hard at work trying to make the site look nice, easier to access, and more pleasant to the eyes.

The first immediate change you'll notice we made was to the font. We are now using a nicer font! Yay!

The second immediate change you might notice is to the navigation bar. We changed the lists to be more cohesive and less like the traditional LK order. We also changed the colors on the dropdown lists and separated things into sections to make them easier to find what you're looking for. Additionally, we added more links to things users  needed to access often, or things users had trouble getting to. Hopefully this format makes it easier to access things! Let us know if there's anything you think should be added!

The third change you might notice is the homepage, which you can see right as you open the site or by clicking the name of the site in the top left. When logged out, you can now see a random image that has been submitted by users to be viewed there! We don't accept all images to be on the homepage, but if you would like your image posted there, reach out to us and we can add it to appear there! Images we accept must be colored and cannot have too messy of linework, and must be of a good quality. Images we really like we might even reach out to you for permission to add! The text under the image is also updated to be nicer and include lore.

Secondarily, when you are logged in, the homepage looks much cleaner! It lets you know when there's new events going on, a new changelog, and gives you an easy link and reminder about daily and weekly activities like your daily reward, Slime Expeditions, and Stark! Be sure to check the bulletin for current events, mentions about Pandora's Box, and more! There is also an area for the most recent submitted art, characters, and even a little tip area which has a random fact, tip, or quote whenever the page loads!

Another change to layouts is that our site guide has been formatted to be nicer on the eyes. The chart for item calculations for den rank-ups is also easier to follow. And the prompt pages now have a white background to be easier to see the text. But most importantly, the Compendium, previously the encyclopedia, has been reformatted to be easier to find information on traits and items, adding a few links to things that were harder to find previously, and changing a couple things that were unneeded.

New Markings and Recipes, Boost Updates

We added three new markings onto the site; Fizz, Ziggy, and Blush. Fizz is a rare seasonal marking, only available during spring and summer, while the other two are available year round. Ziggy is also rare while Blush is uncommon.

We also added some new unique holiday markings and a trait. Golemize is a summer seasonal unique trait, acting somewhat like Zombify but changing traits or parts of the body to be turned to mineral versions. Raptor Claws is a new boss unique bone trait that makes a claw larger. The three new unique Holiday markings are Pour, Patchwork, and Mummified. Pour is available in summer, Mummified in fall, and Patchwork in winter.

Two new recipes were added for Magic Coal, one allowing you to use it to craft a Naughty or Nice Scroll, and the other allowing you to craft unique equipment that has Naughty or Nice enchanted on it.

Lastly, two boosts have gotten effect updates. You Shall Not Pass now increases all passing trait chances by the tier the boost is at. It still has its old effect as well though, so while it might randomly block some traits, the ones it doesn't block have an increased chance of passing up to 10x! The other boost that got an effect change was Sloth, which now no longer lowers luck and also both can increase dungeon rewards and prevent a spirit from moving back a floor.However it still has the item restriction, this item restriction can't effect dungeon loot as it's rolled differently.

Backgrounds/Currency update

Thanks to Sehanbrel, backgrounds are getting a paintover to make them higher quality and more cohesive. We ask that you please swap out backgrounds as they are changed for the new ones on your designs, and will require use of the new backgrounds from now on. We will not force you to change your spirit's import to a new background unless you change their design, but it would be nice if you do.

Updated backgrounds so far are the three free backgrounds for both Tallies and Kiji, the Unicorn, Pegasus, Krampus, and Dullahan backgrounds, and the 4 Horsemen, Kelpie, Nightmare, Santa, and Rudolph. We are currently working on rebirth backgrounds.

Otherwise, we also added icons to the currency, so they look a little nicer in your bank and in the shops!

updates to pages, guides, and submissions

With all the changes and updates recently, we have added more guides, adjusted information, and updated how things worked for submissions.

Firstly, the FAQ has been updated so it had all the current information. Users are also now able to change the prompt and gallery when editing their gallery submission.

