Traits

Slash

Rarity: Common
Category: Markings


Info:  A small mark on a particular part of the body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color:
Lighter or darker than the base
Tones: Single Color
Shape: Stripe or V shape, can be an X, heart, or circle in certain areas as well
Visibility: Cannot be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No  Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Slash + Stickers
Allows Slash to be full body allowed range.

Ranges and Coverage
Kiji Range
Tally%20Slash.png

Wing Ranges

Feather
Leather

Horns: Slash cannot touch the horns.

Beard: Slash cannot touch the beard.

Back: Slash cannot touch the back.

Belly: Slash can touch the belly.

Leg Fur: Slash cannot touch leg fur.

Body Protrusions: Slash can touch certain protrusions.

Fins: Slash cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Slash can make an X shape or have two-three slashes in the same area.
Slash can make a heart shape, but it must be on the chest.
It is not allowed to zig-zag and must be straight.

Common Mistakes
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Slash cannot be in multiple places at once.
Slash can only make a circle when on the cheeks, chest, front of legs, and top of tail.
Slash can only make a V when on the back of the neck or throat.
See it in Action
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Swipe

Rarity: Common
Category: Markings


Info:  Creates a long, singular stripe on both sides of the spirit's body. Cannot touch the back or belly without Flicker. Must be in one of three ranges at minimum: The neck to the shoulder; the front arm to the hip/back leg; or the entire length of the tail.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color:
Natural to the base
Tones: Single Color
Shape: Natural
Visibility: Can be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No  Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Race + Swipe
Allows Race to have multiple 'fingers' where it branches off, otherwise has the same rules as Race.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feather Range
Leather Range

Horns: Swipe cannot touch the horns.

Beard: Swipe cannot touch the beard.

Back: Swipe cannot touch the back.

Belly: Swipe cannot touch the belly.

Leg Fur: Swipe cannot touch leg fur.

Body Protrusions: Swipe cannot touch certain protrusions.

Fins: Swipe cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Swipe can sway and curve a bit.
Swipe can change width a bit.

Common Mistakes
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Swipe should not be close to or connected on the spine without Flicker.
Swipe cannot change width or direction too drastically.
See it in Action
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Inverted

Rarity: Legendary
Category: Markings


Info:  Swaps the hue and value of a marking to its opposite or near opposite. Can only affect 1-2 markings. Cannot affect sheens. Cannot affect base. Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta. While value swaps are for lightness, just do dark to light. Saturation isn't impacted.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color:
Hue swaps are Red <-> Teal, Blue <-> Orange, Purple <-> Yellow, and Green <-> Magenta, opposite light <-> dark
Tones: Same as markings affected
Shape: Same as markings affected
Visibility: Can be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes  Blended-Edges-Yes  Gradient-Edges-Yes Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Inverted can touch the horns.

Beard: Inverted can touch the beard.

Back: Inverted can touch the back.

Belly: Inverted can touch the belly.

Leg Fur: Inverted can touch leg fur.

Body Protrusions: Inverted can touch certain protrusions.

Fins: Inverted can touch the fins.

Examples and Common Mistakes
Good Examples
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The marking affected by Inverted must be visible and cannot blend into surrounding markings.
Inverted must affect all instances of the marking.

Common Mistakes
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Inverted can only affect a max of two markings.
Inverted must have both the Hue and Lightness Value swapped.
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Inverted can't affect two markings of similar range and opposing values if it makes it appear as if it wasn't affecting anything.
Inverted does not touch the saturation value!
See it in Action
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Dunked

Rarity: Common
Category: Markings


Info:   Dunked is a hard edged marking that either covers the back end or front end of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Any color natural to the base.
Tones: No gradients/multi-tones
Shape: No unnatural shapes/designs
Visibility: Can be hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Dunked + Faded
Allows for a soft edged Dunked, with Faded's colors, otherwise the same rules as Dunked.

Ranges and Coverage
Kiji Range 1
Kiji Range 2
Tally Range 1
Tally Range 2

Wings: Dunked cannot touch the wings.

