Traits

Energy Soul Mut (Sub)

Energy Soul Mut (Sub)

Rarity: Rare
Species: Subtalleon

Subgroup: Area

This mutation goes alongside the energy markings on the Tally, having it spill from inside, making the eyes glow the color of the energy instead of blue, and the inside of the mouth and any cuts glow with the energy. A halo effect the same color of the energy can also be made. This trait can be combined with others.

Cut Energy

Cut Energy

Rarity: Rare
Species: Subtalleon

Subgroup: Area

This trait is an Add-on trait!
Allows the energy on the wings and tail to have holes or make shapes, removing the full range required restriction.

Bloated Energy (Kiji)

Bloated Energy (Kiji)

Rarity: Rare
Species: Kijikaiaku

Subgroup: Color

Five or six distinct colors.

Thin Energy

Rarity: Rare
Species: Kijikaiaku

Subgroup: Area

This trait is an Add-on trait!
The Energy must be spread out in the areas it's located in.

Intricate Energy

Rarity: Rare
Species: Subtalleon

Subgroup: Color

The design must be fairly intricate.

Smokey Marking

Rarity: Rare
Category: Markings


Info:  Adds soft swirling patterns on the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 5
Color:
Lighter or darker, and less saturated, than the base
Tones: Multiple similar tones of single color allowed
Shape: Loose or tight swirls
Visibility: Cannot be completely hidden

Holes: Holes-Yes Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes Soft-Edges-Yes  Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-No  Mixed-Edges-Must

Optional Marking Interactions

Smokey + Mummified
This combination allows for mummified's marking shape with smokey's edging, however it must be Tier 5.

Cloudy + Smokey
Allows Cloudy to have swirls and more mixed edges, otherwise same as cloudy.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Smokey can touch the horns.

Beard: Smokey can touch the beard.

Back: Smokey can touch the back.

Belly: Smokey can touch the belly.

Leg Fur: Smokey can touch leg fur.

Body Protrusions: Smokey can touch certain protrusions.

Fins: Smokey can touch the fins.

Examples and Common Mistakes
Good Examples
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Smokey can solidly go all the way to the edges of the spirit without blending it out.
The smoke side is soft or hard edges, the other side is blended or gradient edges.
Smokey can appear either as swirls or natural smoke.

Common Mistakes
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The smoke side must be hard or soft edged and cannot be blended.
The non smoke side cannot have smoke shapes and must blend out.
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Smokey cannot have instances overlapping.
It cannot be uniform.
See it in Action
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Cloudy Marking

Rarity: Rare
Category: Markings


Info: This marking adds soft lighter horizontal cloud-like marks along the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Lighter than the base
Tones: Multi-tones/gradients allowed
Shape: Natural
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-No   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Optional Marking Interactions

Cloudy + Dusted
This combination combines the two markings into one and allows Dusted to be more blobby instead of circular, or for Cloudy to be in any direction.

Starry + Cloudy
This combination allows Starry to be Tier 4 and more scattered but doesn't allow for the star flecks.

Cloudy + Smokey
Allows Cloudy to have swirls and more mixed edges, otherwise same as cloudy.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Cloudy can touch the horns.

Beard: Cloudy can touch the beard.

Back: Cloudy can touch the back.

Belly: Cloudy can touch the belly.

Leg Fur: Cloudy can touch leg fur.

Body Protrusions: Cloudy can touch certain protrusions.

Fins: Cloudy can touch the fins.

Examples and Common Mistakes
Good Examples
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Can be a single streak, but must cover a large area if so.
Cloudy must be horizontal in shape.
Cloudy cannot be fully blended, and if blended edged must have bits of soft edges too.

Common Mistakes
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Nuances and gradients must be of similar hue.
Cloudy cannot mimic Merle or Smokey.
See it in Action
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Filter

Rarity: Rare
Category: Markings


Info:  Filter is a rare marking that puts a filter or transparency on one or more markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: No color, only sets the affected marking on a layer filter
Tones: Single tone
Shape: Natural
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Filter can touch the horns.

Beard: Filter can touch the beard.

Back: Filter can touch the back.

Belly: Filter can touch the belly.