Secondly, a big one! Prompt submission are no longer allowed to use links to off-site images. This is because the character submission history is not showing everything, so it is hard for us to track images from off-site. From now on, all images must be posted to the site galleries before submitting to prompts. There is more information on this in the Site Guide. With this change we have removed the submission history link from the character's sidebar, however the page does still exist and can be found with a direct link.

Another big update is the ability to make submission drafts. When you go to submit a request or prompt submission, you can now save it as a draft to submit later. Likewise, admins now have the option to return a submission or request back to draft status if it is missing any items or information, instead of rejecting it outright and forcing the player to resubmit! Admins are also able to leave notes or comments on submissions they cancel! This will make it easier for many players and admins.

Lastly we wanted to mention that we added three new pages to the site. Firstly is a Request Guide which will help explain the things you can do in requests, and even some not as apparent options. Secondly is a Maxed Out Guide, which will help those with maxed out characters figure out what they can do from this point on with them. Lastly is a Support Us page, to make things easier for people who want to purchase credits or even just help support the site. Details are on the linked pages above.

Slight Cove update

We added a limited item cove shop to the Floating Islands, and thus moved Daythe, who was in the Fairy Forest, up there. Additionally, we moved Vayle who was in Unicorn Cove, to the Fairy Forest, and replaced him with Faet and Orville. We will be updating cove further when we add the two new planned locations, so look forward to that!

Changelog January 2023

Posted 1 year and 3 months ago :: Last edited 1 year and 3 months ago by Wolvenhyde
OVERVIEW:
  • New items and recipes on the site
  • Tally twin chances increased
  • Den updates and Rank Up changes
  • Major Cosmetics and equipment update
  • Backgrounds update
  • New Pandora's Box minigame on our Discord

Happy new year everyone! I know it hasn't been long but we already have another changelog for you all! We've been hard at work getting as many things updated as we can to make a better game. Please feel free to leave any feedback in the comments, we'd love to hear from you!

Upcoming Features and Progress

There are a bunch of things we are still working on and haven't yet been released. Look forward to the following things being fixed/added soon!

  1. We're still trying to get a chance to finish the tally NPC profile images. we're hoping those will be done sometime this month.
  2. We finally have a timeframe for the coding fix to make the nav bar look pretty, and should have it done by the end of the month. We're just trying to figure out layout at this point and what all is important to add. We're planning on adjusting the prompt list alongside this to make accessing prompts easier. If you have any suggestions please let us know below!
  3. We're still going through and clarifying prompts and traits. Please be patient as we attempt to clarify things. This will take a while. We always appreciate help with this!
  4. The featured image prompt is quick to create, however is not yet as we are working to figure out how to word things on the page and what would be best to automate the images on the front page. we're also planning on getting an image done before the change and formatting the homepage before making the prompt.
  5. Oberon and Titania bosses will be soon added to the site with their backgrounds, however they are yet to be available.
  6. More upcoming background fixes.

New items and recipes on site

There are a large handful of new items on site! These include many new den items and equipment to fill in slots that are lacking in items, suck at shoes and tail equipment, as well as traps and other fun den necessities. We also added a new familiar, the Firefly! With these new items come many new crafting recipes as well, as well as some new recipes added from items we already have in game.

Crown of Bones now needs to be unlocked and can also be crafted during fall. All previous equipment recipes now require apparel fragments as well.

Legacy has been added to the Credits Shop! It's a new item similar to a glam kit, however it lets you make a custom import! Do keep in mind custom imports are fairly strict on what's allowed, and must still follow the geno associated. Imports using Legacy just need Wolvenhyde's approval.

Familiars have gotten a huge update to their effects, many have gotten changes, many have gotten their effects increased or doubled. It is highly recommended to double check the familiars attached to your characters and those you have in your bank for such changes.

Prompts updates

Prompts have gotten a small update before we fix their information. Firstly the Free category has been renamed to Artless. Once we update the nav bar we plan to move artless prompts to the end of the prompt list so general prompts can be accessed better. Look forward to more prompt changes coming soon!

Another small change somewhat regarding prompts, the chances of unhatched eggs throwing twins has been increased a bit as the prior chances were very low. hopefully we'll see an increase in tally twins!

den changes

Dens now have their Rank and Status Points seperated from the regular stats in the trait descriptions. This is just to make it easier for people to view. Secondly the members and affiliates in dens are now linked for player convienience.