Horns: Dunked must cover the horns if in range.

Beard: Dunked must touch the beard if in area.

Back: Dunked can touch the back if in area.

Belly: Dunked cannot touch the belly.

Leg Fur: Dunked can touch leg fur if in area.

Body Protrusions: Dunked can touch certain protrusions if in area.

Fins: Dunked can touch the fins if in area.

Examples and Common Mistakes
Good Examples
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If on the front half, must expand from the nose out like a sheet.
The farther Dunked is down the chest, the father up the legs it must be and vice versa.
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Dunked can be on head or tail and not the feet.
Dunked can be on feet and not connect to tail or chest.

Common Mistakes
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Dunked cannot have both head and tail ranges.
Cannot have long dips.
The whiskers must all be colored if the chest is close to full range.
See it in Action
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Cloudy Marking

Rarity: Rare
Category: Markings


Info: This marking adds soft lighter horizontal cloud-like marks along the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Lighter than the base
Tones: Multi-tones/gradients allowed
Shape: Natural
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-No   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Optional Marking Interactions

Cloudy + Dusted
This combination combines the two markings into one and allows Dusted to be more blobby instead of circular, or for Cloudy to be in any direction.

Starry + Cloudy
This combination allows Starry to be Tier 4 and more scattered but doesn't allow for the star flecks.

Cloudy + Smokey
Allows Cloudy to have swirls and more mixed edges, otherwise same as cloudy.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Cloudy can touch the horns.

Beard: Cloudy can touch the beard.

Back: Cloudy can touch the back.

Belly: Cloudy can touch the belly.

Leg Fur: Cloudy can touch leg fur.

Body Protrusions: Cloudy can touch certain protrusions.

Fins: Cloudy can touch the fins.

Examples and Common Mistakes
Good Examples
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Can be a single streak, but must cover a large area if so.
Cloudy must be horizontal in shape.
Cloudy cannot be fully blended, and if blended edged must have bits of soft edges too.

Common Mistakes
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Nuances and gradients must be of similar hue.
Cloudy cannot mimic Merle or Smokey.
See it in Action
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Arcane

Rarity: Unique
Category: Markings


Info: Arcane is a modifier that allows you to manipulate the marking by adding runes, glowing effects, or extra colors. Cannot affect the entirety of the marking. Can only affect 1-2 markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Any color
Tones: Multi-tones/gradients allowed
Shape: Natural/Unnatural
Visibility: Cannot be completely hidden

Holes: Holes-Yes Tapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-Yes   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Arcane can touch the horns.

Beard: Arcane can touch the beard.

Back: Arcane can touch the back.

Belly: Arcane can touch the belly.

Leg Fur: Arcane can touch leg fur.

Body Protrusions: Arcane can touch certain protrusions.

Fins: Arcane can touch the fins.

Examples and Common Mistakes
Good Examples
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Glowing effects must be distinct from energy.
Runes must blend into the marking being affected.
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Arcane doesn't have to affect the entirety of the edge of a marking.
Arcane must affect every instance of the marking in the same way.

Common Mistakes
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You are not allowed to have too much going on.
Arcane cannot appear like Barbaric.
See it in Action
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Barbaric

Rarity: Unique
Category: Markings


Info: Barbaric is a modifier that affects all markings on the spirit. It creates jagged or chewed, messy edges, but won't create furlike texture. Barbaric should be choppy and uneven, and should look mostly unnatural.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: Same color as the marking it's affecting
Tones: Single Color
Shape: Natural/Unnatural
Visibility: Cannot be hidden

Holes: Holes-YesTapering: Tapering-YesBreaks: Breaks-Yes

Symmetry: Symmetry-No   Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Barbaric can touch the horns.

Beard: Barbaric can touch the beard.

Back: Barbaric can touch the back.

Belly: Barbaric can touch the belly.

Leg Fur: Barbaric can touch leg fur.

Body Protrusions: Barbaric can touch certain protrusions.

