Traits

Ribbon Charm (Sub)

Ribbon Charm (Sub)

Rarity: Rare
Category: Charms
Species: Subtalleon

A ghost ribbon that hovers near.

Custom Trait Information: Ribbon must be semi transparent, but can be more opaque or more invisible. Can have any pattern or color(s) to it. cannot have tassels or cutouts, but can have an angled end. Can be thicker or thinner, longer or shorter.

Blue Wisps (Kiji)

Blue Wisps (Kiji)

Rarity: Rare
Category: Charms
Species: Kijikaiaku

Glowing blue orbs that hover around the character.

Custom Trait Information: Must at minimum be an orb, trail optional. Glow can be minor. Must be a shade of blue or teal. Can have lighter interior.

Blue Wisps (Sub)

Blue Wisps (Sub)

Rarity: Rare
Category: Charms
Species: Subtalleon

Glowing blue orbs that hover around the character.

Custom Trait Information: Must at minimum be an orb, trail optional. Glow can be minor. Must be a shade of blue or teal. Can have lighter interior.

Red Fire

Red Fire

Rarity: Rare
Category: Charms
Species: Kijikaiaku

Red flames that hover around the character.

Custom Trait Information: Must be small fires, glow effect and transparency optional. Must be a red or red-orange. Can have yellow, orange, or white interior.

Clear Bubbles

Clear Bubbles

Rarity: Rare
Category: Charms
Species: Subtalleon

Regular bubbles that hover around the character.

Custom Trait Information: Must be single bubbles and not groups. Can be a variety of sizes or all the same. Cannot be too small or too big. Cannot have more than a few floating around at once. Can have a tiny bit of liquid in the bubble. Cannot have any color to them/must be white or be a filter layer overtop what's underneith.

Sparkle Trail (Kiji)

Sparkle Trail (Kiji)

Rarity: Rare
Category: Trail
Species: Kijikaiaku

Sparkles that fall behind the Kiji.

Custom Trait Information: Sparkles can be various shapes, sizes, and colors. Can come off of back end, tail, or appear after when it moves.

Sparkle Trail (Sub)

Sparkle Trail (Sub)

Rarity: Rare
Category: Trail
Species: Subtalleon

Sparkles that fall behind the Tally.

Custom Trait Information: Sparkles can be various shapes, sizes, and colors. Can come off of back end, tail, or appear after when it moves.

Energy Soul Mut (Kiji)

Energy Soul Mut (Kiji)

Rarity: Rare
Species: Kijikaiaku

This mutation goes alongside the energy markings on the Kiji, having it spill from inside, making the eyes glow the color of the energy instead of red, and the inside of the mouth and any cuts glow with the energy. A halo effect the same color of the energy can also be made. This trait can be combined with others.

Split Energy (Kiji)

Split Energy (Kiji)

Rarity: Rare
Species: Kijikaiaku

The energy colors on the design are restricted to specific ranges in the design (such as up and down one leg, but down and up on a different leg). Cannot mimic Static unless it's only 1-2 colors. Colors still move, just not through the entire energy design.

Split Energy (Sub)

Split Energy (Sub)

Rarity: Rare
Species: Subtalleon

The colors or pattern on the wings and tail are different or contain different colors in total (However the wings and tail still must be symmetrical).

Energy Soul Mut (Sub)

Energy Soul Mut (Sub)

Rarity: Rare
Species: Subtalleon

This mutation goes alongside the energy markings on the Tally, having it spill from inside, making the eyes glow the color of the energy instead of blue, and the inside of the mouth and any cuts glow with the energy. A halo effect the same color of the energy can also be made. This trait can be combined with others.

Cut Energy

Cut Energy

Rarity: Rare
Species: Subtalleon

Allows the energy on the wings and tail to have holes or make shapes, removing the full range required restriction.

Bloated Energy (Kiji)

Bloated Energy (Kiji)

Rarity: Rare
Species: Kijikaiaku

Five or six distinct colors.

Smokey

Rarity: Rare
Category: Markings


Info:  Adds soft swirling patterns on the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 5
Color:
Lighter or Darker than the base
Tones: Multiple similar tones of single color
Shape: Loose or tight swirls

Holes: Holes-Yes Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes Soft-Edges-Yes  Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-No  Mixed-Edges-Must

Please note: Smokey has a unique optional interaction with Mummified. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Smokey can touch the horns.

Beard: Smokey can touch the beard.

Back: Smokey can touch the back.

Belly: Smokey can touch the belly.

Leg Fur: Smokey can touch leg fur.

Body Protrusions: Smokey can touch certain protrusions.

Fins: Smokey can touch the fins.

Examples and Common Mistakes
Good Examples
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Smokey can solidly go all the way to the edges of the spirit without blending it out.
The smoke side is soft or hard edges, the other side is blended or gradient edges.
Smokey can appear either as swirls or natural smoke.

Common Mistakes
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The smoke side must be hard or soft edged and cannot be blended.
The non smoke side cannot have smoke shapes and must blend out.
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Smokey cannot have instances overlapping.
It cannot be uniform.
See it in Action
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Cloudy

Rarity: Rare
Category: Markings


Info: This marking adds soft lighter horizontal cloud-like marks along the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Lighter than but similar hue to the base
Tones: Multi-tones/gradients allowed
Shape: Natural

Holes: Holes-NoTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-No   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Please note: Cloudy has a unique optional interaction with Starry. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Cloudy can touch the horns.

