Familiar Effects:
-Parakeet: Has a 60% chance to add an enchant on items gotten from art drops, not from openables.
-Slime: Has 4% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-Ares' Favor: Allows Active familiars to not have to be drawn.
-Carnival: Attacks on opponents cannot miss and opponents have a 50% chance to miss.
-Filigree: Adds Universe Packs to the drop pool.
Cove Effects:
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Stamina 50+: Discovery Cove is allowed two rolls per day
PVP/PVE Effects:
-Boss Dominator: All hits on Boss NPCS do CRIT 100% of the time.
-Blinding: 80% Chance
-Burning: 80% Chance
-Enhanced Bleeding: 80% Chance
-Freezing: 20% Chance
-Paralyzation: 80% Chance
-Petrification: 40% Chance
-Poisonous: 80% Chance
-Stun Force: 80% Chance
-Resist Blinding: 60% Chance
-Resist Burn: 60% Chance
-Resist Freeze: 95% Chance
-Resist Petrify: 80% Chance
-Resist Poison: 95% Chance
-Resist Stun: 95% Chance
-Weak Blinding: 95% Chance
-Weak Burn: 95% Chance
-Weak Paralyze: 95% Chance
-Weak Petrify: 25% Chance
-Battery Pack: Has a 60% chance of negating all status effects on the Kiji. Lowers by 10% each time it activates.
-Counter Control: 80% chance of attacking back when attacked.
-Death's Curse: All damage received is shared with your opponent, as well as all damage given is shared with you.
-Instant Pest: 20% of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each.
-Instant War: Increases all in the art's Strength and Defense by 40.
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Mineral Collection: Adds +10 crafting materials.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Wrath: Crit is 80%
-Ultra-Violet: Adds a 75% chance to resisting bleeding and 50% chance of resisting confusion, as well as putting a max Radiation effect on everyone else in the image. Resists Radiation effect on spirit.
-Warrior: +15 Luck from PVP and battle art. Doubles Trash mobs in dungeons.
-Golden: Only if wearing equipment. 20% chance to take a hit for an ally.
-Core-Blessed: -2 Luck and -4 Attack if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
-Health 26+: 15% chance to take 10% less damage.
-Health 250+: 15% chance to avoid flinching. 10% reduction to status effect damage.
-Health 300+: Status effect durations reduced by 2 turns if more than 2, else 1 if more than 1.
-Health 125+: Waning only affects you for 1 turn not 2.
-Speed 90+: 10% chance to dodge attacks
-Speed 80+: 10% chance to hit first.
-Speed 95+: 12% chance to act again after a surprise attack.
-Speed 33+: If character's speed stat is the same as the enemy's, a coin flip determines who goes first instead of enemy taking priority in PvE
-Speed 45+: Surprise Attacks always hit.
-Defense 15+: Reduce all incoming damage by flat 2 points
-Luck 88+: 25% chance Status Effects duration on opponants increased by an extra +1 turn.
-Luck 120+: 50% chance to avoid Surprise Attacks.
-Strength 150+: 20% chance critical hits stun enemy
-Stamina 75+: Minimum Damage on an enemy is increased from 0 to 1
-Stamina 101+: When landing critical hits, 20% chance to intimidate enemy
-Attack 11+: +1% chance to attack first if speed total is 11 or higher
-Attack 100+: If character has any tool equipment attached, +10 attack (+20 with crit)
-Attack 66+: Surprise attacks deal 2x damage
-Attack 90+: Attacks that miss still deal 10% of their regular damage
-Attack 200+: 10% chance of dungeon enemies fleeing and 5% chance of boss event trash mobs getting a blanket damage without putting up a fight.
Summoning/Rebirthing Effects:
-Gaia's Summoning: Spirit can summon alone without any items.
-Negate Beard: Negates Beard Mutations from appearing in summons.
-Cloning Technique: All R. traits and markings are treated as D. for summons
-Negate Belly: Removes all Belly Mutations from summons.
-Core-Blessed: -2 Luck if Tallies are in the summon
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.
Race Effects:
-Runner: +5 Luck from race art.
-Instant War: Increases all in the art's Strength and Defense by 40.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Speed 20+: Race Events will give a starting bonus.
-Speed 50+: Race Events give a halfway distance bonus.
-Speed 101+: Distance in Race Events increases by 2x
-Speed 75+: Race Events give a final stretch bonus.
-Stamina 200+: Guarantees your character finishes Race Events
Contest Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Farmer: Charisma is lowered 45% for contests.
-Prestige: Increases all stats by 8 for contests.
-Charisma 20+: Guarantees your character passes contests with more than 1 stage.
Lore Effects:
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
Den Effects:
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Battery Pack, Blinding IV, Burning IV, Catty IV, Chastity, Core-Blessed III {A} {A} {L}, Counter Control IV, Death's Curse, Diligence, Elemental, Enhanced Bleeding IV, Envy, Farmer III, Fisherman II, Freezing, Golden III, Humility, Instant Pest, Instant War, Keen Eye, Kindred, Lovely, Lucky III, Lust, Mercury II, Magical Energy, Moderation, Moon-Kissed III, Night's Reflection, Paralyzation IV, Petrification II, Poisonous IV, Resist Blinding III, Resist Burn III, Resist Freeze IV, Resist Petrify IV, Resist Poison IV, Resist Stun IV, Runner II, Silvery III {L}, Stun Force IV, Stoneskin, Sun-Kissed III, Warrior III, Weak Blinding III, Weak Burn III, Weak Paralyze III, Weak Petrify, Wrath, Prestige; has a 5% chance to effect enemies too.
-Mineral Collection: Drops 10 crafting Materials
-Silvery: +2 Luck per equipment that shows on the design. (1)
-Envy: Copies up to 8 random on-geno boosts each enemy has in the submission; cannot copy charity. 5% chance to copy from allies as well. Does not affect blanketed boosts or most summoning specific boosts or boosts that affect things outside of art/lit rolls.
-Health 222+: Training results increased by 1 point.
-Health 500+: Beneficial Status Effects increased by +2 turns.
-Charisma 90+: Stats increased by +2 at random per familiar affecting the submission.
After Roll Effects:
-Tainted: Perma-stat increase rates halved
-Archetype (Wanderer): Cove, Dungeons (except bosses), and Quests can be completed without submitting art or lit, but require a small bit of context for what the character did for the submission instead. (0/3 Submitted for the week, last submission date 9/12/25)