Leg Fur: Filter can touch leg fur.

Body Protrusions: Filter can touch certain protrusions.

Fins: Filter can touch the fins.

Examples and Common Mistakes
Good Examples
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Filter can affect markings that overlap.
(Example using Pinto and Skew, Skew being affected)
Filter can affect all markings.

Common Mistakes
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Filter must affect the entire marking it is affecting and cannot affect it partially.
If the filter effect chosen hides the marking or causes it to show in a way that's illegal it will be sent to corrections.
See it in Action
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Crackle

Rarity: Rare
Category: Markings


Info:  Crackle is an uncommon marking that covers at least 50% of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Natural to the base.
Tones: Up to three tones.
Shape: Thin and branching.
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Roots + Crackle
Allows for a fullbody allowed marking that's a combo between the two. May be any color natural to the base.

Veins + Crackle
Allows for full body allowed veins coverage that otherwise follows Veins's rules.

Ziggy + Crackle
Allows thick lightning bolt shapes anywhere. Color must be single-toned and natural to the base.

Crackle + Helix
Can make a thicker, swaying Crackle marking. Tier 4.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Crackle can touch the horns.

Beard: Crackle can touch the beard.

Back: Crackle can touch the back.

Belly: Crackle can touch the belly.

Leg Fur: Crackle can touch leg fur.

Body Protrusions: Crackle can touch certain protrusions.

Fins: Crackle can touch the fins.

Examples and Common Mistakes
Good Examples
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Crackle must appear to cover 50% range.
Crackle can appear as lightning.
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Crackle can appear as shattered glass.
Crackle must be fairly straight.

Common Mistakes
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Crackle cannot appear as Striped or Ziggy.
Crackle cannot mimic veins.
See it in Action
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Ziggy

Rarity: Rare
Category: Markings


Info:  Ziggy is a rare marking that puts zig-zagging stripes along the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Lighter or darker than the base
Tones: Single color
Shape: Must be sharp and zig-zagged, and must taper out from the thickest point.
Visibility: Cannot be completely hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Ziggy + Striped
Allows Striped/Ziggy to have drastic swaying instead of being straight/sharp. Can be either Striped or Ziggy's rules otherwise, but not a combination.

Ziggy + Crackle
Allows thick lightning bolt shapes anywhere. Color must be single-toned and natural to the base.

Ziggy + Roots
Allows roots to be lightning shaped, otherwise same rules as Roots.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Ziggy can touch the horns.

Beard: Ziggy can touch the beard.

Back: Ziggy can touch the back.

Belly: Ziggy can touch the belly.

Leg Fur: Ziggy can touch leg fur.

Body Protrusions: Ziggy can touch certain protrusions.

Fins: Ziggy can touch the fins.

Examples and Common Mistakes
Good Examples
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Zags can have a slight curve to them, but must be mostly straight for the most part.
Only one side of each ziggy mark needs to be thick. The following zags need to gradually taper away from this point.

Common Mistakes
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A zig-zag should not be even length throughout.
You cannot branch one zig-zaggy stripe off another.
See it in Action
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Fizz

Rarity: Rare
Category: Markings


Info:  Fizz is a rare spotty marking that makes small clustered rings on the design.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Fizz can be lighter or darker than the base
Tones: Single toned
Shape: Must be circular rings, can have a few stray spots
Visibility: Cannot be completely hidden

Holes: Holes-MustTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edge-Yes   Blended-Edges-No   Gradient-Edge-No  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Fizz + Leopard
Allows Fizz to have an inner color to their rings that's lighter than the rings, rings can be lighter or darker than the base. Must not look like rosettes. Has Leopard's range.

Fizz + Giraffe
Allows for Giraffe to have hollow interiors, making hexagonal rings, but otherwise same rules as Giraffe.

Fizz + Stickers
Allows for Stickers to have hollow interiors, but otherwise same rules as Stickers.

Spotted + Fizz
Allows for Spotted to overlap and be in clusters, but can't be spread out.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Fizz cannot touch the horns.

Beard: Fizz can touch the beard.

Back: Fizz can touch the back.

Belly: Fizz can touch the belly.