Beard: Cloudy can touch the beard.

Back: Cloudy can touch the back.

Belly: Cloudy can touch the belly.

Leg Fur: Cloudy can touch leg fur.

Body Protrusions: Cloudy can touch certain protrusions.

Fins: Cloudy can touch the fins.

Examples and Common Mistakes
Good Examples
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Can be a single streak, but must cover a large area if so.
Cloudy must be horizontal in shape.
Cloudy cannot be fully blended, and if blended edged must have bits of soft edges too.

Common Mistakes
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Nuances and gradients must be of similar hue.
Cloudy cannot mimic merle or smokey.
See it in Action
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Filter

Rarity: Rare
Category: Markings


Info:  Filter is a rare marking that puts a filter or transparency on one or more markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Anything close to the marking it is affecting
Tones: Single tone
Shape: Natural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Filter can touch the horns.

Beard: Filter can touch the beard.

Back: Filter can touch the back.

Belly: Filter can touch the belly.

Leg Fur: Filter can touch leg fur.

Body Protrusions: Filter can touch certain protrusions.

Fins: Filter can touch the fins.

Examples and Common Mistakes
Good Examples
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Filter can affect markings that overlap.
(Example using Pinto and Skew, Skew being effected)
Filter can affect all markings.

Common Mistakes
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Filter must effect the entire marking it is effecting and cannot effect it partially.
If the filter effect chosen hides the marking or causes it to show in a way that's illegal it will be sent to corrections.
See it in Action
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Crackle

Rarity: Rare
Category: Markings


Info:  Crackle is an uncommon marking that covers at least 50% of the design.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Natural to the base.
Tones: Up to three tones.
Shape: Thin and branching.

Holes: Holes-NoTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Please note: Crackle has a unique optional interaction with Veins and Roots. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Crackle can touch the horns.

Beard: Crackle can touch the beard.

Back: Crackle can touch the back.

Belly: Crackle can touch the belly.

Leg Fur: Crackle can touch leg fur.

Body Protrusions: Crackle can touch certain protrusions.

Fins: Crackle can touch the fins.

Examples and Common Mistakes
Good Examples
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Crackle must appear to cover 50% range.
Crackle can appear as lightning.
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Crackle can appear as shattered glass.
Crackle must be fairly straight.

Common Mistakes
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Crackle cannot appear as Striped or Ziggy.
Crackle cannot mimic veins.
See it in Action
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Ziggy

Rarity: Rare
Category: Markings


Info:  Ziggy is a rare marking that puts zig-zagging stripes along the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Lighter or Darker than the base
Tones: Single color
Shape: Must be sharp and zig-zagged, and must taper out from the thickest point.

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Ziggy can touch the horns.

Beard: Ziggy can touch the beard.

Back: Ziggy can touch the back.

Belly: Ziggy can touch the belly.

Leg Fur: Ziggy can touch leg fur.

Body Protrusions: Ziggy can touch certain protrusions.

Fins: Ziggy can touch the fins.

Examples and Common Mistakes
Good Examples
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Zags can have a slight curve to them, but must be mostly straight for the most part.
Only one side of each ziggy mark needs to be thick. The following zags need to gradually taper away from this point.

Common Mistakes
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A zig-zag should not be even length throughout.
You cannot branch one zig-zaggy stripe off another.
See it in Action
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Fizz

Rarity: Rare
Category: Markings


Info:  Fizz is a rare spotty marking that makes rings on the design.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Fizz can be lighter or darker than the base
Tones: Single toned
Shape: Must be circular rings, can have a few stray spots

Holes: Holes-MustTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edge-Yes   Blended-Edges-No   Gradient-Edge-No  Textured-Edges-No  Mixed-Edges-No

Please note: Fizz has a unique optional interaction with Leopard and Giraffe. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Fizz cannot touch the horns.

Beard: Fizz can touch the beard.

Back: Fizz can touch the back.

Belly: Fizz can touch the belly.

Leg Fur: Fizz can touch leg fur.

Body Protrusions: Fizz can touch certain protrusions.

Fins: Fizz can touch the fins.

Examples and Common Mistakes
Good Examples
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If spread out, Fizz must be in small clumps.
Fizz does not have to be clumped up if not too spread out.

Common Mistakes
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Fizz is just the rings and doesn't have an inner color.
Fizz cannot have too many small spots.
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Fizz cannot have any breaks in the rings.
It cannot have texturing outside of subtlely on furry bits.
See it in Action
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Banded Marking

Rarity: Rare
Category: Markings


Info:  Banded is a rare marking that adds multi-toned stripes to a Kiji or Tally's coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color:
Outer Stripes Darker, Inner Stripes Lighter than the Base
Tones: Must be Two-Toned
Shape: Natural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-NoNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Please note: Banded has a unique optional interaction with Striped. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Banded can touch the horns.

Beard: Banded can touch the beard.

Back: Banded can touch the back.

Belly: Banded can touch the belly.

Leg Fur: Banded can touch leg fur.

Body Protrusions: Banded can touch certain protrusions.

Fins: Banded can touch the fins.

Examples and Common Mistakes
Good Examples
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Banded must stay vertical. It can't run horizontal; they're not racing stripes.
It can be horizontal on the legs and ears though.
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Bands and outlines can be any width.
A single band is allowed.

Common Mistakes
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Cands cannot change width too much.
Banded cannot have breaks in the bands.
See it in Action
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