Fins: Barbaric can touch the fins.

Examples and Common Mistakes
Good Examples
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If Barbaric is the only marking you are allowed to add varrying shades of choppy nuances along the coat.
All markings should be affected.
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Barbaric can have subtle nuances but they can't be too obvious.
Edges shouldn't be evenly textured or have fur texturing, they should be uneven and choppy.

Common Mistakes
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Barbaric shouldn't mimic lace or filigree.
Only the edges should be affected!
See it in Action
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Faceting

Rarity: Unique
Category: Markings


Info:  Faceting is a unique marking that puts a gemstone-like surface on parts of the coat. It may not restrict to markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Any color
Tones: Multiple tones
Shape: Natural or unnatural
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edge-Yes  Mixed-Edges-Yes

Optional Marking Interactions

Crested + Faceting
Gives Crested some faceting, aka restricts Faceting to Crested and allows for any color.

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Faceting can touch the horns.

Beard: Faceting can touch the beard.

Back: Faceting can touch the back.

Belly: Faceting can touch the belly.

Leg Fur: Faceting can touch leg fur.

Body Protrusions: Faceting can touch certain protrusions.

Fins: Faceting can touch the fins.

Examples and Common Mistakes
Good Examples
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Faceting mimics gemstones, thus cannot be a simple gradient and must have varying degrees of hardness in the shapes it makes.
Faceting is allowed to appear like opalescence or abalone.

Common Mistakes
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Edges themselves may not fade, but the inner shapes may.
Can have shines but not sparkles.
See it in Action
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Filter

Rarity: Rare
Category: Markings


Info:  Filter is a rare marking that puts a filter or transparency on one or more markings.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: No color, only sets the affected marking on a layer filter
Tones: Single tone
Shape: Natural
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-Yes  Textured-Edges-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Filter can touch the horns.

Beard: Filter can touch the beard.

Back: Filter can touch the back.

Belly: Filter can touch the belly.

Leg Fur: Filter can touch leg fur.

Body Protrusions: Filter can touch certain protrusions.

Fins: Filter can touch the fins.

Examples and Common Mistakes
Good Examples
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Filter can affect markings that overlap.
(Example using Pinto and Skew, Skew being affected)
Filter can affect all markings.

Common Mistakes
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Filter must affect the entire marking it is affecting and cannot affect it partially.
If the filter effect chosen hides the marking or causes it to show in a way that's illegal it will be sent to corrections.
See it in Action
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Darkening

Rarity: Common
Category: Markings


Info:  Darkening is a free marking which darkens small areas. It can be used for ear insides, paw pads, around eyes and mouth, etc.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1
Color: Darker than the base or any base mods
Tones: Single color
Shape: Natural
Visibility: Can be hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Ranges and Coverage
Kiji Range
Tally Range

Wings: Darkening cannot touch the wings.

Horns: Darkening cannot touch the horns.

Beard: Darkening cannot touch the beard.

Back: Darkening cannot touch the back.

Belly: Darkening cannot touch the belly.

Leg Fur: Darkening cannot touch leg fur.

Body Protrusions: Darkening cannot touch certain protrusions.

Fins: Darkening cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Can be black.
Nuances must still be similar hue.

Common Mistakes
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Must be the similar hue as the base. Cannot be yellow or orange if the base is Crimson, etc.
Darkening should be subtle and not too obvious.
See it in Action
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Boots Marking

Rarity: Common
Category: Markings


Info:  Boots are a common foot marking that stretches up past the ankles. They can be on one foot or all feet.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color:
Any color natural to the base, black, or white
Tones: Can have a subtle gradient of same color
Shape: Cannot be too unnatural
Visibility: Cannot be completely hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-No

Optional Marking Interactions

Boots + Tips
Allows Tips to be cut out of boots, and restricts Tips to the feet.

Ranges and Coverage
Kiji Range
Tally Range

Wings: Boots cannot touch the wings.

Horns: Boots cannot touch the horns.

