Traits

Magic Trail (Kiji)

Magic Trail (Kiji)

Rarity: Unique
Category: Trail
Species: Kijikaiaku

Pinkish magical looking tendrils flowing off the back of the Kiji. Drops from the Magic Elemental Pack.

Custom Trait Information: Can be varying shades of pink, can have purples or reds as long as it doesn't dominate. Can be more tendril-like or more smokey. Can glow.

Stormy Trail (Kiji)

Stormy Trail (Kiji)

Rarity: Unique
Category: Trail
Species: Kijikaiaku

Dark clouds trailing after the Kiji filled with electric sparks. Drops from the Lightning Elemental Pack.

Custom Trait Information: Clouds must be story looking and dark. Lightning can be white or blueish. Lightning must come from the clouds, not from the tail.

Gleaming Trail (Kiji)

Gleaming Trail (Kiji)

Rarity: Unique
Category: Trail
Species: Kijikaiaku

A trail of gleaming light following after the Kiji. Drops from the Light Elemental Pack.

Custom Trait Information: Must be light yellowish colored. Must glow. Must come off tail.

Death's Shadow (Sub)

Death's Shadow (Sub)

Rarity: Unique
Category: Trail
Species: Subtalleon

A dark shadow trailing behind the Tally. Drops from the Dark Elemental Pack.

Custom Trait Information: Can appear more like a shadow rather than a blanket, can have a filter, does not have to come off the character.

Smokey Trail (Kiji)

Smokey Trail (Kiji)

Rarity: Unique
Category: Trail
Species: Kijikaiaku

Smoke filled with embers comes off the tail. Drops from the Fire Elemental Pack.

Custom Trait Information: Smoke must be dark greys, slight browns allowed. Embers can be few or numberous. Embers can be varying hot colors, various sizes, and can glow. Fire not allowed. Must come off tail.

Gleaming Trail (Sub)

Gleaming Trail (Sub)

Rarity: Unique
Category: Trail
Species: Subtalleon

A trail of gleaming light following after the Tally. Drops from the Light Elemental Pack.

Custom Trait Information: Must be light yellowish colored. Must glow. Must come off tail.

Magic Trail (Sub)

Magic Trail (Sub)

Rarity: Unique
Category: Trail
Species: Subtalleon

Pinkish magical looking tendrils flowing off the back of the Tally. Drops from the Magic Elemental Pack.

Custom Trait Information: Can be varying shades of pink, can have purples or reds as long as it doesn't dominate. Can be more tendril-like or more smokey. Can glow.

Anniversary Trait: Flamethrower

Anniversary Trait: Flamethrower

Rarity: Unique

Flamethrower is, essentially, the ability to breathe fire. It's a large flame ability, where the spirit can shoot large flames from its mouth. This trait applies the burning and blinding effect on opponents when used in the submission.

Anniversary Trait: Water Cannon

Anniversary Trait: Water Cannon

Rarity: Unique

Water Cannon is, essentially, the ability to breathe water. It's a large high pressure water spray ability, where the spirit can shoot water from its mouth like a high pressured water gun. This trait applies the soaked and winded effect on opponents when used in the submission.

Anniversary Trait: Tazer

Anniversary Trait: Tazer

Rarity: Unique

Tazer is, essentially, the ability to breathe lightning. It's a large lightning ability, where the spirit can shoot a bolt of lightning from its mouth. This trait applies the paralyzation and stun effect on opponents when used in the submission.

Anniversary Trait: I'mma Firing my Lazer

Anniversary Trait: I'mma Firing my Lazer

Rarity: Unique

I'mma Firing my Lazer is, essentially, the ability to breathe a beam of light. It's a large light beam ability, where the spirit can shoot a giant lazer from its mouth. This trait applies the blinding and stun effect on opponents when used in the submission.

Anniversary Trait: Biofrost

Anniversary Trait: Biofrost

Rarity: Unique

Biofrost is, essentially, the ability to breathe ice. It's a large frost ability, where the spirit can shoot ice from its mouth like a high pressured dry ice gun. This trait applies the freezing and winded effect on opponents when used in the submission.

Anniversary Trait: Acid Spray

Anniversary Trait: Acid Spray

Rarity: Unique

Acid Spray is, essentially, the ability to breathe poisonous acid. It's a large poison ability, where the spirit can spit acid from its mouth in a large stream. This trait applies the Poison and Burning effect on opponents when used in the submission.

Clipped Energy (Kiji)

Clipped Energy (Kiji)

Rarity: Unique
Species: Kijikaiaku

Streaks of energy that only shows through a marking.

Can only be shown on one marking, and must effect all instances of it. Must be a smaller marking if the spirit has Minimal energy, or a larger marking if they have Maximum. If they have no markings, energy acts as usual.

Clipped Energy (Sub)

Clipped Energy (Sub)

Rarity: Unique
Species: Subtalleon

Streaks of energy that only shows through a marking.

Can only be shown on one marking, and must effect all instances of it. Must be a smaller marking if the spirit has Minimal energy, or a larger marking if they have Maximum. If they have no markings, energy acts as usual.

