A flurry of snow follows after the Kiji. Drops from the Ice Elemental Pack.
Custom Trait Information: Cannot just be snowflakes, must have the white flurry. Snowflakes must be small.
Ethereal looking stars that shimmer with a galactic glow fizzling after the Kiji. Drops from the Stars Universe Pack.
Custom Trait Information: Stars must glow. Galactic glow can be more expansive.
A yellowish or blueish bright trail that appears off the backend when the Kiji is running. Drops from the Planets Universe Pack.
Custom Trait Information: Must be either yellow/orange or white/blue, can only be off moving parts, can be a longer or shorter trail, must be lighter closer to the body.
A trail of galaxy-smoke filled with stars and planets wafting off the tail. Drops from the Galaxy Elemental Pack.
Custom Trait Information: Planets cannot be real planets. Planets can be varying styles, colors, and sizes. Stars and galactic wisps optional.
Pinkish magical looking tendrils flowing off the back of the Kiji. Drops from the Magic Elemental Pack.
Custom Trait Information: Can be varying shades of pink, can have purples or reds as long as it doesn't dominate. Can be more tendril-like or more smokey. Can glow.
Dark clouds trailing after the Kiji filled with electric sparks. Drops from the Lightning Elemental Pack.
Custom Trait Information: Clouds must be story looking and dark. Lightning can be white or blueish. Lightning must come from the clouds, not from the tail.
A trail of gleaming light following after the Kiji. Drops from the Light Elemental Pack.
Custom Trait Information: Must be light yellowish colored. Must glow. Must come off tail.
A dark shadow trailing behind the Tally. Drops from the Dark Elemental Pack.
Custom Trait Information: Can appear more like a shadow rather than a blanket, can have a filter, does not have to come off the character.
Smoke filled with embers comes off the tail. Drops from the Fire Elemental Pack.
Custom Trait Information: Smoke must be dark greys, slight browns allowed. Embers can be few or numberous. Embers can be varying hot colors, various sizes, and can glow. Fire not allowed. Must come off tail.
A trail of gleaming light following after the Tally. Drops from the Light Elemental Pack.
Pinkish magical looking tendrils flowing off the back of the Tally. Drops from the Magic Elemental Pack.
Flamethrower is, essentially, the ability to breathe fire. It's a large flame ability, where the spirit can shoot large flames from its mouth. This trait applies the burning and blinding effect on opponents when used in the submission.
Water Cannon is, essentially, the ability to breathe water. It's a large high pressure water spray ability, where the spirit can shoot water from its mouth like a high pressured water gun. This trait applies the soaked and winded effect on opponents when used in the submission.
Tazer is, essentially, the ability to breathe lightning. It's a large lightning ability, where the spirit can shoot a bolt of lightning from its mouth. This trait applies the paralyzation and stun effect on opponents when used in the submission.
I'mma Firing my Lazer is, essentially, the ability to breathe a beam of light. It's a large light beam ability, where the spirit can shoot a giant lazer from its mouth. This trait applies the blinding and stun effect on opponents when used in the submission.
Biofrost is, essentially, the ability to breathe ice. It's a large frost ability, where the spirit can shoot ice from its mouth like a high pressured dry ice gun. This trait applies the freezing and winded effect on opponents when used in the submission.
Acid Spray is, essentially, the ability to breathe poisonous acid. It's a large poison ability, where the spirit can spit acid from its mouth in a large stream. This trait applies the Poison and Burning effect on opponents when used in the submission.
Subgroup: Area
Streaks of energy that only shows through a marking.
Can only be shown on one marking, and must effect all instances of it. Must be a smaller marking if the spirit has Minimal energy, or a larger marking if they have Maximum. If they have no markings, energy acts as usual.
Info: Ocelli is a marking that mimics peacock eyespots and allows a patch of eyespots on the character. Can only be 1-2 patches, and if 2 must be close together.
Tier: Tier 2Color: Any color, Darker borders between colors optionalTones: Multi-tones/mild gradients allowedShape: Must be vaguely circular or rounded but can have cut outs.Visibility: Can be a bit hiddenHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Optional Marking Interactions
Ocelli + ParrotA tropical bird marking that allows you to mimic a real life bird coloration. Will be Tier 1.
Ocelli+ FiligreeAllows the marking to mimic Paisley and can be any colors. Will be Tier 2.
Ocelli+ LeopardAllows the marking to appear like those of the Ocelot. Will be Tier 3.
Wing Ranges
Horns: Ocelli can sometimes touch the horns.
Beard: Ocelli cannot touch the beard.
Back: Ocelli can touch the back.
Belly: Ocelli cannot touch the belly.
Leg Fur: Ocelli cannot touch leg fur.
Body Protrusions: Ocelli can sometimes touch certain protrusions.
Fins: Ocelli can sometimes touch the fins.