Lastly we have a big change to how ranking up works. though you can still add things to your den bank, you now can craft the rank ups in Krawft's Crafting. This means the owner of the den will have to have the items needed to upgrade in their inventory. This makes ranking up much easier as you can just craft the rank up whenever and hold onto it till your ready without worrying of accidently spending the items needed. It also means that users no longer have to track manually what is needed for ranking up, as the recipe will tell you what is needed and if you have the items or not, and that the Den PT Currency has been removed from the site.

After you have the rank up, you just have to attach it and the den you own to a request and an admin will look at your stats and reject/accept it.

Please note that ranking up does reset your den's level and makes it easier to get exp and level, just like rebirthing does, so it is not recommended to rank up real high off the bat without doing some art with your den in it. If you rank up high all at once/right off the bat, levelling your den to get needed stats later might be very difficult.

major cosmetics and equipment update

Cosmetics and Equipment have gotten a major update! Cosmetic slots have been fully removed from characters, and with their removal the milestones associated have been removed as well. This change, as well as others listed below, encouraged us to look at the equipment slots and increase them. This means most of the milestones have been changed to add more equipment slots, and the maximum slots are now greater to allow more equipment.

Equipment is allowed a little more freedom now as opposed to before when people drew them on their character. This means that they are a bit more generalized and able to be customized if you desire to have them show cosmetically. Equipment and passive familiar enchants also show in the trait information now to differentiate them from scrolls, titles, or other consumables. This is mostly because enchantments on equipment now get removed from the equipment when they get on the geno from rebirthing.

Silvery has gotten an effect change due to the removal of cosmetics, now only effecting equipment that shows visually. Accessory/Jewelry/Scar packs now take up equipment slots as well.

Characters that had apparel slots have had them removed and replaced with equipment or accessory/jewelry packs that are similar to what the apparel slots were showing. Apparel slots in people's banks were replaced by 3 fragments of equal rarity. With the removal of Apparel Slots from the game, Apparel Fragments are now used in crafting equipment.

backgrounds update

Backgrounds are getting a small update so they look a bit better and less... Janky. The import files have been updated with the new adjusted free backgrounds as well as the single files on the drive themselves. We hope to hit all the backgrounds, and are going to focus first on the ones people have unlocked/own first.

Please use the new updated backgrounds from now on and we’d love for you to update old imports with the changes if you can! It's not required to edit old imports but it'd be appreciative if you do.

new pandora's box minigame

We have a new minigame on our Discord where our members can vote whether to open Pandora's box or not. Though nothing happens if people choose not to open it, If they do open it there's a high possibility of a site-wide effect which could be fun, interesting, or helpful, or it could be annoying or bad. Anyone can vote, as long as they're on the discord.

Changelog December 2022

Posted 1 year and 3 months ago :: Last edited 1 year and 3 months ago by Wolvenhyde
OVERVIEW:
  • New Profile, Inventory, and Changelog layouts
  • Feedback Form and Public Trello made
  • Markings have new colorblind friendly range images and examples
  • New/Edited Boosts
  • Greater Explanation on Prompts and Traits
  • New prompts to make submitting requests easier
  • Many Items getting effect adjustments/changes
  • Large changes to Equipment and Cosmetics
  • Milestones for Stats are being adjusted

Hello everyone! This has been a very good year, we've had many ups and downs but all and all things are going strong and I'm very excited to bring you this changelog and everything that has been adjusted! We've been very busy these past couple months to bring you all a better experiance to the game!

Upcoming Features and Progress

There are a bunch of things we are still working on and haven't yet been released. Look forward to the following things being fixed/added soon!

