Traits

Clipped Energy (Sub)

Clipped Energy (Sub)

Rarity: Unique
Species: Subtalleon

Subgroup: Area

Streaks of energy that only shows through a marking.

Can only be shown on one marking, and must effect all instances of it. Must be a smaller marking if the spirit has Minimal energy, or a larger marking if they have Maximum. If they have no markings, energy acts as usual.

Keratin Energy (Sub)

Keratin Energy (Sub)

Rarity: Uncommon
Species: Subtalleon

Subgroup: Area

If the Tally has Mimic Energy: The energy marking is allowed to be on the entire tally, including the mane, tail, ears, horns, etc. This doesn't have to show!
Otherwise: The energy is allowed to be on the mane, horns, hooves, inner ears, and cheeks, but doesn't have to!

Energy Soul Mut (Sub)

Energy Soul Mut (Sub)

Rarity: Rare
Species: Subtalleon

Subgroup: Area

This mutation goes alongside the energy markings on the Tally, having it spill from inside, making the eyes glow the color of the energy instead of blue, and the inside of the mouth and any cuts glow with the energy. A halo effect the same color of the energy can also be made. This trait can be combined with others.

Asymmetrical Energy (Sub)

Asymmetrical Energy (Sub)

Rarity: Legendary
Species: Subtalleon

Subgroup: Color

The colors on the wings and tail must still contain the same colors, however they do not need to be symmetrical.

Energy Trail (Sub)

Energy Trail (Sub)

Rarity: Legendary
Species: Subtalleon

Subgroup: Modifier

Energy markings waft off the body, flowing after them with every movement.

Extra Energy (Kiji)

Extra Energy (Kiji)

Rarity: Uncommon
Species: Kijikaiaku

Subgroup: Color

Three or four distinct colors.

Cut Energy

Cut Energy

Rarity: Rare
Species: Subtalleon

Subgroup: Area

This trait is an Add-on trait!
Allows the energy on the wings and tail to have holes or make shapes, removing the full range required restriction.

Mimic Energy

Mimic Energy

Rarity: Legendary
Species: Subtalleon

Subgroup: Area

Moves the energy off the wings and tail and onto the body, mimicking regular Kiji energy.

Extra Energy Mut (Sub)

Extra Energy Mut (Sub)

Rarity: Uncommon
Species: Subtalleon

Subgroup: Area

This trait is an Add-on trait!
Makes the energy bleed off the wings and tail onto the body.

Maximum Energy Mut (Kiji)

Maximum Energy Mut (Kiji)

Rarity: Legendary
Species: Kijikaiaku

Subgroup: Color

Seven to ten distinct colors.

Bloated Energy (Kiji)

Bloated Energy (Kiji)

Rarity: Rare
Species: Kijikaiaku

Subgroup: Color

Five or six distinct colors.

Thin Energy

Rarity: Rare
Species: Kijikaiaku

Subgroup: Area

This trait is an Add-on trait!
The Energy must be spread out in the areas it's located in.

Thick Energy

Rarity: Uncommon
Species: Kijikaiaku

Subgroup: Area

This trait is an Add-on trait!
The Energy must take up a large area in the areas it's located in.

Intricate Energy

Rarity: Rare
Species: Subtalleon

Subgroup: Color

The design must be fairly intricate.

Simple Energy

Rarity: Uncommon
Species: Subtalleon

Subgroup: Color

The design must be fairly simple.

Sunset

Rarity: Legendary
Category: Markings


Info:  Sunset is a marking that puts a large patch of colorful gradients on the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color:
Must be mostly darker, cooler colors, but can have a little bit of lighter and/or hotter colors as long as it's subtle
Tones: Must be at least three-toned
Shape: Natural

Holes: Holes-No Tapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Sunset cannot touch the horns.

Beard: Sunset can touch the beard.

Back: Sunset can touch the back.

Belly: Sunset can touch the belly.

Leg Fur: Sunset can touch leg fur.

Body Protrusions: Sunset can touch certain protrusions.

Fins: Sunset can touch the fins.

Examples and Common Mistakes
Good Examples
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Gradient inside must be blended.
Can be in small patches as long as they aren't smaller than 10% of the body.

