Subgroup: Area
This mutation goes alongside the energy markings on the Tally, having it spill from inside, making the eyes glow the color of the energy instead of blue, and the inside of the mouth and any cuts glow with the energy. A halo effect the same color of the energy can also be made. This trait can be combined with others.
This trait is an Add-on trait!Allows the energy on the wings and tail to have holes or make shapes, removing the full range required restriction.
Subgroup: Color
Five or six distinct colors.
This trait is an Add-on trait!The Energy must be spread out in the areas it's located in.
The design must be fairly intricate.
Info: Adds soft swirling patterns on the spirit's body.
Tier: Tier 5Color: Lighter or darker, and less saturated, than the baseTones: Multiple similar tones of single color allowedShape: Loose or tight swirlsVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Optional Marking Interactions
Smokey + MummifiedThis combination allows for mummified's marking shape with smokey's edging, however it must be Tier 5.
Cloudy + SmokeyAllows Cloudy to have swirls and more mixed edges, otherwise same as cloudy.
Wing Ranges
Horns: Smokey can touch the horns.
Beard: Smokey can touch the beard.
Back: Smokey can touch the back.
Belly: Smokey can touch the belly.
Leg Fur: Smokey can touch leg fur.
Body Protrusions: Smokey can touch certain protrusions.
Fins: Smokey can touch the fins.
Info: This marking adds soft lighter horizontal cloud-like marks along the coat.
Tier: Tier 4Color: Lighter than the baseTones: Multi-tones/gradients allowedShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Cloudy + DustedThis combination combines the two markings into one and allows Dusted to be more blobby instead of circular, or for Cloudy to be in any direction.Starry + CloudyThis combination allows Starry to be Tier 4 and more scattered but doesn't allow for the star flecks.
Horns: Cloudy can touch the horns.
Beard: Cloudy can touch the beard.
Back: Cloudy can touch the back.
Belly: Cloudy can touch the belly.
Leg Fur: Cloudy can touch leg fur.
Body Protrusions: Cloudy can touch certain protrusions.
Fins: Cloudy can touch the fins.
Info: Filter is a rare marking that puts a filter or transparency on one or more markings.
Tier: Tier 1 ModifierColor: No color, only sets the affected marking on a layer filterTones: Single toneShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Horns: Filter can touch the horns.
Beard: Filter can touch the beard.
Back: Filter can touch the back.
Belly: Filter can touch the belly.
Leg Fur: Filter can touch leg fur.
Body Protrusions: Filter can touch certain protrusions.
Fins: Filter can touch the fins.
Info: Crackle is an uncommon marking that covers at least 50% of the spirit.
Tier: Tier 3Color: Natural to the base.Tones: Up to three tones.Shape: Thin and branching.Visibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Roots + CrackleAllows for a fullbody allowed marking that's a combo between the two. May be any color natural to the base.Veins + CrackleAllows for full body allowed veins coverage that otherwise follows Veins's rules.
Ziggy + CrackleAllows thick lightning bolt shapes anywhere. Color must be single-toned and natural to the base.
Crackle + HelixCan make a thicker, swaying Crackle marking. Tier 4.
Horns: Crackle can touch the horns.
Beard: Crackle can touch the beard.
Back: Crackle can touch the back.
Belly: Crackle can touch the belly.
Leg Fur: Crackle can touch leg fur.
Body Protrusions: Crackle can touch certain protrusions.
Fins: Crackle can touch the fins.
Info: Ziggy is a rare marking that puts zig-zagging stripes along the spirit's body.
Tier: Tier 3Color: Lighter or darker than the baseTones: Single colorShape: Must be sharp and zig-zagged, and must taper out from the thickest point.Visibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Ziggy + StripedAllows Striped/Ziggy to have drastic swaying instead of being straight/sharp. Can be either Striped or Ziggy's rules otherwise, but not a combination.
Ziggy + RootsAllows roots to be lightning shaped, otherwise same rules as Roots.
