Regular Version: Increases your charisma by 10%, faction REP gain/loss by a point or two, and interraction based activities success rate by 15%.Evolved Version: Increases charisma and success rate to 20%.
Regular Version: Enhances the skills and boosts of nearby allies by double if possible.Evolved Version: This skill does not evolve.
Regular Version: Allows you to duplicate recovery herbs and increase their effects by 50%.Evolved Version: Increases the effect of bandages and Gaia's Healing/Yile's Safeguard as well.
Regular Version: Adds a 50% chance to change a drop to a rare or valuable drop.Evolved Version: Treasure Maps will not consume a loot when used.
Regular Version: Introduces the ability to surprise foes in combat with a chance averaged from their and your total stats!Evolved Version: Guarantees you win the coin flip if there is one.
Regular Version: Grants you temporary invulnerability for the first 3 turns in a battle that absorbs incoming damage.Evolved Version: This skill does not evolve.
Regular Version: Grants your teammates a temporary 50% bonus that lasts 3 turns to their stats and skills.Evolved Version: Bonuses will last the span of the battle.
Regular Version: Boosts morale for dens by 10%, and increases attack of allies by 10% and resistance to all debuffs by 5%.Evolved Version: Morale and Attack is increased to 15% instead.
Regular Version: Instead of attacking will heal wounded allies if the wounded ally will benefit from the heal.Evolved Version: This skill does not evolve.
Regular Version: Grants a 15% chance to revive fallen allies with a burst of energy once.Evolved Version: Able to go off multiple times in a submission.
Regular Version: Infuses objects with elemental energies, increasing the chances of elemental based boosts appearing when enchanting.Evolved Version: Allows elemental boosts to stack when enchanting.
Regular Version: Allows you to spend 25% less PT for enchanting equipment.Evolved Version: This skill does not evolve.
Regular Version: Increases the number of slots on equipment when enchanting it by one if possible a max of one time.Evolved Version: Instead can increase the slots on an equipent once to a max of 5 total slots.
Regular Version: Allows tiered boosts that pass from multiple spirits to start off with higher tiers.Evolved Version: This skill does not evolve.
Regular Version: Introduces a chance of unpredictable traits and markings in your summons by allowing the base summon's traits to remain instead of being overwritten.Evolved Version: This skill does not evolve.
Regular Version: Grants you a 50% chance of bursts of 15 extra speed at the end of other's turns.Evolved Version: This increase can go over the stat cap.
Regular Version: Increases your experience gain by 5% and adds a 5% extra chance of getting boosts onto your geno during lore or rebirthing.Evolved Version: Changes it to a 10% extra chance of getting boosts onto your geno during rebirthing.
Regular Version: Increases the effectiveness of your performance in any contest by 10%.Evolved Version: Guarantees never failing any contest event.
Regular Version: Makes most interaction based activities have a 10% greater chance of succeeding.Evolved Version: Increases/decreases reputation of certain factions by a point during most interaction based activities as well.
Regular Version: Shares boosts and skills with a bonded partner.Evolved Version: This skill does not evolve.