Items

Arachne

Arachne

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

A half spider half human.

Rarity: Unique
Type: Passive familiar
Obtained: ​Discovery Cove; Some Events and activities
Use: ​​On a Spirit or on a Den
Stacks: Yes
Effect:
On a Spirit: Increased chance of enchanting successfully by increasing enchanting luck by 15 ​{Farmer 1-2 increases it to 22, Farmer 3 increases it to 30}
On a Den:  +20 Security, +2 Integrity, +3 Range

Custom Familiar Information: Must be at least as large as a human. Can be any form of arachnid, and the human portion can be any part or all human, or more buglike. Can also be depicted as a drider, with human portion any humanoid species (elf, dwarf, etc).

Use as Emote
Dullahan

Dullahan

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

A headless horse rider.

Type: Passive Familiar
Obtained: Boss battle
Use: ​On a Spirit or on a Den
Stacks: Yes only for Den effect
Effect:
On a Spirit: +Headless Stat Boost, allows Halloween Holiday Packs to drop {No Farmer increases}
On a Den: +7 Security, -4 Appeal, -2 Comfort

Custom Familiar Information: Can be depicted as just the rider, or rider and horse, but not just the horse. Horse can be headless or not. Rider can have head in arm or not. Armor optional. Head can be depicted as helmet, pumpkin, or a full humanoid head. Horse cannot be skeletal, and must be black.

Use as Emote
Cerberus

Cerberus

Category: Unique Familiars

Subcategory: Active Familiars

Donateable

A large 3 headed wolf

Type: Active Familiar
Obtained: Boss battle
Use: ​On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Increases attack by 3 times, ignoring stat cap {No Farmer increases}
On a Den: +2 Status Point, increases Security by 3 times

Custom Familiar Information: Can have either 2 or 3 heads; is allowed to be depicted as Orthrus instead of Cerberus. Can have any fur type, any natural colorations. Can also have some unnatural markings like runes or glowing bits. Can resemble any large dog or wolf breed. Can have multiple tails. Fire optional. Scales optional. Collars and/or chains may be added. 

Use as Emote
Fenrir

Fenrir

Category: Unique Familiars

Subcategory: Active Familiars

Donateable

A huge dark colored wolf.

Type: Active Familiar
Obtained: Boss battle
Use: ​On a Spirit or on a Den
Stacks: Yes
Effect:
On a Spirit: +20 Attack and Health, +4 Stamina, Strength, Speed, Luck, Charisma, and Defense ​{Farmer 1-2 increases it to +30 Attack and Health, and +6 for all other stats, Farmer 3 increases it to +40 Attack and Health, and +8 for all other stats.}
On a Den: +1 Status Point, +20 Security

Custom Familiar Information: Can be any form of large wolf. Chains optional. Must be small enough able to fully be depicted in art with characters; not just a paw. Can be any natural wolf colors, but must be dark colored; can't be light colored.

Use as Emote
Hati

Hati

Category: Unique Familiars

Subcategory: Active Familiars

Donateable

A wolf that chases the moon

Type: Active Familiar
Obtained: Boss battle
Use: ​On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Adds Moon Universe Packs to drop pool {No Farmer increases}
On a Den: Adds a chance of a Moon Universe Pack to drop in loot

Custom Familiar Information: Must have some form of moon motif, whether that's a floating type of symbol, or pattern on their fur, or on armor or accessory. Must be a type of wolf. Wolf must be a blue/purple color.

Use as Emote
Skoll

Skoll

Category: Unique Familiars

Subcategory: Active Familiars

Donateable

A wolf that chases the sun

Type: Active Familiar
Obtained: Boss battle
Use: ​On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Adds Sun Universe Packs to drop pool {No Farmer increases}
On a Den: Adds a chance of a Sun Universe Pack to drop in loot

Custom Familiar Information: Must have some form of sun motif, whether that's a floating type of symbol, or pattern on their fur, or on armor or accessory. Must be a type of wolf. Wolf must be a orange/yellow color.