Beard: Boots cannot touch the beard.

Back: Boots cannot touch the back.

Belly: Boots cannot touch the belly.

Leg Fur: Boots must touch leg fur if in the area.

Body Protrusions: Boots must touch certain protrusions if in the area.

Fins: Boots cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Boots can be on only one leg.
All instances of Boots do not have to be the same shape or size.

Common Mistakes
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All instances of boots must be the same color.
Can only have fur texturing if it has leg fur.
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Boots cannot be too fancy or unnatural.
Cannot have too drastic of a nuance.
See it in Action
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Dipped

Rarity: Common
Category: Markings


Info:  Dipped is a common, solid marking blanketing along the underside of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color: Any color natural to the base.
Tones: No gradients/multi-tones
Shape: No unnatural shapes/designs
Visibility: Can be hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-Yes  Soft-Edges-No   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Dipped + Underbelly
Allows Dipped/Underbelly to be restricted to the belly/insides of the legs, and on the face/farther down the legs. Tier 3.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feathered 1
Feathered 2
Leather 1
Leathered 2

Horns: Dipped cannot touch the horns.

Beard: Dipped can touch the beard.

Back: Dipped cannot touch the back.

Belly: Dipped must touch the belly if in area.

Leg Fur: Dipped must touch leg fur if in area.

Body Protrusions: Dipped can touch certain protrusions.

Fins: Dipped can touch the fins.

Examples and Common Mistakes
Good Examples
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Dipped can be on the wings instead of the body.
Dipped can be on both wings and body.

Common Mistakes
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Dipped goes from bottom to top from the legs.
Dipped cannot be broken if located on the belly.
See it in Action
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Fox Marking

Rarity: Common
Category: Markings


Info:  Fox is a common marking that puts fox-like markings on the face, belly, legs, ears, and/or tail of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Must appear white, off-white, or silver on the face, neck, and belly (with no color tinting allowed), however the legs, ears, and tail are allowed to be darker than the base instead.
Tones: Can't be multi-toned in same areas
Shape: No unnatural shapes/designs
Visibility: Can be hidden

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-Yes

Edges: Hard-Edge-Yes  Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-Yes  Mixed-Edges-Yes

Optional Marking Interactions

Fox + Tabby
Allows for Tabby to be a very desaturated lighter or darker than the base color, but otherwise has Tabby's rules.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feathered
Leathered

Horns: Fox cannot touch the horns.

Beard: Fox must cover the beard.

Back: Fox cannot touch the back.

Belly: Fox must touch the belly.

Leg Fur: Fox must touch leg fur if in area.

Body Protrusions: Fox can touch certain protrusions.

Fins: Fox cannot touch the fins.

Examples and Common Mistakes
Good Examples
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Ears, legs, and tail are each optional.
If on the legs, it can be on only the front or only the back, but must be on both.
The ears, legs, and tail can be white.

Common Mistakes
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Only the ears, legs, and tail can be darker than the base.
Cannot have fancy shaped edges.
See it in Action
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Highlight

Rarity: Common
Category: Markings


Info:  Highlight is a soft toned belly marking that adds a bit of variation to the base.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Must be lighter than the base
Tones: Single color, no gradients
Shape: Natural
Visibility: Can be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-NoSoft-Edges-Yes  Blended-Edges-Yes   Gradient-Edges-No Textured-Edges-No Mixed-Edges-Yes

Optional Marking Interactions

Tiger + Highlight
Allows for having solely the soft edged underbelly.

Highlight + Shaded
Allows for a gradual fade through the coat from top to bottom going from dark to light.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feathered 2
Feathered 1
Leathered 2
Leather 1

Horns: Highlight cannot touch the horns.

Beard: Highlight can touch the beard.

Back: Highlight cannot touch the back.

Belly: Highlight must touch the belly if in area.

Leg Fur: Highlight must cover leg fur if in area.

Body Protrusions: Highlight can touch certain protrusions.

Fins: Highlight can touch the fins.

