Traits

Inverted

Rarity: Legendary
Category: Markings


Info:  Swaps the hue and value of a marking to its opposite or near opposite. Can only affect 1-2 markings. Cannot affect sheens. Cannot affect base. Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta. While value swaps are for lightness, just do dark to light. Saturation isn't impacted.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color:
Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta, opposite light <-> dark
Tones: Same as markings affected
Shape: Same as markings affected

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes  Blended-Edges-Yes  Gradient-Edges-Yes Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Inverted can touch the horns.

Beard: Inverted can touch the beard.

Back: Inverted can touch the back.

Belly: Inverted can touch the belly.

Leg Fur: Inverted can touch leg fur.

Body Protrusions: Inverted can touch certain protrusions.

Fins: Inverted can touch the fins.

Examples and Common Mistakes
Good Examples
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The marking affected by Inverted must be visible and cannot blend into surrounding markings.
Inverted must affect all instances of the marking.

Common Mistakes
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Inverted can only affect a max of two markings.
Inverted must have both the Hue and Lightness Value swapped.
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Inverted can't affect two markings of similar range and opposing values if it makes it appear as if it wasn't affecting anything.
Inverted does not touch the saturation value!
See it in Action
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