Info: A small mark on a particular part of the body.
Tier: Tier 2Color: Lighter or darker than the baseTones: Single ColorShape: Stripe or V shape, can be an X, heart, or circle in certain areas as wellVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Optional Marking Interactions
Slash + StickersAllows Slash to be full body allowed range.
Wing Ranges
Horns: Slash cannot touch the horns.
Beard: Slash cannot touch the beard.
Back: Slash cannot touch the back.
Belly: Slash can touch the belly.
Leg Fur: Slash cannot touch leg fur.
Body Protrusions: Slash can touch certain protrusions.
Fins: Slash cannot touch the fins.
Info: Creates a long, singular stripe on both sides of the spirit's body. Cannot touch the back or belly without Flicker. Must be in one of three ranges at minimum: The neck to the shoulder; the front arm to the hip/back leg; or the entire length of the tail.
Tier: Tier 2Color: Natural to the baseTones: Single ColorShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Race + SwipeAllows Race to have multiple 'fingers' where it branches off, otherwise has the same rules as Race.
Horns: Swipe cannot touch the horns.
Beard: Swipe cannot touch the beard.
Back: Swipe cannot touch the back.
Belly: Swipe cannot touch the belly.
Leg Fur: Swipe cannot touch leg fur.
Body Protrusions: Swipe cannot touch certain protrusions.
Fins: Swipe cannot touch the fins.
Info: Swaps the hue and value of a marking to its opposite or near opposite. Can only affect 1-2 markings. Cannot affect sheens. Cannot affect base. Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta. While value swaps are for lightness, just do dark to light. Saturation isn't impacted.
Tier: Tier 1 ModifierColor: Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta, opposite light <-> darkTones: Same as markings affectedShape: Same as markings affectedVisibility: Can be hidden
Holes: Tapering: Breaks:
Horns: Inverted can touch the horns.
Beard: Inverted can touch the beard.
Back: Inverted can touch the back.
Belly: Inverted can touch the belly.
Leg Fur: Inverted can touch leg fur.
Body Protrusions: Inverted can touch certain protrusions.
Fins: Inverted can touch the fins.
Info: Dunked is a hard edged marking that either covers the back end or front end of the spirit.
Tier: Tier 3Color: Any color natural to the base.Tones: No gradients/multi-tonesShape: No unnatural shapes/designsVisibility: Can be hidden
Dunked + FadedAllows for a soft edged Dunked, with Faded's colors, otherwise the same rules as Dunked.
Wings: Dunked cannot touch the wings.
Horns: Dunked must cover the horns if in range.
Beard: Dunked must touch the beard if in area.
Back: Dunked can touch the back if in area.
Belly: Dunked cannot touch the belly.
Leg Fur: Dunked can touch leg fur if in area.
Body Protrusions: Dunked can touch certain protrusions if in area.
Fins: Dunked can touch the fins if in area.
Info: This marking adds soft lighter horizontal cloud-like marks along the coat.
Tier: Tier 4Color: Lighter than the baseTones: Multi-tones/gradients allowedShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Cloudy + DustedThis combination combines the two markings into one and allows Dusted to be more blobby instead of circular, or for Cloudy to be in any direction.Starry + CloudyThis combination allows Starry to be Tier 4 and more scattered but doesn't allow for the star flecks.
Cloudy + SmokeyAllows Cloudy to have swirls and more mixed edges, otherwise same as cloudy.
Horns: Cloudy can touch the horns.
Beard: Cloudy can touch the beard.
Back: Cloudy can touch the back.
Belly: Cloudy can touch the belly.
Leg Fur: Cloudy can touch leg fur.
Body Protrusions: Cloudy can touch certain protrusions.
Fins: Cloudy can touch the fins.
Info: Arcane is a modifier that allows you to manipulate the marking by adding runes, glowing effects, or extra colors. Cannot affect the entirety of the marking. Can only affect 1-2 markings.
Tier: Tier 1 ModifierColor: Any colorTones: Multi-tones/gradients allowedShape: Natural/UnnaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Horns: Arcane can touch the horns.
Beard: Arcane can touch the beard.
Back: Arcane can touch the back.
Belly: Arcane can touch the belly.
Leg Fur: Arcane can touch leg fur.
Body Protrusions: Arcane can touch certain protrusions.
Fins: Arcane can touch the fins.
Info: Barbaric is a modifier that affects all markings on the spirit. It creates jagged or chewed, messy edges, but won't create furlike texture. Barbaric should be choppy and uneven, and should look mostly unnatural.
