Traits

Abyss-Blessed

Rarity: Uncommon
Category: Boosts
Species: Subtalleon

Abyss-Blessed is a stat boost that affects the energy and total stats of the character. Effect removed in images/lit with Kijikaiaku, but Diligence cancels this.

Tier I
+2 Random Stat.

Tier II
Additional +2 Random Stat.

Tier III
Additional +2 Random Stat.

Fisherman

Rarity: Uncommon
Category: Boosts

​Fisherman is a stat boost that effects the Item drop rate and speed of the character.

Tier I
Increased Item Drop Rate proportionate to the luck of the character. Speed lowered by 20%.

Tier II
Double total item Drop Rate. Speed lowered by 25%. Can't be stacked with Keen Eye.

Catty

Rarity: Uncommon
Category: Boosts

Catty is a stat boost that affects the speed and stamina stats of the character, as well as adding bonuses. Does not effect dungeon loot.

Tier I
+2 Speed and Stamina Stat. 1% chance for all items to become feathers.

Tier II
+5 Speed and Stamina Stat and Assassin Title added. 5% chance for all items to become feathers.

Tier III
+8 Speed and Stamina Stat. 8% chance for all items to become feathers.

Tier IV
+8 Speed and Stamina Stat, True Cat Title Added. 10% chance for all items to become feathers.

Core-Blessed

Rarity: Uncommon
Category: Boosts
Species: Kijikaiaku

Core-Blessed is a stat boost that affects the energy and total stats of the character. Removes effect if drawn/written with Tallies, but Diligence cancels this.

Tier I
+2 Random Stat.

Tier II
Additional +2 Random Stat.

Tier III
Additional +2 Random Stat.

Mercury

Rarity: Uncommon
Category: Boosts

Mercury is a stat boost that lowers stats of the character in return for increased rare items.

Tier I
-3 Random Stat and increases the chance to find rarer items by increasing the total luck of the roll by 5.

Tier II
-3 All Stats and high chance to find rare items by increasing the total luck of the roll by 15.

Farmer

Rarity: Uncommon
Category: Boosts

​Farmer is a stat boost that adds higher stats depending on the familiars of the character.

Tier I
All familiars apply increased effects. (Where applicable.) Charisma is lowered 15% for contests.

Tier II
All Stats increase by +2 for every Familiar applied, and all Familiars have increased effects. (Where applicable.) Charisma is lowered 30% for contests.

Tier III
All Stats increase by +2 for every Familiar applied, and all Familiars have double effects. (Where applicable.) Charisma is lowered 45% for contests.

Magical Energy

Rarity: Uncommon
Category: Boosts

​Doubles your character's attack but lowers their Defense by 50%.

Counter Control

Rarity: Uncommon
Category: Boosts

Adds a 20% chance at a Counter Attack.

Tier 2-4 adds 20% chance increase each time for a max of 80%.
This can be stacked.

Mutation Removal

Rarity: Uncommon
Category: Boosts

Removes all Mutations/special traits on summons, in return for giving boosts a second chance at passing.

Resist Paralyze

Rarity: Uncommon
Category: Boosts

Adds a 20% chance for your Kiji to resist paralyzation, as well as increasing the effect of Weak Stun by 5%.

Tier 2-4 adds 20% chance increase each time for a max of 80%, as well as increasing the effect of Weak Stun by 5% each time for a max of 20%.
This can be stacked.

Resist Petrify

Rarity: Uncommon
Category: Boosts

Adds a 20% chance for your Kiji to resist petrification, as well as increasing the effect of Weak Poison by 5%.

Tier 2-4 adds 20% chance increase each time for a max of 80%, as well as increasing the effect of Weak Poison by 5% each time for a max of 20%.
This can be stacked.

Resist Burn

Rarity: Uncommon
Category: Boosts

Adds a 20% chance for your Kiji to resist burning, as well as increasing the effect of Weak Soak by 5%.

Tier 2-4 adds 20% chance increase each time for a max of 80%, as well as increasing the effect of Weak Soak by 5% each time for a max of 20%.
This can be stacked.

Resist Freeze

Rarity: Uncommon
Category: Boosts

Adds a 20% chance for your Kiji to resist freezing, as well as increasing the effect of Weak Burn by 5%.

Tier 2-4 adds 20% chance increase each time for a max of 80%, as well as increasing the effect of Weak Burn by 5% each time for a max of 20%.
This can be stacked.

Resist Poison

Rarity: Uncommon
Category: Boosts

Adds a 20% chance for your Kiji to resist poison, as well as increasing the effect of Weak Paralyze by 5%.

Tier 2-4 adds 20% chance increase each time for a max of 80%, as well as increasing the effect of Weak Paralyze by 5% each time for a max of 20%.
This can be stacked.

Resist Stun

Rarity: Uncommon
Category: Boosts

Adds a 20% chance for your Kiji to resist stun force, as well as increasing the effect of Weak Blinding by 5%.

Tier 2-4 adds 20% chance increase each time for a max of 80%, as well as increasing the effect of Weak Blinding by 5% each time for a max of 20%.
This can be stacked.

Resist Blinding

Rarity: Uncommon
Category: Boosts

Adds a 20% chance for your Kiji to resist blinding, as well as increasing the effect of Weak Freeze by 5%.

Tier 2-4 adds 20% chance increase each time for a max of 80%, as well as increasing the effect of Weak Freeze by 5% each time for a max of 20%.
This can be stacked.

Negate Bones

Rarity: Uncommon
Category: Boosts

Makes the chance of any summons from the character to have a 0% chance at any bone mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Wings (Kiji)

Rarity: Uncommon
Category: Boosts
Species: Kijikaiaku

​Makes the chance of any summons from the Kiji to have a 0% chance at any wing mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Horns

Rarity: Uncommon
Category: Boosts

​Makes the chance of any summons from the character to have a 0% chance at any horn mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Charms

Rarity: Uncommon
Category: Boosts

Makes the chance of any summons from the character to have a 0% chance at any charm mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

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