  1. Many new NPCs are still missing images on their profiles. We should hopefully finish those soon!
  2. We're hoping to get better formatting/layout soon for the navigation bar and other pages such as the home page and prompts soon, however we have limited coding knowledge so there's no timeframe on when this might happen.
  3. We still need to go through and change everyone's cosmetic/equipment slots and the guides to reflect the new changes coming soon for cosmetics and equipment. This will take a very large chunk of time but should be done sometime next month.
  4. We're still going through and clarifying prompts and traits. Please be patient as we attempt to clarify things. This will take a while. We always appreciate help with this!
  5. Reworking familiar effects so many familiars have better effects. Another time consuming thing that should be done next month.
  6. We're working on adding a featured image to the front page that people can submit to and get their art on the home page!
  7. We've been thinking about adding a daily reward to Gaia's Giveaways to help encourage people to come on every day to grab it. It would have useful but not too fancy things in it.
  8. More misc code changes to help make admin lives and player gameplay easier and quicker!

New Layouts

As you many have already noticed, Changelogs has a new format! This format should be easier on the eyes, nicer to read, and much more clear/informative than the previous version.
We have also changed the layout of user profiles too, to move away from the standard Lorekeeper look and make things look a little nicer and easier to navigate.
Lastly, if you go to your inventory from the home menu you should now be able to view it in a condensed mode. While the regular public inventory shows everything grouped up by type (Now collapsed by default for ease of navigation), the condensed mode allows you to search through the entire inventory and will help find enchantments easier using ctrl-F, among other things. It also loads faster! Unfortunately you cannot interract with things from this menu.
We hope we can change the layout of other pages too!

Let us know your thoughts on the new layouts, and give Wolvenhyde a big thank you for her work on the code!

Feedback and Public Lists

We created a public trello that anyone can view! This list has everything we are currently working on and plan to add/change in the future, as well as changes/additions mentioned by you, the playerbase, and whether they are pending us to look over, accepted, or rejected.

We also created a feedback form which you can fill out at any time and let us know what you think of the site and the features we have. It would greatly help us if you were to give us your feedback so we know what we're lacking on and what things we're doing good on. It might be a little long but it is thorough.

Editing Markings and Trait Descriptions

Marking range images have been changed to a more colorblind friendly shade of blue. This should not only be easier on the eyes normally but help people see the ranges better. Additionally, while we went through and changed the colors, many markings got range updates. None of the updates should impact any currently approved characters, as the changes made were all decreasing required range and increasing allowed range.

With the marking ranges being updated, we have also gone through and changed the example images. Some have gotten entirely new images, while most have simply turned to a more greyscale eye friendly color.

Give Sehanbrel a big thank you for the time he spent doing all these and helping get them all finished!!

We plan on going through sometime soon as well and editing trait descriptions to help those who do custom lines make sure they are following trait rules better.

New Boosts

We have added a few new boosts to the game, as well as changed a couple existing ones!
Due to prior suggestion, Core-Blessed has been restricted to Kijikaiaku only, and a new boost, Abyss-Blessed, has been added to the game. This new boost is a Subtalleon version of Core-Blessed and does the same exact thing. 

Explorer has also been edited. Gaining a third tier, it now has the ability to share locations found with other spirits in the image! This tier acts much like Treasure Maps, in the sense that the locations will replace an item found instead of adding it as an additional thing.

Lastly we added another new Unique boost to the game. Called Vetoed, this boost is mostly meant for beginner spirits and swaps your spirit's stats with your enemy's! This will be a very interesting and also scary boost to see people deal with in the future, and we're excited to see it come into play sometime!

Prompts and Requests Adjustments

We have added a few new prompts to the site, however these prompts are not art prompts and are similar to Stark and Silicone.
One of the new prompts is to make enchanting easier. This enchanting prompt is to replace submiting enchanting requests through requests. This should also help information regarding prices and what you can/cannot enchant be more straightforward. When you submit something to be enchanted using the enchanting prompt, don't forget to add the enchanting criteria under PT Calculations and the spirit you're using to enchant!

Likewise, a rebirthing prompt has also been added! This does not have a criteria to select, but has the information in the description and should make rebirthing easier. Otherwise, nothing else has changed with rebirthing.

Lastly a prompt for Semi-Custom creation has been made. This should make buying a semi-custom easier, as before you had to reach out to the owner to buy one. Now, all you have to do is submit to the prompt and follow the instructions. There is also a criteria there to fill out; despite saying PT Calculations, it does take credits!