Horns: Ziggy can touch the horns.
Beard: Ziggy can touch the beard.
Back: Ziggy can touch the back.
Belly: Ziggy can touch the belly.
Leg Fur: Ziggy can touch leg fur.
Body Protrusions: Ziggy can touch certain protrusions.
Fins: Ziggy can touch the fins.
Info: Fizz is a rare spotty marking that makes small clustered rings on the design.
Tier: Tier 3Color: Fizz can be lighter or darker than the baseTones: Single tonedShape: Must be circular rings, can have a few stray spotsVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Fizz + LeopardAllows Fizz to have an inner color to their rings that's lighter than the rings, rings can be lighter or darker than the base. Must not look like rosettes. Has Leopard's range.Fizz + GiraffeAllows for Giraffe to have hollow interiors, making hexagonal rings, but otherwise same rules as Giraffe.Fizz + StickersAllows for Stickers to have hollow interiors, but otherwise same rules as Stickers.
Spotted + FizzAllows for Spotted to overlap and be in clusters, but can't be spread out.
Horns: Fizz cannot touch the horns.
Beard: Fizz can touch the beard.
Back: Fizz can touch the back.
Belly: Fizz can touch the belly.
Leg Fur: Fizz can touch leg fur.
Body Protrusions: Fizz can touch certain protrusions.
Fins: Fizz can touch the fins.
Info: Banded is a rare marking that adds multi-toned stripes to a spirit's coat.
Tier: Tier 3Color: Outer stripes darker than the base, inner stripes lighter than the baseTones: Must be Two-TonedShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Banded + StripedAllows for outlining the stripes fully or partially, or having the insides of the bands bleed out.
Okapi + BandedAllows for single toned dark striping and bands restricted to the legs and/or neck. Cannot have Banded's outline, nor Okapi's undermarking color. Considered Tier 3.
Banded + HoodedMimics a thick collar-like marking. Restricted to the neck. May be any color lighter or darker than the base.
Banded + TigerAllows for single-tone banding stripes.
Horns: Banded can touch the horns.
Beard: Banded can touch the beard.
Back: Banded can touch the back.
Belly: Banded can touch the belly.
Leg Fur: Banded can touch leg fur.
Body Protrusions: Banded can touch certain protrusions.
Fins: Banded can touch the fins.
Info: Dino is a rare marking that adds strings of stripes and spots along the back.
Tier: Tier 3Color: Darker than, and natural to, the baseTones: Single colorShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Dino + StripedAllows for full body allowed Dino coverage with Dino's rules.
Dino + FaunRestricts Dino to Faun's range OR gives Faun Dino's range, but with same tier, color, and tone rules as the other marking.
Horns: Dino cannot touch the horns.
Beard: Dino cannot touch the beard.
Back: Dino must touch the back.
Belly: Dino cannot touch the belly.
Leg Fur: Dino cannot touch leg fur.
Body Protrusions: Dino cannot touch certain protrusions.
Fins: Dino can touch the fins if in range.
Info: Dusted is a small marking that makes little dappled desaturated marks over the body.
Tier: Tier 4Color: Lighter or darker than, and less saturated, version of the base colorTones: Can have subtle gradientsShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Cloudy + DustedThis combination combines the two markings into one and allows Dusted to be more blobby instead of circular, or for Cloudy to be in any direction.
Dusted + StoneAllows Dusted to be present with smaller spots, varying shades, and be more dense. Can be lighter or darker than the base. Tier 4.
Horns: Dusted cannot touch the horns.
Beard: Dusted can touch the beard.
Back: Dusted can touch the back.
Belly: Dusted can touch the belly.
Leg Fur: Dusted can touch leg fur.
Body Protrusions: Dusted can touch certain protrusions.
Fins: Dusted can touch the fins.
Info: Faded is a rare making that adds a soft gradient to the front or back half of the spirit.
