Traits

Faceting

Rarity: Unique
Category: Markings


Info:  Faceting is a unique marking that puts a gemstone-like surface on parts of the coat. It may NOT restrict to markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Any color
Tones: Multiple tones
Shape: Natural or unnatural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edge-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Faceting can touch the horns.

Beard: Faceting can touch the beard.

Back: Faceting can touch the back.

Belly: Faceting can touch the belly.

Leg Fur: Faceting can touch leg fur.

Body Protrusions: Faceting can touch certain protrusions.

Fins: Faceting can touch the fins.

Examples and Common Mistakes
Good Examples
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Faceting mimics gemstones, thus cannot be a simple gradient and must have varying degrees of hardness in the shapes it makes.
Faceting is allowed to appear like opalescence or abalone.

Common Mistakes
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Edges themselves may not fade, but the inner shapes may.
Can have shones but not sparkles.
See it in Action
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Pour

Rarity: Unique
Category: Markings


Info:  Pour is a unique marking that resembles poured paint, and creates colorful swirled designs on the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2 or 5
Color: Any color (if Tier 5) or on a filter such as overlay, multiply, or color dodge (if Tier 2)
Tones: Must be multi-toned
Shape: Should be natural-looking and swirly, not blended. Cannot be geometric shaped.

Holes: Holes-Yes Tapering: Tapering-Yes Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-Yes

Edges: Hard-Edge-Yes Soft-Edges-Yes   Blended-Edges-NoGradient-Edges-No Textured-Edges-No Mixed-Edges-Yes

Please note: Pour has a unique optional interaction with Paint Dump. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Pour can touch the horns.

Beard: Pour can touch the beard.

Back: Pour can touch the back.

Belly: Pour can touch the belly.

Leg Fur: Pour can touch leg fur.

Body Protrusions: Pour can touch certain protrusions.

Fins: Pour can touch the fins.

Examples and Common Mistakes
Good Examples
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You can have the marking be either Tier 2 or Tier 5, but not both.
If Tier 2 and over a marking, should not be so dark or bright as to completely obscure the marking(s) below.

Common Mistakes
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Pour cannot appear like splatters.
Pour may not have too many holes or tapering.
See it in Action
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Mummified

Rarity: Unique
Category: Markings


Info:  Mummified is a unique marking that resembles the shadow of body wrappings. They create one-sided shaded bands along the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2 or 5
Color: Darker than the base (if Tier 5) or on a darker filter such as overlay, multiply, or color dodge (if Tier 2)
Tones: Single tone
Shape: Must be a band, one side hard edged, the other soft or blended.

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes  Soft-Edges-No  Blended-Edges-Yes   Gradient-Edges-NoTextured-Edges-NoMixed-Edges-Must

Please note: Mummified has a unique optional interaction with Songbird and Smokey. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Mummified can touch the horns.

Beard: Mummified can touch the beard.

Back: Mummified can touch the back.

Belly: Mummified can touch the belly.

Leg Fur: Mummified can touch leg fur.

Body Protrusions: Mummified can touch certain protrusions.

Fins: Mummified can touch the fins.

Examples and Common Mistakes
Good Examples
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If Tier 2 and over a marking, should not be so dark as to completely obscure the marking(s) below.
Mummified can be fairly thick and sparse.
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Mummified can be dense.
Mummified can swap directions of the blended/hard edges on different stripes as long as they don't blend together too much.

Common Mistakes
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Marking is allowed to be either Tier 2 or Tier 5, but not both.
You can't use a filter that makes this marking lighter than what's underneath.
See it in Action
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Patchwork

Rarity: Unique
Category: Markings


Info:  Patchwork is a marking modifier that adds stitch marks to the design.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Any stark contrast color
Tones: Single color
Shape: Must follow the edge of the marking it's affecting, or the contours of the body if affecting the base.

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No  Blended-Edges-NoGradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Patchwork can touch the horns.

Beard: Patchwork can touch the beard.

Back: Patchwork can touch the back.

Belly: Patchwork can touch the belly.

Leg Fur: Patchwork can touch leg fur.

Body Protrusions: Patchwork can touch certain protrusions.

Fins: Patchworkcan touch the fins.

Examples and Common Mistakes
Good Examples
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Can only affect the base if there are no other markings it can affect.
Patchwork must effect the entire marking it's effecting.

Common Mistakes
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Cannot affect modifiers like bi-colored and ombre, also cannot affect soft or blended edge markings.
Patchwork must appear like stitches and cannot mimic Traced.
See it in Action
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Easter Painting

Rarity: Unique
Category: Markings


Info:  Easter Painting is a unique  marking that puts a pastel sheen through parts or all of the body of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier/Sheen
Color: Any pastel color
Tones: More than one
Shape: Natural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-No  Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edge-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Easter Painting can touch the horns.

Beard: Easter Painting must touch the beard unless restricted to a marking.

Back: Easter Painting must touch the back unless restricted to a marking.

Belly: Easter Painting must touch the belly unless restricted to a marking.

Leg Fur: Easter Painting must touch leg fur unless restricted to a marking.