Examples and Common Mistakes
Good Examples
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Highlight can be on the wings instead of the body.
Highlight can be on both wings and body.

Common Mistakes
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Highlight goes from bottom to top from the legs.
Highlight cannot be broken if located on the belly.
See it in Action
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Maned

Rarity: Common
Category: Markings


Info:  Maned is a common, solid marking that shows off the longer furred areas of your spirit with a different color. On tallies, this can cover half or all of the mane, as well as the longer furred traits if they have them. You need Cut Energy for Maned to show on the wings and tail fin of Tallies.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Any color of any base of same or lower rarity
Tones: Can be different colored in separate ranges
Shape: Natural
Visibility: Can be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-YesMixed-Edges-No

Optional Marking Interactions

Pigeon + Maned
Gives Pigeon the Maned range.

Maned + Ombre
Allows Ombre to have a unique blended effect coming from the roots of the fur out.

Ranges and Coverage
Kiji Range
Tally Range

Wings: Maned cannot touch the wings.

Horns: Maned cannot touch the horns.

Beard: Maned can touch the beard.

Back: Maned can touch the back.

Belly: Maned can touch the belly.

Leg Fur: Maned can touch leg fur.

Body Protrusions: Maned can touch certain protrusions.

Fins: Maned can touch the fins.

Examples and Common Mistakes
Good Examples
Maned%20G1.png
Maned%20G2.png
Maned does not have to be on the tail, nor does it have to appear in the entirety.
Maned can be different colors for every range, though each must follow the marking rules.

Common Mistakes
IMAGE
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The underbelly fur and back fur must be the same color as the mane color and affected by the same marking modifiers.
Leg furs must all be the same, no different colors per legs.
See it in Action
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Overlay

Rarity: Common
Category: Markings


Info:  Overlay is a common, solid marking blanketing along the back of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color: Lighter or darker than the base
Tones: Single color
Shape: Natural
Visibility: Can be partially hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-YesMixed-Edges-No

Optional Marking Interactions

Overlay + Striped
Allows for stripes to be cut out from Overlay.

Overlay + Python
Allows for patches or large spots to be cut out of Overlay.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feathered 1
Feathered 2
Leather 1
Leather 2

Horns: Overlay cannot touch the horns.

Beard: Overlay cannot touch the beard.

Back: Overlay can touch the back.

Belly: Overlay cannot touch the belly.

Leg Fur: Overlay cannot touch leg fur.

Body Protrusions: Overlay cannot touch certain protrusions.

Fins: Overlay cannot touch the fins.

Examples and Common Mistakes
Good Examples
Overlay%20G3.png
Overlay%20G1.png
Overlay%20G2.png
Overlay can be on the wings instead of the body.
It is allowed to be a smallish patch.
Overlay may follow fur texturing if on the mane or other fur mutations.

Common Mistakes
IMAGE
Overlay%20B1.png
Overlay comes from top down.
It cannot have any large dips in it.
See it in Action
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Race Marking

Rarity: Common
Category: Markings


Info:  Race is a common marking that trails along the face or back in a long straight line.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Lighter or darker than the base, or black or white
Tones: Single color
Shape: Natural
Visibility: Can be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Okapi + Race
This combination allows for a 'dun' marking to replace the two, but must be a tier 3 marking darker than the base. This means that darker-than-the-base stripes are allowed around the ankles and lower legs, and a dorsal stripe is required (a long stripe down the spine). Additional minor, short striping is allowed around the shoulders and on the top of the head/forehead. This interaction, if used, does not allow for Okapi's lighter undermarking.

Race + Swipe
Allows Race to have multiple 'fingers' where it branches off, otherwise has the same rules as Race.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feathered
Leathered

Horns: Race cannot touch the horns.

Beard: Race cannot touch the beard.

Back: Race can touch the back.

Belly: Race cannot touch the belly.

Leg Fur: Race cannot touch leg fur.

Body Protrusions: Race cannot touch certain protrusions.

Fins: Race cannot touch the fins.