Tier: Tier 4Color: Any color natural to the baseTones: Single colorShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Shimmer + FadedAllows Shimmer to have a less blended edge.
Dunked + FadedAllows for a soft edged Dunked, with Faded's colors, otherwise the same rules as Dunked.
Horns: Faded can touch the horns if in area.
Beard: Faded must touch the beard if in area.
Back: Faded can touch the back if in area.
Belly: Faded can touch the belly if in area.
Leg Fur: Faded must touch leg fur if in area.
Body Protrusions: Faded can touch certain protrusions if in area.
Fins: Faded can touch the fins if in area.
Info: Faun is a rare spotty marking on the back end of your spirit.
Tier: Tier 3Color: Lighter or darker than the base or base mod(s), but similar hueTones: Multi-tones/gradients allowedShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Horns: Faun cannot touch the horns.
Beard: Faun cannot touch the beard.
Back: Faun can touch the back.
Belly: Faun cannot touch the belly.
Leg Fur: Faun cannot touch leg fur.
Body Protrusions: Faun cannot touch certain protrusions.
Fins: Faun can touch the fins if in the area.
Info: Giraffe is a rare marking that adds hexagonal or softened geometric shapes to the coat of the spirit.
Tier: Tier 4Color: Darker than but similar hue to the baseTones: May have subtle gradientsShape: Mostly natural/organicVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Fizz + GiraffeAllows for Giraffe to have hollow interiors, making hexagonal rings, but otherwise same rules as Giraffe.
Spotted + GiraffeAllows for Spotted to be more blobby and varying organic shapes, but must cover 50% or more of the body.
Horns: Giraffe cannot touch the horns.
Beard: Giraffe can touch the beard.
Back: Giraffe can touch the back.
Belly: Giraffe can touch the belly.
Leg Fur: Giraffe can touch leg fur.
Body Protrusions: Giraffe can touch certain protrusions.
Fins: Giraffe can touch the fins.
Info: Glazed is a white marking that resembles glaze, like on a ceramic bowl or a donut.
Tier: Tier 1 SheenColor: White or off-whiteTones: Single colorShape: Natural, contouringVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Horns: Glazed can cover the horns.
Beard: Glazed must cover the beard.
Back: Glazed must cover the back.
Belly: Glazed must cover the belly.
Leg Fur: Glazed must cover leg fur.
Body Protrusions: Glazed must cover certain protrusions.
Fins: Glazed must cover the fins.
Info: Helix is a rare marbled-like marking on most of the body.
Tier: Tier 4Color: Lighter or darker than but similar hues to the baseTones: Multi-tones/gradients allowedShape: Can have some unusual, organic shapes and designsVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Helix + StripedThis combination allows for a more traditional marbled tabby look, however requires the marking be under all tier 4 markings, and over all tier 5 markings.Shimmer + HelixAllows Shimmer to have swirls in it, but otherwise same rules as Shimmer.Helix + Brindle Allows for Brindle to appear like fingerprinting along the coat, otherwise same rules as Brindle.
Horns: Helix cannot touch the horns.
Beard: Helix can touch the beard.
Back: Helix can touch the back.
Belly: Helix can touch the belly.
Leg Fur: Helix can touch leg fur.
Body Protrusions: Helix can touch certain protrusions.
Fins: Helix can touch the fins.
Info: Iridescent is a marking that puts a sheen on the coat of the spirit to make it look multicolored.
Tier: Tier 1 SheenColor: Any colorsTones: 3 or more distinct colorsShape: NaturalVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Iridescent + Easter PaintingAllows Iridescent to be any single color and be restricted to certain markings.
Horns: Iridescent must cover the horns.
Beard: Iridescent must cover the beard.
Back: Iridescent must cover the back.
Belly: Iridescent must cover the belly.
Leg Fur: Iridescent must cover leg fur.
Body Protrusions: Iridescent must cover certain protrusions.
Fins: Iridescent must cover the fins.