Other than requests that have been turned into prompts, a new art prompt called Textiles and Woodworking has been added! This prompt should make it easier to get materials needed for Dens and crafting that are harder to come by or greatly sought after.

Lastly a simple change on the administrative end, we added the ability for admins to cancel prompts and requests. This causes it to say and send a notification that it was accepted, but won't actually take the things out of your bank which you attached or give rewards. This feature was added mainly for people that make a mistake for attaching equipment or materials to characters or dens.

Item Changes

There are quite a few changes to items this month, as well as upcoming changes.
Merging equipment is no longer able to be done. This feature was unknown to new players and even some older players, and time consuming for admins to do. This change is to help take workload off admins, as well as make certain gear worth more. We see this change as a way to stimulate equipment economy rather than a limit to players.

With the changes to equipment, enchants on gear that are added to characters now say in their trait information if it's from gear attached to them or not. This is not only to help us know whether an added boost is from a scroll or not, but also because enchants on gear now disappear from the gear's slots when it is added onto the geno from rebirthing! This is to help stop boosts on equipment from being reused over and over and to increase even further the value of certain equipment.

Lastly, Equipment slots are being increased and cosmetics are disappearing. This will be further explained in a later changelog.

Other than equipment, Hex Seals now impact the chances of things being messed with by rebirthing! If a hex seal is present on the spirit, it now decreases the chance of traits changing/being added.

Familiars will also soon be getting a change to their effects. Not all familiars will be impacted, we're just going to go through and give more variety and adjust those that need it.

Stat Changes

Once the change with cosmetics happen, there will be a change with the milestones for Stamina and Strength. But for now only milestones for Attack and Defense have been adjusted- Attack changed due to my realization of Magical Energy increasing the attack too easily on maxed out Kiji, and Defense getting a new milestone because of Stoneskin.

Changelog November 2022

Posted 1 year and 4 months ago :: Last edited 1 year and 4 months ago by Wolvenhyde

Here is the following list of recent impacting changes to the game:

There's not a lot of changes/additions this month but they are important, so please read through carefully!

- Character Relations are added to the site! You can see this by going to any character you own and viewing the sidebar. There are two new sections, a ‘links’ and a ‘request links’. The links page will show all links your character has with other characters and any info you add, as well as their relationship status. The request links section is only viewable by the owner of the character and is where you go to link up a character to another. You can use these relations to set for partners, friends, siblings, family, enemies, or more! Unlike Lineages which just shows characters that are related, Links allows you to specify the relationship type!

- Shops have gotten an update! This update changed how the shops are viewed by the player and allows more versatility to both admins and the game by allowing us to work the shops easier, and thus also make certain shops more accessible and having more items available for players! This has also fixed an issue we had with Stark and the Gaia's Giveaways! Likewise, we have added FREE items to Gaia's giveaways that are available to every player as a starter bonus! Even if you've been playing the game for a while, you can still grab them, they are just limited to one per person.

- Users can now fill out the criteria for their art when submitting for the site to calculate rewards! This only calculates PT, and any excess bonuses from boosts, familiars, or titles is calculated by the admins. Holiday currency is also calculated by the admins now, but EXP remains the old method. If a player does not select a criteria, the submission will be denied! Keep in mind if you are unsure what options to choose an admin can fill it out for you or fix it, just let us know in the comments and make sure to attach it! Unfortunately because of how PT is calculated now, sheets cannot be submitted as one anymore and must be one submission per instance of the character. We are sorry about this. If we can find a way to fix this we will in the future.

Changelog October 2022

Posted 1 year and 5 months ago :: Last edited 1 year and 5 months ago by Wolvenhyde

Here is the following list of recent impacting changes to the game:

- Vault’s Haven Prices have changed. While most things have increased in price, some have stayed the same or decreased. This change is mostly due to the crafting fix, and the new things you can now trade in for Silver Coins.

- Gaia’s Healing has gotten an effect change. In addition to canceling cooldowns when attached to battle images, if attached to a dungeon roll it will now remove all status effects on the spirit for the duration of the roll. This includes the status effects still on it from previous rounds and all incoming status effects, including but not limited to those from boosts, confusion, and waning.