Body Protrusions: Easter Painting must touch certain protrusions unless restricted to a marking.

Fins: Easter Painting must touch the fins unless restricted to a marking.

Examples and Common Mistakes
Good Examples
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It is a sheen, so can show partially. It doesn't need to visually cover the entirety of the body/marking.
Easter Painting is allowed to be restricted to markings instead of the entire base.

Common Mistakes
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Easter Painting, if affecting a marking, must affect the entire marking.
Easter Painting cannot mimic Iridescent.
See it in Action
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Dark Side of the Moon

Rarity: Unique
Category: Markings


Info:  Dark Side of the Moon is a unique marking that adds a dramatic, cel-shading like marking over the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1
Color: Dark
Tones: Single
Shape: Natural, contouring

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-NoNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-Yes

Ranges and Coverage
Kiji Full Required
Tally Full Required

Wing Ranges

Full Required-Feathered
Full Required-Leathered

Horns: Dark Side of the Moon must touch the horns.

Beard: Dark Side of the Moon must touch the beard.

Back: Dark Side of the Moon must touch the back.

Belly: Dark Side of the Moon must touch the belly.

Leg Fur: Dark Side of the Moon must touch leg fur.

Body Protrusions: Dark Side of the Moon must touch certain protrusions.

Fins: Dark Side of the Moon must touch the fins.

Examples and Common Mistakes
Good Examples
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Dark Side of the Moon must have slight transparency or be applied with a multiply filter (Or similar).
While it may be soft edged, it must still appear similar to cel-shading.

Common Mistakes
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Dark Side of the Moon is a marking the appears like shading, not actual shading.
Dark Side of the moon cannot be too soft an edge.
See it in Action
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Good and Bad Wolves

Rarity: Unique
Category: Markings


Info:  Good and Bad Wolves is a marking that inverts one side of the character's body, like a reflection in negative.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: One side normal, other inverted
Tones: Varies based on geno
Shape: Varies based on geno, must be half and half though

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-NoAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Please note: Good and Bad Wolves has a unique optional interaction with Stained. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Kiji Range 1
Kiji Range 2
Tally Range 1
Tally Range 2

Wing Ranges

Full Required-Feathered
Full Required-Leathered

Horns: Good and Bad Wolves must touch the horns.

Beard: Good and Bad Wolves must touch the beard.

Back: Good and Bad Wolves must touch the back.

Belly: Good and Bad Wolves must touch the belly.

Leg Fur: Good and Bad Wolves must touch leg fur.

Body Protrusions: Good and Bad Wolves must touch certain protrusions.

Fins: Good and Bad Wolves must touch the fins.

Examples and Common Mistakes
Good Examples
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The Good and Bad Wolves inverts one half, or puts a negative filter over the one half. It's not just opposite colors or complimentary.
Good and Bad Wolves can be on either side of the spirit.

Common Mistakes
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It does not mirror things, only changes the color.
Good and Bad Wolves affects energy colors as well!!
See it in Action
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Night's Reflection

Rarity: Unique
Category: Boosts

Your character is empowered the more the moon shows, increasing your stats to reflect it.
Increases luck by 5 for every 1/4 of the moon that shows. (Includes reflections in mirrors)

The Big Bang

Rarity: Unique
Category: Boosts

If you don't like the drop(s) the character got in a roll, you are allowed to randomize the items gotten once. (Will not effect other spirits in the art/lit.)

The North Star

Rarity: Unique
Category: Boosts

Adds a 50% chance for an extra drop. If succeeding, continuing to add at 30% chance till it fails.

Solar Flare

Rarity: Unique
Category: Boosts

If your character misses their hit, a second chance is given.

Intimidation

Rarity: Unique
Category: Boosts

20% chance to make your opponent flinch.

Thorns

Rarity: Unique
Category: Boosts

Your character reflects 20% of damage to enemies when hit. (Does not reflect status effect damage)
​Cannot stack with Death's Curse.

Naughty or Nice

Rarity: Unique
Category: Boosts

A coin is tossed to determine if the result is naughty or nice. If naughty, both the character and an enemy gain the berserk status. If nice, all damage recieved and inflicted is negated.

Life's Blessing

Rarity: Unique
Category: Boosts

Other characters in the art have a chance to be shielded by this character's Resists based on the resist's level. Lowers character's stamina by 10%.

Heart of the Core

Rarity: Unique
Category: Boosts

In art, EXP for this character is multiplied per character in a piece; two characters is double EXP, three characters is triple EXP, etc
In literature, EXP is multiplied by 1.5x per character in a piece.

Charisma is lowered 20% in solo images.

Wingless Flight

Rarity: Unique
Category: Boosts
Species: Kijikaiaku

Allows your Kiji to fly without wings.

Invisibility Spell

Rarity: Unique
Category: Boosts

Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.
If granted through charity, the downside is ignored.

Snowy Embrace

Rarity: Unique
Category: Boosts

Pictures depicting wintertime or the cold gain 10 extra EXP and +15 luck.

Mineral Collection

Rarity: Unique
Category: Boosts

On top of the items you get for a roll or event, you will receive 5 random Crafting Materials.

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