Use as Emote
Magical Snowgolem

Magical Snowgolem

Category: Unique Familiars

Subcategory: Active Familiars

Donateable

A magical living snowman

Type: Active Familiar
Obtained: Boss battle
Use: ​On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Adds Magical Energy and adds Christmas Holiday Packs to the loot pool {No Farmer increases}
On a Den: Adds Christmas Holiday Packs to the drop pool

Custom Familiar Information: Can have more defined arms and legs. Can be more humanoid in shape, as long as it's clearly made of snow. Hat is required. Other clothing/accessories are optional.

Use as Emote
Krampus

Krampus

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

A large bipedal goatman with a dark aura.

Type: Passive Familiar
Obtained: Boss Battle
Use: On a Spirit or on a Den
Stacks: Yes, but only stats
Effect:
On a Spirit: Applies Naughty or Nice Stat Boost, +5 Attack, +3 Speed, -5 Luck, adds Christmas Holiday Pack to drop pool, +Boss Dominator {Farmer 1-2 increases it by +7 Attack, +4 Speed, and -7 Luck, Farmer 3 increases it by +10 Attack, +6 Speed, and -10 Luck}
On a Den: -8 Morale, +15 Security

Custom Familiar Information: Krampus can be depicted as a human, ogre, or satyr, goatman, or a combination of these. Must have horns. Must have a sack full of 'something.'

Use as Emote
Santa

Santa

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

A large jolly man in red.

Type: Passive Familiar
Obtained: Boss battle
Use: ​On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Changes all Elemental Pack drops to Christmas Holiday Packs {No Farmer increases}
On a Den: Changes all Elemental Pack drops to Christmas Holiday Packs

Custom Familiar Information: Must be a fat male human with a moustache beard. Has to wear the red and white suit with black or brown belt. Glasses optional. Sack of toys optional.

Use as Emote
Rudolph​​

Rudolph​​

Category: Unique Familiars

Subcategory: Active Familiars

Donateable

A reindeer with glowing red nose.

Type: Active Familiar
Obtained: Boss battle
Use: ​On a Spirit or on a Den
Stacks: Yes only for Range
Effect:
On a Spirit: Grants immunity to Blinding, and adds Christmas Holiday Packs to the drop pool. {No Farmer increase}
On a Den: +2 Range, Adds Christmas Holiday Packs to the drop pool

Custom Familiar Information: Can be depicted as an elk or deer or reindeer. Must have a bright red glowing nose. Must be male.

Use as Emote
Great Phoenix

Great Phoenix

Category: Unique Familiars

Subcategory: Active Familiars

Donateable

A giant flaming bird of paradise.

Type: Active Familiar
Obtained: Boss Battle
Use: On a Spirit or on a Den
Stacks: Yes only for Den effect
Effect:
On a Spirit: Can protect a single character from fatal damage with a 5 rolls cooldown {No Farmer increase}
On a Den: +1 Status Point, Increases Range by 10%, +8 Security

Custom Familiar Information: Must have fire, which must be colored red/orange/yellow. Can be any type of bird of paradise of any coloration/patterns. Long feathers required.

Use as Emote
Death of the Four Horsemen

Death of the Four Horsemen

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

One of the four Horsemen; Death.

Type: Passive Familiar
Obtained: Boss Battles and Events
Use: On a Spirit or on a Den
Stacks: Yes
Effect:
On a Spirit: 50% chance to do blanket damage equal to enemy's health {No Farmer increases}
On a Den: +1 Status Point, Adds a 5% chance to instantly succeed any raids.

Custom Familiar Information: Can be depicted as either rider, horse, or both at once. Horse being skeletal is optional. Horse may be any pale, desaturated color, or grayscale. Horse can be any light breed. Rider can be depicted as any sex or gender, with or without hood or scythe. Can appear as skeleton, zombie, or humanoid, as long as they give off the vibe of "Death."

Use as Emote
Famine of the Four Horsemen

Famine of the Four Horsemen

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

One of the four horsemen; Famine.

Type: Passive Familiar
Obtained: Boss Battle or Events
Use: On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Opponent's Health and Attack are halved. {No Farmer increases}
On a Den: ​+1 Status Point, Decreases Comfort, Security, and Morale by 50% for self and opponents.

Custom Familiar Information: Can be depicted as either rider, horse, or both at once. Horse looking starved is optional. Horse may be any shade of white or black. Horse can be any light breed. Hair must be thin for both horse and rider. Rider can be depicted as any sex or gender, but must look starved. Must appear humanoid, as long as they give off the vibe of "Famine."

