Familiar Effects:
-None
Extra Equipment Effects:
-None
Cove Effects:
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
PVP/PVE Effects:
-Blinding: 40% Chance
-Burning: 60% Chance
-Freezing: 40% Chance
-Paralyzation: 40% Chance
-Petrification: 40% Chance
-Poisonous: 40% Chance
-Stun Force: 40% Chance
-Enhanced Bleeding: 20% Chance
-Resist Blinding: 20% Chance
-Resist Burn: 60% Chance
-Resist Freeze: 20% Chance
-Resist Paralyze: 20% Chance
-Resist Petrify: 20% Chance
-Resist Winded: 20% Chance
-Resist Soak: 20% Chance
-Counter Control: 20% Chance
-Boss Dominator: All hits on Boss NPCs do CRIT 100% of the time.
-Instant Death: 5% chance to do blanket damage equal to enemy's health, removes familiars from drops, doesn't affect dungeons or World Events.
-Instant Pest: Has a 20% chance of applying Poison, Burning, Freezing, Paralyzation, Petrification, Blinding, Bleeding, and/or Stun each.
-Ultra-Violet: Adds a 20% chance of resisting Bleeding as well as putting a Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by a tier.
-Wrath: CRIT is 80%
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Holy Water: Lowers enemy's health by 20% at start of battle, doesn't allow sin boosts to be applied from charity or envy.
-Warrior: Doubles Trash mobs in dungeons.
-Stat Indicator: Displays 50% of the enemy's stats and/or boosts.
Summoning/Rebirthing Effects:
-Cloning Technique: Changes all R. traits and markings to O. in summons.
-Gaia's Summoning: Allows the kiji to summon with another kiji with Gaia's Summoning, without items.
-Core-Blessed: -2 Luck if Tallies are in the summon
-Star-Blessed: Chance of changes occuring during rebirthing doubled.
Enchanting Effects:
-Instant Pest: 33% chance of corrupting items when enchanting.
Race Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Elemental, Fisherman, Humility, Kindred, Lucky, Mercury, Moon-Kissed, Runner, Star-Blessed, Sun-Kissed
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
Contest Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
-Prestige: Increases all stats by 8 for contests.
Lore Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
Den Effects:
-Holy Water: Doesn't allow sin boosts to be applied from charity or envy.
-Core-Blessed: -2 Luck if Tallies are in the image/lit
Other Effects:
-Charity: Shares a max of 8 of the following boosts at random with allies in the image/lit, Blinding II, Boss Dominator, Burning III, Elemental, Enhanced Bleeding, Counter Control, Freezing II, Humility, Instant Death, Kindred, Lovely, Lucky, Resist Winded, Resist Soak, Moon-Kissed, Paralyzation II, Petrification II, Poisonous, Resist Blinding, Resist Burn III, Resist Paralyze, Resist Petrify, Runner, Star-Blessed, Stoneskin, Stun Force II, Sun-Kissed, Warrior, Stat Indicator; has a 5% chance to effect enemies too.
After Roll Effects:
-Upgrade: Doubles the increase of permastats via leveling.