Tier: Tier 1 ModifierColor: Same color as the marking it's affectingTones: Single ColorShape: Natural/UnnaturalVisibility: Cannot be hiddenHoles: Tapering: Breaks:
Horns: Barbaric can touch the horns.
Beard: Barbaric can touch the beard.
Back: Barbaric can touch the back.
Belly: Barbaric can touch the belly.
Leg Fur: Barbaric can touch leg fur.
Body Protrusions: Barbaric can touch certain protrusions.
Fins: Barbaric can touch the fins.
Info: Faceting is a unique marking that puts a gemstone-like surface on parts of the coat. It may not restrict to markings.
Tier: Tier 3Color: Any colorTones: Multiple tonesShape: Natural or unnaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Crested + FacetingGives Crested some faceting, aka restricts Faceting to Crested and allows for any color.
Horns: Faceting can touch the horns.
Beard: Faceting can touch the beard.
Back: Faceting can touch the back.
Belly: Faceting can touch the belly.
Leg Fur: Faceting can touch leg fur.
Body Protrusions: Faceting can touch certain protrusions.
Fins: Faceting can touch the fins.
Info: Filter is a rare marking that puts a filter or transparency on one or more markings.
Tier: Tier 1 ModifierColor: No color, only sets the affected marking on a layer filterTones: Single toneShape: NaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Horns: Filter can touch the horns.
Beard: Filter can touch the beard.
Back: Filter can touch the back.
Belly: Filter can touch the belly.
Leg Fur: Filter can touch leg fur.
Body Protrusions: Filter can touch certain protrusions.
Fins: Filter can touch the fins.
Info: Darkening is a free marking which darkens small areas. It can be used for ear insides, paw pads, around eyes and mouth, etc.
Tier: Tier 1Color: Darker than the base or any base modsTones: Single colorShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Wings: Darkening cannot touch the wings.
Horns: Darkening cannot touch the horns.
Beard: Darkening cannot touch the beard.
Back: Darkening cannot touch the back.
Belly: Darkening cannot touch the belly.
Leg Fur: Darkening cannot touch leg fur.
Body Protrusions: Darkening cannot touch certain protrusions.
Fins: Darkening cannot touch the fins.
Info: Boots are a common foot marking that stretches up past the ankles. They can be on one foot or all feet.
Tier: Tier 3Color: Any color natural to the base, black, or whiteTones: Can have a subtle gradient of same colorShape: Cannot be too unnaturalVisibility: Cannot be completely hiddenHoles: Tapering: Breaks:
Boots + TipsAllows Tips to be cut out of boots, and restricts Tips to the feet.
Wings: Boots cannot touch the wings.
Horns: Boots cannot touch the horns.
Beard: Boots cannot touch the beard.
Back: Boots cannot touch the back.
Belly: Boots cannot touch the belly.
Leg Fur: Boots must touch leg fur if in the area.
Body Protrusions: Boots must touch certain protrusions if in the area.
Fins: Boots cannot touch the fins.
Info: Dipped is a common, solid marking blanketing along the underside of the spirit.
Tier: Tier 2Color: Any color natural to the base.Tones: No gradients/multi-tonesShape: No unnatural shapes/designsVisibility: Can be hiddenHoles: Tapering: Breaks:
Dipped + UnderbellyAllows Dipped/Underbelly to be restricted to the belly/insides of the legs, and on the face/farther down the legs. Tier 3.
Horns: Dipped cannot touch the horns.
Beard: Dipped can touch the beard.
Back: Dipped cannot touch the back.
Belly: Dipped must touch the belly if in area.
Leg Fur: Dipped must touch leg fur if in area.
Body Protrusions: Dipped can touch certain protrusions.
Fins: Dipped can touch the fins.
Info: Fox is a common marking that puts fox-like markings on the face, belly, legs, ears, and/or tail of the spirit.
Tier: Tier 3Color: Must appear white, off-white, or silver on the face, neck, and belly (with no color tinting allowed), however the legs, ears, and tail are allowed to be darker than the base instead.Tones: Can't be multi-toned in same areasShape: No unnatural shapes/designsVisibility: Can be hiddenHoles: Tapering: Breaks:
Fox + TabbyAllows for Tabby to be a very desaturated lighter or darker than the base color, but otherwise has Tabby's rules.
Horns: Fox cannot touch the horns.
Beard: Fox must cover the beard.
Back: Fox cannot touch the back.
Belly: Fox must touch the belly.
Leg Fur: Fox must touch leg fur if in area.
Body Protrusions: Fox can touch certain protrusions.
Fins: Fox cannot touch the fins.
Info: Highlight is a soft toned belly marking that adds a bit of variation to the base.