Common Mistakes
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Can be large patches, but cannot cover too much.
Cannot have striping or marbling in the marking.
See it in Action
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Metallic Marking

Rarity: Legendary
Category: Markings


Info:  Metallic is a legendary modifier that gives a marking a metallic or reflective sheen.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color:
Similar shades, tones, and tints to the marking it's affecting
Tones: Must be at least two-toned
Shape: Natural

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Metallic can touch the horns.

Beard: Metallic can touch the beard.

Back: Metallic can touch the back.

Belly: Metallic can touch the belly.

Leg Fur: Metallic can touch leg fur.

Body Protrusions: Metallic can touch certain protrusions.

Fins: Metallic can touch the fins.

Examples and Common Mistakes
Good Examples
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Must affect every instance of a marking.
Can be subtle.

Common Mistakes
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Cannot glow.
Cannot cover the entire marking.
See it in Action
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Sunrise

Rarity: Legendary
Category: Markings


Info:  Sunrise is a marking that puts a large patch of colorful gradients on the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color:
Must be mostly lighter, hotter colors, but can have a little bit of darker and/or cooler colors as long as it's subtle
Tones: Must be at least three-toned
Shape: Natural

Holes: Holes-No Tapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Sunrise cannot touch the horns.

Beard: Sunrise can touch the beard.

Back: Sunrise can touch the back.

Belly: Sunrise can touch the belly.

Leg Fur: Sunrise can touch leg fur.

Body Protrusions: Sunrise can touch certain protrusions.

Fins: Sunrise can touch the fins.

Examples and Common Mistakes
Good Examples
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Gradient inside must be blended.
Can be large patches, as long as they don't cover too much.

Common Mistakes
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Cannot be in patches smaller than 10% of the body.
Cannot have striping or marbling in the marking.
See it in Action
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Marbled Marking

Rarity: Legendary
Category: Markings


Info:  Small or large circular splotches with a border. The splotches can be merged together.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color:
Border darker than and natural to the base, inner any color lighter than the base
Tones: Single color for border, can have gradient for inner
Shape: Circular blobs

Holes: Holes-No Tapering: Tapering-Yes Breaks: Breaks-Yes

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-Yes

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Brindle + Marbled
Allows for patches with thin lines in a circular motion instead of circles or blobs, replicating cut tree trunks. Tier 4, marbled's range and any natural color.

Filigree + Marbled
Allows Filigree to be in patches or bunches. Can be any colors, but must have at least two tones. Tier 3.

Stone + Marbled
Allows Marbled to appear like marble or granite. Can be any color, Tier 4.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Marbled cannot touch the horns.

Beard: Marbled can touch the beard.

Back: Marbled can touch the back.

Belly: Marbled can touch the belly.

Leg Fur: Marbled can touch leg fur.

Body Protrusions: Marbled can touch certain protrusions.

Fins: Marbled can touch the fins.

Examples and Common Mistakes
Good Examples
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The entirety of the inside must be filled.
Tapering must be the same color as the border.

Common Mistakes
Marbled Bad 1
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Gradients must come from the center of each blob.
Cannot be single circles spread apart and must have some blobbage.
See it in Action
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Traced

Rarity: Legendary
Category: Markings


Info:  Creates a solid outline around the entirety of the chosen marking. Can only affect hard-edged markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color:
Lighter or Darker than the base
Tones: Single Color
Shape: Surrounds marking it's effecting

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes Soft-Edges-Yes   Blended-Edges-NoGradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Traced can touch the horns.

Beard: Traced can touch the beard.

Back: Traced can touch the back.

Belly: Traced can touch the belly.

Leg Fur: Traced can touch leg fur.

Body Protrusions: Traced can touch certain protrusions.

Fins: Traced can touch the fins.

Examples and Common Mistakes
Good Examples
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Traced must effect all instances of the marking it's affecting.
Traced can be thick or thin.
Traced must be a similar width through the entirety of the marking it's affecting.

Common Mistakes
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Traced cannot affect softer edged markings and can only be on hard edged markings.
Traced cannot vary in width along the marking (Unless tapering at the end).
Traced cannot affect semi transparent markings.
See it in Action
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