- Yile’s Safeguard is a new item you can get from the dungeon shop and Vault’s Haven that removes 25% of all damage from the entire party when attached to a submission.

- There is a new Universal Trait Index available in the Encyclopedia! This trait index shows ALL traits that are not species specific! Hopefully this will make browsing easier for users!

- When searching the masterlist for characters with certain traits, the traits are now organized by their category! This means you don’t have to worry about clicking the wrong trait that has the same or similar name as another anymore!

- Prompts now have their own pages! Before when you tried to share a prompt with another user you could only link to a search result, however now you are able to link to a perma-link page for the prompt!

- User Design Terms of Service is now available for users to set in their settings. Users can set a url for external ToS or input a custom one for the site! These terms show up on each character that you have DESIGNED, not characters you own.

- Folders are now available for users to mess with in their characters under the home menu. You can now create folders in which your characters are organized!

- Sub Categories for items are now available to make organization easier! Now when you search for items, you can find active or passive familiars easier, as well as equipment for certain slots!

Changelog 2 September 2022

Posted 1 year and 6 months ago :: Last edited 1 year and 6 months ago by Wolvenhyde

Here is the following list of recent impacting changes to the game:

- The masterlist advanced search has been fixed so the traits are no longer smooshed when searching! This should help with selecting the right traits and seeing what you’re choosing better! Additionally, you can now search for subtypes for geno slots! Though this doesn’t mean much for Kiji and Tallies, it helps greatly for Centaurians!

- Adopting Centaurians from the Adoption Center has been changed from 1 Week cooldown to 2 weeks! Breeding cooldowns are remaining the same at 1 a week, but adoptions from the center have changed to be two a month. This is not a fixed cooldown, meaning you don't actually have to wait for 2 weeks to adopt another technically. For example, if you adopt on the 1st, you will have to wait 2 weeks to adopt on the 15/16th. However if you adopt on the 11th, you only have to wait 4-5 days to adopt again.

- Crafting has been fixed so you can now choose the ingredients! This means that some recipes that couldn’t be made before are now available, and some previous recipes have changed their ingredients to reflect this ability to choose! These include the pet rock, golem, and a couple vault’s haven trades among others!

- Alongside the above crafting fix, a few recipes have changed; these changes include but are not limited to requiring more or less items, expanding the range of items you can choose from, and changing an item to something else/a different category. Effected recipes include but are not limited to the Scarecrow, Snowman, Pet Rock, and a Vault’s Haven trade!

 

We are aware of the bug with crafting that adds the needed amount onto the inventory total for preselected items. Always double check your inventory, and simply be aware that preselected items will have incorrect totals.

Changelog September 2022

Posted 1 year and 7 months ago :: Last edited 1 year and 7 months ago by Wolvenhyde

Here is the following list of recent impacting changes to the game:

- Mineral Collection can now get users seasonal crafting materials! Before it was only able to give you certain seasonal materials during their season, but to make things easier and quicker for admins to roll, we now have it set so it is any crafting material including seasonal ones that can drop!

- The Same Difference no longer affects Mineral Collection. Because of the above change in how Mineral Collection is rolled, we will nt know ahead of time which crafting materials will be gotten. This means we will not be able to apply Te Same Difference if Mineral Collection happened to throw items that would activate it. This will, however, be more in player's favor than not, as you're likely to get more out of the drop for most cases.

- Centaurian Breeding has changed a little to allow a chance of random markings to be added to the geno during breeding. These random markings are listed as 'added' in the trait info and come up as all lowercase in the genotype string. They cannot pass in breeding and are simply there to help genos that have few to no markings that are used in breeding or that appear.

- The FAQ has been edited and copied to 'Resources' in the nav bar to help people find it easier and help newer users or people with questions. Please if you have any questions see the FAQ, and if you have a question you think should be added just ask n the page.