Leg Fur: Fizz can touch leg fur.

Body Protrusions: Fizz can touch certain protrusions.

Fins: Fizz can touch the fins.

Examples and Common Mistakes
Good Examples
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If spread out, Fizz must be in small clumps.
Fizz does not have to be clumped up if not too spread out.

Common Mistakes
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Fizz is just the rings and doesn't have an inner color.
Fizz cannot have too many small spots.
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Fizz cannot have any breaks in the rings.
It cannot have texturing outside of subtlely on furry bits.
See it in Action
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Banded Marking

Rarity: Rare
Category: Markings


Info:  Banded is a rare marking that adds multi-toned stripes to a spirit's coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color:
Outer stripes darker than the base, inner stripes lighter than the base
Tones: Must be Two-Toned
Shape: Natural
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-NoNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Banded + Striped
Allows for outlining the stripes fully or partially, or having the insides of the bands bleed out.

Okapi + Banded
Allows for single toned dark striping and bands restricted to the legs and/or neck. Cannot have Banded's outline, nor Okapi's undermarking color. Considered Tier 3.

Banded + Hooded
Mimics a thick collar-like marking. Restricted to the neck. May be any color lighter or darker than the base.

Banded + Tiger
Allows for single-tone banding stripes.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Banded can touch the horns.

Beard: Banded can touch the beard.

Back: Banded can touch the back.

Belly: Banded can touch the belly.

Leg Fur: Banded can touch leg fur.

Body Protrusions: Banded can touch certain protrusions.

Fins: Banded can touch the fins.

Examples and Common Mistakes
Good Examples
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Banded must stay vertical. It can't run horizontal; they're not racing stripes.
It can be horizontal on the legs and ears though.
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Bands and outlines can be any width.
A single band is allowed.

Common Mistakes
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Cands cannot change width too much.
Banded cannot have breaks in the bands.
See it in Action
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Dino Marking

Rarity: Rare
Category: Markings


Info:  Dino is a rare marking that adds strings of stripes and spots along the back.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Darker than, and natural to, the base
Tones: Single color
Shape: Natural
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-MustBreaks: Breaks-Must

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Dino + Striped
Allows for full body allowed Dino coverage with Dino's rules.

Dino + Faun
Restricts Dino to Faun's range OR gives Faun Dino's range, but with same tier, color, and tone rules as the other marking.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feathered
Leathered

Horns: Dino cannot touch the horns.

Beard: Dino cannot touch the beard.

Back: Dino must touch the back.

Belly: Dino cannot touch the belly.

Leg Fur: Dino cannot touch leg fur.

Body Protrusions: Dino cannot touch certain protrusions.

Fins: Dino can touch the fins if in range.

Examples and Common Mistakes
Good Examples
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Dino must run horizontal along the body.
Dino can be uniform.
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Dino can have varying line thickness.
Dino must have pointed tapering.

Common Mistakes
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Dino cannot be solid stripes.
Dino cannot be too spotty.
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Dino cannot appear like Brindle.
It cannot have split lines.
See it in Action
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Dusted

Rarity: Rare
Category: Markings


Info:  Dusted is a small marking that makes little dappled desaturated marks over the body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Lighter or darker than, and less saturated, version of the base color
Tones: Can have subtle gradients
Shape: Natural
Visibility: Cannot be completely hidden

Holes: Holes-YesTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-No  Soft-Edges-No   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Cloudy + Dusted
This combination combines the two markings into one and allows Dusted to be more blobby instead of circular, or for Cloudy to be in any direction.

Dusted + Stone
Allows Dusted to be present with smaller spots, varying shades, and be more dense. Can be lighter or darker than the base. Tier 4.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Dusted cannot touch the horns.

Beard: Dusted can touch the beard.

Back: Dusted can touch the back.

Belly: Dusted can touch the belly.

Leg Fur: Dusted can touch leg fur.

Body Protrusions: Dusted can touch certain protrusions.

Fins: Dusted can touch the fins.

Examples and Common Mistakes
Good Examples
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Dusted can be a layer of color with soft holes cut out, soft spots alone, or a combination of the two.
Saturation value must be lower than the base.
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Spots can merge to appear blobby.
Dusted can appear somewhat similarly to dapples.