Canvas

Rarity: Unique
Category: Markings


Info:  Inspired by Japanese woodblock paintings, Canvas can range from simple to incredibly complex designs. Cannot include handmade structures or people in the image.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1
Color:
Any Color
Tones: Any number of tones
Shape: Unnatural, man-made

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-No  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Kiji Full Required
Tally Full Required

Wing Ranges

Full Required-Feathered
Full Required-Leathered

Horns: Canvas must cover the horns.

Beard: Canvas must cover the beard.

Back: Canvas must cover the back.

Belly: Canvas must cover the belly.

Leg Fur: Canvas must cover leg fur.

Body Protrusions: Canvas must cover certain protrusions.

Fins: Canvas must cover the fins.

Examples and Common Mistakes
Good Examples
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Canvas can use unrealistic colors.
Must appear fullbody.

Common Mistakes
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Canvas cannot have any man-made structures such as buildings.
Cannot be lacking in design elements.
See it in Action
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Paint Dump

Rarity: Unique
Category: Markings


Info:  Adds anywhere from one or several sections of multi-layered splatters, with each layer being a different color.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color:
Any Color
Tones: Multiple Colors
Shape: Paint Splatter drips

Holes: Holes-Yes Tapering: Tapering-Yes Breaks: Breaks-No

Symmetry: Symmetry-NoAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Please note: Paint Dump has a unique optional interaction with Pour. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Paint Dump can touch the horns.

Beard: Paint Dump can touch the beard.

Back: Paint Dump can touch the back.

Belly: Paint Dump can touch the belly.

Leg Fur: Paint Dump can touch leg fur.

Body Protrusions: Paint Dump can touch certain protrusions.

Fins: Paint Dump can touch the fins.

Examples and Common Mistakes
Good Examples
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Paint Dump can be different shades of the same color.
It is allowed to appear as different kinds of splatters but must have a central large patch.

Common Mistakes
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Paint Dump must be splatters or drips and cannot mimic Pour.
Paint Dump cannot just be two colors and must be at least 3.
See it in Action
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Ornate

Rarity: Unique
Category: Markings


Info:  Allows for intricate lacework or filigree patterns along the edge of a marking. Can only affect hard-edged markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color:
Same color as the marking it's effecting, black, or white.
Tones: Single Color
Shape: Intricate and unnatural

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-Yes

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Ornate can touch the horns.

Beard: Ornate can touch the beard.

Back: Ornate can touch the back.

Belly: Ornate can touch the belly.

Leg Fur: Ornate can touch leg fur.

Body Protrusions: Ornate can touch certain protrusions.

Fins: Ornate can touch the fins.

Examples and Common Mistakes
Good Examples
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Can appear as lacework.
Can appear as filigree.
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Must be thin and intricate.
Filigree-style Ornate can have breaks, but must be the same color as the marking it's effecting.

Common Mistakes
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Cannot be both lacework and filligree.
Cannot have breaks in the strands if lacework.
See it in Action
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Arcane

Rarity: Unique
Category: Markings


Info: Arcane is a modifier that allows you to manipulate the marking by adding runes, glowing effects, or extra colors. Cannot affect the entirety of the marking. Can only affect 1-2 markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Any color
Tones: Multi-tones/gradients allowed
Shape: Natural/Unnatural

Holes: Holes-Yes Tapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Arcane can touch the horns.

Beard: Arcane can touch the beard.

Back: Arcane can touch the back.

Belly: Arcane can touch the belly.

Leg Fur: Arcane can touch leg fur.

Body Protrusions: Arcane can touch certain protrusions.

Fins: Arcane can touch the fins.

Examples and Common Mistakes
Good Examples
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Glowing effects must be distinct from energy.
Runes must blend into the marking being effected.
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Arcane doesn't have to effect the entirety of the edge of a marking.
Arcane must effect every instance of the marking in the same way.

Common Mistakes
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You are not allowed to have too much going on.
Arcane cannot appear like Barbaric.
See it in Action
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Barbaric

Rarity: Unique
Category: Markings


Info: Barbaric is a modifier that affects all markings on the character. It creates jagged, messy edges, but won't create furlike texture. Barbaric should be choppy and uneven, and should look mostly unnatural.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Same color as marking it's effecting
Tones: Single Color
Shape: Natural/Unnatural

Holes: Holes-YesTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-No   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Barbaric can touch the horns.

Beard: Barbaric can touch the beard.

Back: Barbaric can touch the back.

Belly: Barbaric can touch the belly.

Leg Fur: Barbaric can touch leg fur.

Body Protrusions: Barbaric can touch certain protrusions.

Fins: Barbaric can touch the fins.

Examples and Common Mistakes
Good Examples
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If Barbaric is the only marking you are allowed to add varrying shades of choppy nuances along the coat.
All markings should be effected.
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Barbaric can have subtle nuances but they can't be too obvious.
Edges shouldn't be evenly textured or have fur texturing, they should be uneven and choppy.

Common Mistakes
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Barbaric shouldn't mimic lace or filigree.
Only the edges should be effected!
See it in Action
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