Use as Emote
Plague of the Four Horsemen

Plague of the Four Horsemen

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

One of the Four Horsemen; Plague.

Type: Passive Familiar
Obtained: Boss Battles or Events
Use: On a Spirit or on a Den
Stacks: Yes
Effect:
On a Spirit: Applies Poison, Freezing, Bleeding and Blinding to one enemy {No Farmer increases}
On a Den: +1 Status Point, Decreases yours and all opponents dens stats by 20%

Custom Familiar Information: Can be depicted as either rider, horse, or both at once. Horse showing skeleton is optional. Horse may be any shade of white or black. Horse can be any light breed. Rider can be depicted as any sex or gender, does not have to be a skeleton, but must look infected. Can appear as skeleton, zombie, or humanoid, as long as they give off the vibe of "Plague."

Use as Emote
War of the Four Horsemen

War of the Four Horsemen

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

One of the four horsemen; War.

Type: Passive Familiar
Obtained: Boss Battle or Events
Use: On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Raises the spirit's Strength, Attack, Speed, and Defense by +25% {Farmer 1-2 increases it to 33%, Farmer 3 increases it to 50%}
On a Den: +1 Status Point, Doubles loot and damage during raids.

Custom Familiar Information: Can be depicted as either rider, horse, or both at once. Horse must appear healthy. Fire is optional. Horse may be any shade of red or orange. Horse can be any light breed. Rider can be depicted as any sex or gender, but must have armor and any weapon. Must appear humanoid, as long as they give off the vibe of "War."

Use as Emote
Elemental Hydra

Elemental Hydra

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

A Hydra that harnesses the power of all the elements.

Type: Passive Familiar
Obtained: Boss Battle
Use: ​On a Spirit or on a Den
Stacks: Yes
Effect:
On a Spirit: 50% chance of applying any debuff effect to any enemy {Farmer 3 increases it to 2 random effects}
On a Den: +20 Security, +1 Status Point

Custom Familiar Information: Must have at least 4 heads, each one representing a different element. Cannot have wings. Can be aquatic. Must have legs. Cannot be smaller than an African elephant.

Use as Emote
Theologically Accurate Angel

Theologically Accurate Angel

Category: Unique Familiars

Subcategory: Active Familiars

Donateable

A flaming ball of rings, eyes, and wings.

Type: Active Familiar
Obtained: Archangel Boss Drop
Use: On a Spirit or on a Den
Stacks: Yes
Effect:
On a Spirit: Does an extra 20 damage to demonic enemies. {Farmer 1-2 increases it to 30 damage, Farmer 3 increases it to 40 damage}
On a Den: Increases all stats by 12 except Appeal and Morale only by 3.

Custom Familiar Information: Must have a giant eyeball and rings with more eyes in them. Feathered wings required in some way. Fire optional. Light optional. Glow optional.

Use as Emote
Wendigo

Wendigo

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

The embodiment of evil.

Rarity: Unique
Type: Passive Familiar
Obtained: ​Dungeons; Some Events and activities
Use: ​​On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Lowers all faction rep a lot (If possible) (Gaia to 0, Yile by -10, Sophonts to 10, Rebels by -20) {No Farmer increases}
On a Den: Sets the faction rep of every spirit in the den to 50 across the board.

Custom Familiar Information: Must have a deer skull head. Must have a vaguely humanoid main body, but should be monstrous. Colors should be browns, but it can have natural patterning.

Use as Emote
Celestial Dragon

Celestial Dragon

Category: Unique Familiars

Subcategory: Passive Familiars

Donateable

A large divine winged cat lizard.

Rarity: Unique
Type: Passive Familiar
Obtained: ​Dungeons; Some Events and activities
Use: ​​On a Spirit or on a Den
Stacks: No
Effect:
On a Spirit: Prevents all damage over time effects from affecting more than 1 turn. {No Farmer increases}
On a Den: Prevents the lowering of any den stats via effects or items.

Custom Familiar Information: Can be any large cat species, with or without elongated neck. Must have wings, any amount of pairs, feathered, leather, or both. Can have a longer than normal neck/body/tail. Feathers can be on the body. Must have some kind of galactic/spacey pattern on the entire body. Glowing effects optional.

Use as Emote
39 results found.