Common Mistakes
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Dusted must not appear like Spotted.
It cannot be uniform and must be semi-random.
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Dusted cannot fully cover a marking.
Gradients cannot be too obvious.
See it in Action
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Faded

Rarity: Rare
Category: Markings


Info:  Faded is a rare making that adds a soft gradient to the front or back half of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Any color natural to the base
Tones: Single color
Shape: Natural
Visibility: Can be hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-NoNuances: Nuances-No

Edges: Hard-Edge-No  Soft-Edges-No   Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Shimmer + Faded
Allows Shimmer to have a less blended edge.

Dunked + Faded
Allows for a soft edged Dunked, with Faded's colors, otherwise the same rules as Dunked.

Ranges and Coverage
Kiji Range 1
Kiji Range 2
Tally Range 1
Tally Range 2

Wing Ranges

Feathered 1
Feathered 2
Leathered
Leather 2

Horns: Faded can touch the horns if in area.

Beard: Faded must touch the beard if in area.

Back: Faded can touch the back if in area.

Belly: Faded can touch the belly if in area.

Leg Fur: Faded must touch leg fur if in area.

Body Protrusions: Faded can touch certain protrusions if in area.

Fins: Faded can touch the fins if in area.

Examples and Common Mistakes
Good Examples
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If on the front half, must expand from the nose out like a sheet.
Faded can be on feet and not connect to tail or chest.

Common Mistakes
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Faded cannot be on both the front and back ranges at the same time.
Cannot have long dips.
See it in Action
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Faun

Rarity: Rare
Category: Markings


Info:  Faun is a rare spotty marking on the back end of your spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Lighter or darker than the base or base mod(s), but similar hue
Tones: Multi-tones/gradients allowed
Shape: Natural
Visibility: Can be hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-Yes

Optional Marking Interactions

Dino + Faun
Restricts Dino to Faun's range OR gives Faun Dino's range, but with same tier, color, and tone rules as the other marking.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feathered
Leathered

Horns: Faun cannot touch the horns.

Beard: Faun cannot touch the beard.

Back: Faun can touch the back.

Belly: Faun cannot touch the belly.

Leg Fur: Faun cannot touch leg fur.

Body Protrusions: Faun cannot touch certain protrusions.

Fins: Faun can touch the fins if in the area.

Examples and Common Mistakes
Good Examples
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Faun can appear like streaks.
Faun can be uniform.

Common Mistakes
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Faun cannot be blobby.
Faun cannot be too large to appear like Spotted.
See it in Action
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Giraffe Marking

Rarity: Rare
Category: Markings


Info:  Giraffe is a rare marking that adds hexagonal or softened geometric shapes to the coat of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Darker than but similar hue to the base
Tones: May have subtle gradients
Shape: Mostly natural/organic
Visibility: Cannot be completely hidden

Holes: Holes-No Tapering: Tapering-Yes Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-Yes

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No  Gradient-Edges-NoTextured-Edges-YesMixed-Edges-No

Optional Marking Interactions

Fizz + Giraffe
Allows for Giraffe to have hollow interiors, making hexagonal rings, but otherwise same rules as Giraffe.

Spotted + Giraffe
Allows for Spotted to be more blobby and varying organic shapes, but must cover 50% or more of the body.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Giraffe cannot touch the horns.

Beard: Giraffe can touch the beard.

Back: Giraffe can touch the back.

Belly: Giraffe can touch the belly.

Leg Fur: Giraffe can touch leg fur.

Body Protrusions: Giraffe can touch certain protrusions.

Fins: Giraffe can touch the fins.

Examples and Common Mistakes
Good Examples
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The spots don't have to be perfectly shaped or hexagonal, but must be vaguely geometric while retaining an organic appearance.
Spots can vary in shape and size
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Giraffe allows a natural fade out at the ends.
Gradients can be both on the spots and overall.

