Subgroup: Color
The colors on the wings and tail must still contain the same colors, however they do not need to be symmetrical.
Subgroup: Modifier
Energy markings waft off the body, flowing after them with every movement.
Subgroup: Area
Moves the energy off the wings and tail and onto the body, mimicking regular Kiji energy.
Seven to ten distinct colors.
Info: Sunset is a marking that puts a large patch of colorful gradients on the coat.
Tier: Tier 4Color: Must be mostly darker, cooler colors, but can have a little bit of lighter and/or hotter colors as long as it's subtleTones: Must be at least three-tonedShape: NaturalHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Wing Ranges
Horns: Sunset cannot touch the horns.
Beard: Sunset can touch the beard.
Back: Sunset can touch the back.
Belly: Sunset can touch the belly.
Leg Fur: Sunset can touch leg fur.
Body Protrusions: Sunset can touch certain protrusions.
Fins: Sunset can touch the fins.
Info: Metallic is a legendary modifier that gives a marking a metallic or reflective sheen.
Tier: Tier 1 ModifierColor: Similar shades, tones, and tints to the marking it's affectingTones: Must be at least two-tonedShape: NaturalHoles: Tapering: Breaks:
Horns: Metallic can touch the horns.
Beard: Metallic can touch the beard.
Back: Metallic can touch the back.
Belly: Metallic can touch the belly.
Leg Fur: Metallic can touch leg fur.
Body Protrusions: Metallic can touch certain protrusions.
Fins: Metallic can touch the fins.
Info: Sunrise is a marking that puts a large patch of colorful gradients on the coat.
Tier: Tier 4Color: Must be mostly lighter, hotter colors, but can have a little bit of darker and/or cooler colors as long as it's subtleTones: Must be at least three-tonedShape: NaturalHoles: Tapering: Breaks:
Horns: Sunrise cannot touch the horns.
Beard: Sunrise can touch the beard.
Back: Sunrise can touch the back.
Belly: Sunrise can touch the belly.
Leg Fur: Sunrise can touch leg fur.
Body Protrusions: Sunrise can touch certain protrusions.
Fins: Sunrise can touch the fins.
Info: Small or large circular splotches with a border. The splotches can be merged together.
Tier: Tier 4Color: Border darker than and natural to the base, inner any color lighter than the baseTones: Single color for border, can have gradient for innerShape: Circular blobsHoles: Tapering: Breaks:
Optional Marking Interactions
Brindle + MarbledAllows for patches with thin lines in a circular motion instead of circles or blobs, replicating cut tree trunks. Tier 4, marbled's range and any natural color.
Filigree + MarbledAllows Filigree to be in patches or bunches. Can be any colors, but must have at least two tones. Tier 3.
Stone + MarbledAllows Marbled to appear like marble or granite. Can be any color, Tier 4.
Horns: Marbled cannot touch the horns.
Beard: Marbled can touch the beard.
Back: Marbled can touch the back.
Belly: Marbled can touch the belly.
Leg Fur: Marbled can touch leg fur.
Body Protrusions: Marbled can touch certain protrusions.
Fins: Marbled can touch the fins.
Info: Creates a solid outline around the entirety of the chosen marking. Can only affect hard-edged markings.
Tier: Tier 1 ModifierColor: Lighter or Darker than the baseTones: Single ColorShape: Surrounds marking it's effectingHoles: Tapering: Breaks:
Horns: Traced can touch the horns.
Beard: Traced can touch the beard.
Back: Traced can touch the back.
Belly: Traced can touch the belly.
Leg Fur: Traced can touch leg fur.
Body Protrusions: Traced can touch certain protrusions.
Fins: Traced can touch the fins.
Info: Swaps the hue and value of a marking to its opposite or near opposite. Can only affect 1-2 markings. Cannot affect sheens. Cannot affect base. Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta. While value swaps are for lightness, just do dark to light. Saturation isn't impacted.
Tier: Tier 1 ModifierColor: Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta, opposite light <-> darkTones: Same as markings affectedShape: Same as markings affected
Holes: Tapering: Breaks:
Horns: Inverted can touch the horns.
Beard: Inverted can touch the beard.
Back: Inverted can touch the back.
Belly: Inverted can touch the belly.
Leg Fur: Inverted can touch leg fur.
Body Protrusions: Inverted can touch certain protrusions.
Fins: Inverted can touch the fins.
Info: Songbird is a legendary marking that trails along the face and side of the design, mimicking markings some birds have.
Tier: Tier 2Color: Darker than the base for the lines, lighter than the base for the inner blend.Tones: Single tone for each part.Shape: Cannot be too unnatural.Holes: Tapering: Breaks:
Songbird + MummifiedThis combination allows for mummified to have a border on its hard edge, and can be any shape/direction, however it must be Tier 2.
Skeletal + SongbirdGives a fade of any color off the edges of skeletal.
Wings: Songbird cannot touch the wings.
Horns: Songbird cannot touch the horns.
Beard: Songbird cannot touch the beard.
Back: Songbird can touch the back.
Belly: Songbird can touch the belly.
Leg Fur: Songbird cannot touch leg fur.
Body Protrusions: Songbird cannot touch certain protrusions.
Fins: Songbird cannot touch the fins.
Info: Filigree is a legendary marking that adds teardrop or petal-shaped patches to the body.
Tier: Tier 2Color: Border must be natural to the base, inner bits can be any color.Tones: Borders are a single color, inner bits can be different colors per spot and can have a gradientShape: Unnatural, must cover at least 25% of the design.Holes: Tapering: Breaks:
Peregrine + FiligreeAllows for a fish-scale like design along the body. Cannot touch the legs, neck, or end half of the tail. Uses Peregrine's color rules.
