Info: Orca is a legendary marking that mimics the marking orcas have.
Tier: Tier 3Color: Drastically lighter (smaller range), drastically darker (larger range)Tones: Single colorShape: Natural. May be adjusted as long as it mimics orca markingsVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Optional Marking Interactions
Panda + OrcaThis combination removes the required ranges and allows a freeform single large patch darker than the base.Parrot + OrcaAllows Orca to be any color.
Wing Ranges
Horns: Orca can touch the horns.
Beard: Orca must touch the beard.
Back: Orca must touch the back.
Belly: Orca must touch the belly.
Leg Fur: Orca must touch leg fur.
Body Protrusions: Orca must touch certain protrusions.
Fins: Orca must touch the fins.
Info: Parrot is a legendary marking that mimics markings parrots have.
Tier: Tier 3Color: Lighter or darker but similar hue as the base for face area, any bright color for back stripe, any natural color for the blanketTones: Can have a slight gradientsShape: Natural-ishVisibility: Can be partially hiddenHoles: Tapering: Breaks:
Parrot + OrcaAllows Orca to be any color.
Ocelli + ParrotA tropical bird marking that allows you to mimic a real life bird coloration. Will be Tier 1.
Parrot + Eye SpotsA Lepidopteran marking that allows you to mimic a real life moth or butterfly coloration. Will be Tier 1.
Horns: Parrot cannot touch the horns.
Beard: Parrot can touch the beard.
Back: Parrot can touch the back.
Belly: Parrot cannot touch the belly.
Leg Fur: Parrot cannot touch leg fur.
Body Protrusions: Parrot cannot touch certain protrusions.
Fins: Parrot cannot touch the fins.
Info: Skeletal is a legendary marking that mimics bones along the body.
Tier: Tier 4Color: Lighter than the base, or black if Black Bones is present; silver/gold allowed if Silver/Golden Bones is present - Note that if you use the silver/gold option, the metallic shading of the marking is optional.Tones: Single ColorShape: Bone-shapedVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Skeletal + SongbirdGives a fade of any color off the edges of Skeletal.
Skeletal + Dark Side of the MoonRestricts the hard edged 'shading' to Skeletal.
Skeletal + MummifiedAdds false soft edged shading off the edges of Skeletal.
Horns: Skeletal can touch the horns.
Beard: Skeletal cannot touch the beard.
Back: Skeletal can touch the back.
Belly: Skeletal can touch the belly.
Leg Fur: Skeletal can touch leg fur.
Body Protrusions: Skeletal can touch certain protrusions.
Fins: Skeletal can touch the fins.
Info: Stained is a legendary marking that adds a color over the entire coat of the spirit.
Tier: Tier 1Color: Any colorTones: Single colorShape: Fullbody coverageVisibility: Cannot be hidden
Holes: Tapering: Breaks:
Stained + Good and Bad WolvesRestricts Stained to one half of the body.
Horns: Stained can cover the horns.
Beard: Stained must cover the beard.
Back: Stained must cover the back.
Belly: Stained must cover the belly.
Leg Fur: Stained must cover leg fur.
Body Protrusions: Stained must cover certain protrusions.
Fins: Stained must cover the fins.
Info: Tiger is a legendary marking that adds tiger stripes to the body with an optional light gradient underbelly.
Tier: Tier 4Color: Much darker (much lighter for the belly) than but natural to the baseTones: Single color, and the belly mark is optionalShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Tiger + HighlightAllows for having solely the soft edged underbelly.
Banded + TigerAllows for single-tone banding stripes.
Striped + TigerAllows for fullbody freeform striping, but must cover 50% or more of the body. Can be lighter or darker than the base. Counts as Tier 3.
Horns: Tiger cannot touch the horns.
Beard: Tiger can touch the beard.
Back: Tiger can touch the back.
Belly: Tiger can touch the belly.
Leg Fur: Tiger can touch leg fur.
Body Protrusions: Tiger can touch certain protrusions.
Fins: Tiger can touch the fins.
Gaia's Summoning is a stat boost that allows the Kijikaiaku to make summons without a Core Soul, though it adds a 33% chance of failing. If the summoning fails, it also consumes all items attached to the submission, as well as a monthly summoning use.
Tier IAllows the Kijikaiaku to summon a new Kijikaiaku with another Kijikaiaku with Gaia's Summoning.
Tier IIAllows the Kijikaiaku to summon a new Kijikaiaku with another Kijikaiaku.
Tier IIIAllows the Kijikaiaku to summon a new Kijikaiaku without any help.
Yile's Summoning is a stat boost that allows the Subtalleon to make summons without an unhatched egg, though it adds a a 33% chance of failing. If the summoning fails, it also consumes all items attached to the submission, as well as a monthly summoning use.
Tier IAllows the to Subtalleon summon a new Subtalleon with another Subtalleon with Yile's Summoning.
Tier IIAllows the Subtalleon to summon a new Subtalleon with another Subtalleon.
Tier IIIAllows the Subtalleon to summon a new Subtalleon without any help.
Prestige is a stat boost that mostly affects the stats of the character for contests.
Tier IIncreases all stats by 8 for contests, lowers defense by 10.
Tier IIIncreases all stats by 15 for contests, lowers defense by 20, and increases the chance of getting rarer traits by increasing the total luck of base summons by 10.
Star-Blessed is a stat boost that affects the energy and total stats of the character.
Tier I+2 to all Stats. Chance of changes occuring during rebirthing doubled.
Tier IIAdditional +10 spread randomly to all stats. Chance of changes occuring during rebirthing doubled.
Tier IIIAdditional +15 spread randomly to all stats. Chance of changes occuring during rebirthing doubled.
Elemental is a stat boost that Increases the chances of the character to find Elemental Packs.15% chance to change any drop into an Elemental Pack.
Opponent's health and your character's attack are halved.
Has a 20% chance of applying poison, burning, freezing, paralyzation, petrification, blinding, bleeding, and/or stun each. Additionally, an extra 33% chance of corrupting items when enchanting.
Increases all in the art's defense and strength by 20.
5% chance to do blanket damage equal to enemy's health, but removes familiars from rolls (except dungeon and world events)
All hits on BOSS NPCs do CRIT 100% of the time.
Negates Cooldowns (But not limits) entirely for a character. Can't be listed as deceased or die in Lore. Does not effect Dungeons.
Doubles most results from rolls while decreasing enemy spawn chance in dungeons by 10%. Cannot Stack with Fisherman II.Additionally has a 50% chance of telling a major strength or weakness of enemy mobs.