Common Mistakes
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Individual spots should not be spread  too far from each other.
Be careful to avoid triangular or completely circular or ovular shapes.
See it in Action
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Glazed

Rarity: Rare
Category: Markings


Info:  Glazed is a white marking that resembles glaze, like on a ceramic bowl or a donut.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Sheen
Color: White or off-white
Tones: Single color
Shape: Natural, contouring
Visibility: Cannot be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-Yes Soft-Edges-Yes   Blended-Edges-No  Gradient-Edges-NoTextured-Edges-No Mixed-Edges-Yes

Ranges and Coverage
Kiji Full Required
Tally Full Required

Wing Ranges

Full Required-Feathered
Full Required-Leathered

Horns: Glazed can cover the horns.

Beard: Glazed must cover the beard.

Back: Glazed must cover the back.

Belly: Glazed must cover the belly.

Leg Fur: Glazed must cover leg fur.

Body Protrusions: Glazed must cover certain protrusions.

Fins: Glazed must cover the fins.

Examples and Common Mistakes
Good Examples
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It is a sheen, so can show partially. It doesn't need to visually cover the entirety of the body.
Unlike other sheens, Glazed must be opaque.
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Glazed can have a transparent fade in places.
Glazed can appear glassy.

Common Mistakes
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Glazed cannot have 'cracks' in it.
Glazed cannot cover markings entirely.
See it in Action
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Helix

Rarity: Rare
Category: Markings


Info:  Helix is a rare marbled-like marking on most of the body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Lighter or darker than but similar hues to the base
Tones: Multi-tones/gradients allowed
Shape: Can have some unusual, organic shapes and designs
Visibility: Cannot be completely hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-Yes

Edges: Hard-Edge-Yes Soft-Edges-Yes  Blended-Edges-Yes   Gradient-Edges-No Textured-Edges-Yes  Mixed-Edges-Yes

Optional Marking Interactions

Helix + Striped
This combination allows for a more traditional marbled tabby look, however requires the marking be under all tier 4 markings, and over all tier 5 markings.

Shimmer + Helix
Allows Shimmer to have swirls in it, but otherwise same rules as Shimmer.

Helix + Brindle
Allows for Brindle to appear like fingerprinting along the coat, otherwise same rules as Brindle.

Crackle + Helix
Can make a thicker, swaying Crackle marking. Tier 4.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Helix cannot touch the horns.

Beard: Helix can touch the beard.

Back: Helix can touch the back.

Belly: Helix can touch the belly.

Leg Fur: Helix can touch leg fur.

Body Protrusions: Helix can touch certain protrusions.

Fins: Helix can touch the fins.

Examples and Common Mistakes
Good Examples
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Helix can resemble the swirled markings on (classic or marbled) tabby cats.
Helix may have a natural border.

Common Mistakes
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Do not do a marbled paint style of marking.
Helix cannot be too tight of or consistant of swirls.
See it in Action
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Iridescent Marking

Rarity: Rare
Category: Markings


Info:  Iridescent is a marking that puts a sheen on the coat of the spirit to make it look multicolored.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Sheen
Color: Any colors
Tones: 3 or more distinct colors
Shape: Natural
Visibility: Cannot be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-Yes

Edges: Hard-Edge-NoSoft-Edges-Yes  Blended-Edges-Yes   Gradient-Edges-No Textured-Edges-No Mixed-Edges-Yes

Optional Marking Interactions

Iridescent + Easter Painting
Allows Iridescent to be any single color and be restricted to certain markings.

Ranges and Coverage
Kiji Full Required
Tally Full Required

Wing Ranges

Full Required-Feathered
Full Required-Leathered

Horns: Iridescent must cover the horns.

Beard: Iridescent must cover the beard.

Back: Iridescent must cover the back.

Belly: Iridescent must cover the belly.

Leg Fur: Iridescent must cover leg fur.

Body Protrusions: Iridescent must cover certain protrusions.

Fins: Iridescent must cover the fins.

Examples and Common Mistakes
Good Examples
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It is a sheen, so can show partially. It doesn't need to visually cover the entirety of the body.
Does not have to be rainbows and can be simply multicolored.

Common Mistakes
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Iridescent is a sheen, not patches, and should have transparency.
Iridescent cannot mimic Easter Painting unless it's on a white base.
See it in Action
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