Tier: Tier 4Color: Must be lighter than the baseTones: Single color, no gradientsShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Tiger + HighlightAllows for having solely the soft edged underbelly.
Highlight + ShadedAllows for a gradual fade through the coat from top to bottom going from dark to light.
Horns: Highlight cannot touch the horns.
Beard: Highlight can touch the beard.
Back: Highlight cannot touch the back.
Belly: Highlight must touch the belly if in area.
Leg Fur: Highlight must cover leg fur if in area.
Body Protrusions: Highlight can touch certain protrusions.
Fins: Highlight can touch the fins.
Info: Maned is a common, solid marking that shows off the longer furred areas of your spirit with a different color. On tallies, this can cover half or all of the mane, as well as the longer furred traits if they have them. You need Cut Energy for Maned to show on the wings and tail fin of Tallies.
Tier: Tier 4Color: Any color of any base of same or lower rarityTones: Can be different colored in separate rangesShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Pigeon + ManedGives Pigeon the Maned range.Maned + OmbreAllows Ombre to have a unique blended effect coming from the roots of the fur out.
Wings: Maned cannot touch the wings.
Horns: Maned cannot touch the horns.
Beard: Maned can touch the beard.
Back: Maned can touch the back.
Belly: Maned can touch the belly.
Leg Fur: Maned can touch leg fur.
Body Protrusions: Maned can touch certain protrusions.
Fins: Maned can touch the fins.
Info: Overlay is a common, solid marking blanketing along the back of the spirit.
Tier: Tier 2Color: Lighter or darker than the baseTones: Single colorShape: NaturalVisibility: Can be partially hiddenHoles: Tapering: Breaks:
Overlay + StripedAllows for stripes to be cut out from Overlay.
Overlay + PythonAllows for patches or large spots to be cut out of Overlay.
Horns: Overlay cannot touch the horns.
Beard: Overlay cannot touch the beard.
Back: Overlay can touch the back.
Belly: Overlay cannot touch the belly.
Leg Fur: Overlay cannot touch leg fur.
Body Protrusions: Overlay cannot touch certain protrusions.
Fins: Overlay cannot touch the fins.
Info: Race is a common marking that trails along the face or back in a long straight line.
Tier: Tier 3Color: Lighter or darker than the base, or black or whiteTones: Single colorShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Okapi + RaceThis combination allows for a 'dun' marking to replace the two, but must be a tier 3 marking darker than the base. This means that darker-than-the-base stripes are allowed around the ankles and lower legs, and a dorsal stripe is required (a long stripe down the spine). Additional minor, short striping is allowed around the shoulders and on the top of the head/forehead. This interaction, if used, does not allow for Okapi's lighter undermarking.
Horns: Race cannot touch the horns.
Beard: Race cannot touch the beard.
Back: Race can touch the back.
Belly: Race cannot touch the belly.
Leg Fur: Race cannot touch leg fur.
Body Protrusions: Race cannot touch certain protrusions.
Fins: Race cannot touch the fins.
Info: Shadow is a soft toned belly marking that darkens the coat.
Tier: Tier 4Color: Must be darker than the baseTones: Single color natural to the baseShape: NaturalVisibility: Can be hidden
Shadow + SnowedAllows for a gradual fade through the coat from top to bottom, going from light to dark.
Horns: Shadow cannot touch the horns.
Beard: Shadow can touch the beard.
Back: Shadow cannot touch the back.
Belly: Shadow must touch the belly if in area.
Leg Fur: Shadow must cover leg fur if in area.
Body Protrusions: Shadow can touch certain protrusions.
Fins: Shadow can touch the fins.
Info: Tips is a common marking that colors the tips of the body.
Tier: Tier 2Color: Any color natural to the baseTones: Single colorShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Horns: Tips can touch the horns.
Beard: Tips can touch the beard.
Back: Tips cannot touch the back.
Belly: Tips cannot touch the belly.
Leg Fur: Tips cannot touch leg fur.
Body Protrusions: Tips can touch certain protrusions.
Fins: Tips can touch the fins.
Info: Underbelly is a common mid marking that trails on the underside of the body.
Tier: Tier 3Color: Any color natural to the baseTones: Single colorShape: NaturalVisibility: Can be hiddenHoles: Tapering: Breaks:
Wings: Underbelly cannot touch the wings.
Horns: Underbelly cannot touch the horns.
Beard: Underbelly cannot touch the beard.
Back: Underbelly cannot touch the back.
Belly: Underbelly must touch the belly.
Leg Fur: Underbelly cannot touch leg fur.
Body Protrusions: Underbelly cannot touch certain protrusions.
Fins: Underbelly can touch the fins if in area.