Familiar Effects:
-Parakeet: Has a 60% chance to add an enchant on items gotten from art drops, not from openables.
-Slime: Has 6% chance in art and lit to add boosts from equipment to the geno
Extra Equipment Effects:
-Ares' Favor: Allows Active familiars to not have to be drawn.
-Carnival: Attacks on opponents cannot miss and opponents have a 50% chance to miss.
-Filigree: Adds Universe Packs to the drop pool.
Cove Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Envy: This character gains the boosts in others' genos in art/lit.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Silvery: +2 Luck per equipment that shows on the design. (1)
PVP/PVE Effects:
-Boss Dominator: All hits on Boss NPCS do CRIT 100% of the time.
-Blinding: 80% Chance
-Burning: 80% Chance
-Enhanced Bleeding: 80% Chance
-Freezing: 20% Chance
-Paralyzation: 80% Chance
-Petrification: 40% Chance
-Poisonous: 80% Chance
-Stun Force: 80% Chance
-Resist Blinding: 60% Chance
-Resist Burn: 60% Chance
-Resist Freeze: 95% Chance
-Resist Petrify: 80% Chance
-Resist Poison: 95% Chance
-Resist Stun: 95% Chance
-Weak Blinding: 95% Chance
-Weak Burn: 95% Chance
-Weak Paralyze: 95% Chance
-Weak Petrify: 25% Chance
-Battery Pack: Has a 60% chance of negating all status effects on the Kiji. Lowers by 10% each time it activates.
-Counter Control: 80% chance of attacking back when attacked.
-Death's Curse: All damage received is shared with your opponent, as well as all damage given is shared with you.
-Instant Pest: 20% of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each.
-Instant War: Increases all in the art's Strength and Defense by 40.
-Keen Eye: Decreases enemy spawn chance in dungeons by 10%. Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.
-Mineral Collection: Adds +10 crafting materials.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Wrath: Crit is 80%
-Silvery: +2 Luck per equipment that shows on the design. (1)
-Ultra-Violet: Adds a 75% chance to resisting bleeding and 50% chance of resisting confusion, as well as putting a max Radiation effect on everyone else in the image. Resists Radiation effect on spirit.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Warrior: +15 Luck from PVP and battle art. Doubles Trash mobs in dungeons.
-Envy: This character gains the boosts in others' genos in art/lit.
-Golden: Only if wearing equipment. 20% chance to take a hit for an ally.
-Core-Blessed: -2 Luck and -4 Attack if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
Summoning/Rebirthing Effects:
-Gaia's Summoning: Spirit can summon alone without any items.
-Negate Beard: Negates Beard Mutations from appearing in summons.
-Cloning Technique: All R. traits and markings are treated as D. for summons
-Negate Belly: Removes all Belly Mutations from summons.
-Core-Blessed: -2 Luck if Tallies are in the summon
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.
Race Effects:
-Runner: +5 Luck from race art.
-Instant War: Increases all in the art's Strength and Defense by 40.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Envy: This character gains the boosts in others' genos in art/lit.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Silvery: +2 Luck per equipment that shows on the design. (1)
Contest Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Envy: This character gains the boosts in others' genos in art/lit.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Silvery: +2 Luck per equipment that shows on the design. (1)
-Farmer: Charisma is lowered 45% for contests.
-Prestige: Increases all stats by 8 for contests.
Lore Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Envy: This character gains the boosts in others' genos in art/lit.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Catty: 10% chance for all items to become feathers.
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Silvery: +2 Luck per equipment that shows on the design. (1)
Den Effects:
-Heart of the Core: Charisma is lowered 20% in solo images/lit.
-Night's Reflection: Increases Luck by +5 for every 1/4 of the moon that shows. Includes reflections in mirrors.
-Envy: This character gains the boosts in others' genos in art/lit.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Invisibility Spell: Prevents Charity effecting them or Envy pulling from them.
-Silvery: +2 Luck per equipment that shows on the design. (1)
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Battery Pack, Blinding IV, Burning IV, Catty IV, Chastity, Core-Blessed III {A} {A} {L}, Counter Control IV, Death's Curse, Diligence, Elemental, Enhanced Bleeding IV, Envy, Farmer III, Fisherman II, Freezing, Golden III, Humility, Instant Pest, Instant War, Keen Eye, Kindred, Lovely, Lucky III, Lust, Mercury II, Magical Energy, Moderation, Moon-Kissed III, Night's Reflection, Paralyzation IV, Petrification II, Poisonous IV, Resist Blinding III, Resist Burn III, Resist Freeze IV, Resist Petrify IV, Resist Poison IV, Resist Stun IV, Runner II, Silvery III {L}, Stun Force IV, Stoneskin, Sun-Kissed III, Warrior III, Weak Blinding III, Weak Burn III, Weak Paralyze III, Weak Petrify, Wrath, Prestige; has a 5% chance to effect enemies too.
After Roll Effects:
-Tainted: Perma-stat increase rates halved