Horns: Filigree can touch the horns.
Beard: Filigree can touch the beard.
Back: Filigree can touch the back.
Belly: Filigree can touch the belly.
Leg Fur: Filigree can touch leg fur.
Body Protrusions: Filigree can touch certain protrusions.
Fins: Filigree can touch the fins.
Info: Brindle is a legendary striped marking that clashes a lighter and darker hue of the base coat along the body.
Tier: Tier 5Color: Lighter and Darker than, but similar hue to the baseTones: Must be two-tonedShape: NaturalHoles: Tapering: Breaks:
Peregrine + BrindleAllows for brindle to be restricted to peregrine's range, however requires the marking be under all tier 4 markings, and over all tier 5 markings.Helix + Brindle Allows for Brindle to appear like fingerprinting along the coat, otherwise same rules as Brindle.
Horns: Brindle cannot touch the horns.
Beard: Brindle can touch the beard.
Back: Brindle must touch the back.
Belly: Brindle must touch the belly.
Leg Fur: Brindle must touch leg fur.
Body Protrusions: Brindle must touch certain protrusions.
Fins: Brindle must touch the fins.
Info: Merle is a legendary multi-toned marking that puts large splotches along the coat of the spirit. Each set of patches must have distinct edges and may not form a gradient.
Tier: Tier 4Color: Any color natural to the baseTones: Can be multi-tonedShape: Natural, must cover 25%+Holes: Tapering: Breaks:
Merle + Pinto OR SkewAllows for a koi-like patchy effect, with one color being black and/or white and the other being any other color.
Horns: Merle cannot touch the horns.
Beard: Merle can touch the beard.
Back: Merle can touch the back.
Belly: Merle can touch the belly.
Leg Fur: Merle can touch leg fur.
Body Protrusions: Merle can touch certain protrusions.
Fins: Merle can touch the fins.
Info: Moonlight is a legendary marking that makes the base coat look shiny and glowing.
Tier: Tier 1 SheenColor: Desaturated blue greyTones: Can have blue/grey gradientsShape: It's a sheen, so only has to show partly
Sunny + MoonlightThis combination can allow you to merge the sheens, forming a somewhat green-brown sheen instead of the blue-grey or yellow-orange
Horns: Moonlight must cover the horns.
Beard: Moonlight must cover the beard.
Back: Moonlight must cover the back.
Belly: Moonlight must cover the belly.
Leg Fur: Moonlight must cover leg fur.
Body Protrusions: Moonlight must cover certain protrusions.
Info: Sunny is an uncommon marking that makes the base coat look shiny and bright.
Tier: Tier 1 SheenColor: Saturated orange-yellowTones: Can have subtle orange/yellow gradientsShape: It's a sheen, so only has to show partly
Horns: Sunny must cover the horns.
Beard: Sunny must cover the beard.
Back: Sunny must cover the back.
Belly: Sunny must cover the belly.
Leg Fur: Sunny must cover leg fur.
Body Protrusions: Sunny must cover certain protrusions.
Fins: Sunny must cover the fins.
Info: Orca is a legendary marking that mimics the marking orcas have.
Tier: Tier 3Color: Drastically lighter (smaller range), drastically darker (larger range)Tones: Single colorShape: Natural. May be adjusted as long as it mimics orca markingsHoles: Tapering: Breaks:
Panda + OrcaThis combination removes the required ranges and allows a freeform single large patch darker than the base.Parrot + OrcaAllows Orca to be any color.
Horns: Orca can touch the horns.
Beard: Orca must touch the beard.
Back: Orca must touch the back.
Belly: Orca must touch the belly.
Leg Fur: Orca must touch leg fur.
Body Protrusions: Orca must touch certain protrusions.
Fins: Orca must touch the fins.
Info: Parrot is a legendary marking that mimics markings parrots have.
Tier: Tier 3Color: Lighter or darker but same color as the base on face, any bright color for back stripe, any natural color for blanketTones: Can have a slight gradientsShape: Natural-ishHoles: Tapering: Breaks:
Parrot + OrcaAllows Orca to be any color.
Horns: Parrot cannot touch the horns.
Beard: Parrot can touch the beard.
Back: Parrot can touch the back.
Belly: Parrot cannot touch the belly.
Leg Fur: Parrot cannot touch leg fur.
Body Protrusions: Parrot cannot touch certain protrusions.
Fins: Parrot cannot touch the fins.
Info: Skeletal is a legendary marking that mimics bones along the body.
Tier: Tier 4Color: Lighter than the baseTones: Single ColorShape: Bone-shapedHoles: Tapering: Breaks:
Skeletal + SongbirdGives a fade of any color off the edges of Skeletal.
Skeletal + Dark Side of the MoonRestricts the hard edged 'shading' to Skeletal.
Skeletal + MummifiedAdds false soft edged shading off the edges of Skeletal.
Horns: Skeletal can touch the horns.
Beard: Skeletal cannot touch the beard.
Back: Skeletal can touch the back.
Belly: Skeletal can touch the belly.
Leg Fur: Skeletal can touch leg fur.
Body Protrusions: Skeletal can touch certain protrusions.
Fins: Skeletal can touch the fins.
Info: Stained is a legendary marking that adds a color over the entire coat of the spirit.
Tier: Tier 1Color: Any colorTones: Single colorShape: Fullbody coverage
Stained + Good and Bad WolvesRestricts Stained to one half of the body.
Horns: Stained can cover the horns.
Beard: Stained must cover the beard.
Back: Stained must cover the back.
Belly: Stained must cover the belly.
Leg Fur: Stained must cover leg fur.
Body Protrusions: Stained must cover certain protrusions.
Fins: Stained must cover the fins.