- Submissions posted by people that are pending awaiting another party are now allowed to be posted by the other submitter after 15 days have passed. Normally, in the case of collabs, gifts, or commissions that include spirits owned by multiple people, they need to have a submission posted one per character/person in the collab before we can roll it, however we have realized this causes a problem. If one or more members in the collab do not post their submission/part, we cannot roll the person who has, and that is unfair. Thus we have now implemented the rule that if another party in the collab has not posted their part in 15 days since the other(s), another member of the collab can submit in their stead. In this way, the member that didn’t submit for themself forfeits their rewards to the person that posts for them. Likewise, if someone has posted their part but neither them or the other person in the collab posts the other to submissions in 2 months, an admin can post the submission for them both for a paper trail but that will forfeit the rewards and exp entirely.

Changelog August 2022

Posted 1 year and 7 months ago :: Last edited 1 year and 7 months ago by Wolvenhyde

Here is the following list of recent impacting changes to the game:

- Added Bandages to the game as a craftable item that can also be bought in the dungeon shop! Bandages can be applied to Kiji and Tallies via requests to shave off a day on their battle cooldowns, or can be applied to battle or dungeon rolls to shave off 20% of damage taken!

- Charms are added to the game! These items can be gotten via special events or some activities and will boost a certain stat of the spirit they are added to for a single roll!

- New honors for corruption have been added to the game for people that specialize in a certain stat. These honors only apply to stats that have been maxed out at 200. We also added a generalized honor for people who have maxed out their corruption in general, as well as an honor for people who attach purified gear to their spirit!

- We have changed the base coat category names so they are a little more intuitive, as the addition of Silver and Neon have caused some confusion. This change should also help new players who are confused about multiple base coats. Now, instead of having Base Coat Mod 1, Base Coat Mod 2, and Base Coat, we now have Base Coat Mod(s), Additional Base Coat, and Regular Base Coat.


We are aware of the issue with marking guides, as the previous change to the encyclopedia has made it harder for people to narrow markings so the guides don't freeze. Until we have this figured out, if a guide freezes for you, simply search the marking name in the search bar to lower the instances on the page and it should work.

Changelog July 2022

Posted 1 year and 8 months ago :: Last edited 1 year and 8 months ago by Wolvenhyde

Here is the following list of recent impacting changes to the game:

- Pet Rocks have gotten an effect change. They now increase metal packs appearing instead of earth packs.

- Greed, Pride, and Diligence have had their descriptions clarified so people can more easily see what they affect or not.

- The Big Bang got its description and effect edited to only affect the one spirit rolling instead of all you own. This is what the effect was supposed to be, however it was all you own before because of weebly. With the new way of giving loot we are able to change it to what it's supposed to be.

- The North Star got buffed again, increasing the extra chance from 20% to 30% for all subsiquent rolls.

- The Encyclopedia has been updated so the links are now linked up more intuitively. We did this by removing the magnifying glass and replacing the link for the text to what the magnifying glass had. It should now be much easier for people to browse!

- Centaurian Prompt and Gallery has been added to the site! Art of Centaurians will now award PT and holiday currency to players when submitted to this prompt!

- The new Floating Island Cove Location has been added to cove. This location can be discovered from the High Skies!

- Filigree is a new marking you can now get on site! This marking can be found in the encyclopedia!

Changelog 2 June 2022

Posted 1 year and 9 months ago :: Last edited 1 year and 9 months ago by Wolvenhyde

Here is the following list of recent impacting changes to the game:

- The Mutation Removal Boost has been buffed so boosts now have a second chance of passing with the boost! This gives the boost something special to itself that might make people interested in it.

- Fixed the Mining for Gems reward description to be a little more intuitive as for the rewards, as it wasn’t very clear before.

- White Out Item has been added to the game! This item is the opposite of Reality Essence, and changes any Dominant or Recessive Traits to Occult! You can get it in all the same places as Reality Essence!

- Treasure Chests and Loot bags can now drop Reality Essence and White Out! They were supposed to drop reality essence this whole time but it turns out the roller didn’t have them, so that error has been fixed! White out was added alongside it!

- Elemental/Universe/Holiday packs have their drops listed on their items now thanks to Sehanbrel 

- The Same Difference has been nerfed so it is now the nearest multiple of five instead of the next multiple of 10.