Examples and Common Mistakes
Good Examples
Race%20G1.png
Race%20G2.png
If race is on the sides (Like racing stripes) it must have one end open ended and one side closed.
Race can be only on the head.

Common Mistakes
Race%20B1.png
Race%20B2.png
It cannot connect in multiple spots or look like an X (Must be Y or V shape.)
While Race can have variations in width, they cannot be too unnatural.
See it in Action
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Shadow Marking

Rarity: Common
Category: Markings


Info:  Shadow is a soft toned belly marking that darkens the coat.

Toggle Guide
Marking Rules/Overview

Tier: Tier 4
Color: Must be darker than the base
Tones: Single color natural to the base
Shape: Natural
Visibility: Can be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-NoSoft-Edges-Yes  Blended-Edges-Yes   Gradient-Edges-No Textured-Edges-No Mixed-Edges-Yes

Optional Marking Interactions

Shadow + Snowed
Allows for a gradual fade through the coat from top to bottom, going from light to dark.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

 

Feathered 2
Feathered 1
Leathered 2
Leather 1

Horns: Shadow cannot touch the horns.

Beard: Shadow can touch the beard.

Back: Shadow cannot touch the back.

Belly: Shadow must touch the belly if in area.

Leg Fur: Shadow must cover leg fur if in area.

Body Protrusions: Shadow can touch certain protrusions.

Fins: Shadow can touch the fins.

Examples and Common Mistakes
Good Examples
Shadow%20G1.png
Shadow%20G2.png
Shadow can be on the wings instead of the body.
Shadow can be on both wings and body.

Common Mistakes
shadowb2.png
Shadow%20B1.png
Shadow goes from bottom to top from the legs.
Shadow cannot be broken if located on the belly.
See it in Action
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Tips

Rarity: Common
Category: Markings


Info:  Tips is a common marking that colors the tips of the body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 2
Color: Any color natural to the base
Tones: Single color
Shape: Natural
Visibility: Can be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-Yes Soft-Edges-Yes  Blended-Edges-NoGradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Optional Marking Interactions

Boots + Tips
Allows Tips to be cut out of boots, and restricts Tips to the feet.

Ranges and Coverage
Kiji Range
Tally Range

Wing Ranges

Feathered
Leathered

Horns: Tips can touch the horns.

Beard: Tips can touch the beard.

Back: Tips cannot touch the back.

Belly: Tips cannot touch the belly.

Leg Fur: Tips cannot touch leg fur.

Body Protrusions: Tips can touch certain protrusions.

Fins: Tips can touch the fins.

Examples and Common Mistakes
Good Examples
IMAGE
IMAGE
Tips only need to be in one spot to count.
Can only be on the whisker end itself if there is no fur, otherwise it restricts to the fur.

Common Mistakes
Tips%20B1.png
Tips%20B2.png
Tips must all be the same color and cannot be different colors in different locations.
Tips cannot be soft edged in some parts and hard edged in others.
See it in Action
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Underbelly Marking

Rarity: Common
Category: Markings


Info:  Underbelly is a common mid marking that trails on the underside of the body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 3
Color: Any color natural to the base
Tones: Single color
Shape: Natural
Visibility: Can be hidden

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-YesAsymmetry-No Nuances: Nuances-No

Edges: Hard-Edge-Yes Soft-Edges-Yes   Blended-Edges-No  Gradient-Edges-No Textured-Edges-YesMixed-Edges-No

Optional Marking Interactions

Dipped + Underbelly
Allows Dipped/Underbelly to be restricted to the belly/insides of the legs, and on the face/farther down the legs. Tier 3.

Ranges and Coverage
Kiji Range
Tally Range

Wings: Underbelly cannot touch the wings.

Horns: Underbelly cannot touch the horns.

Beard: Underbelly cannot touch the beard.

Back: Underbelly cannot touch the back.

Belly: Underbelly must touch the belly.

Leg Fur: Underbelly cannot touch leg fur.

Body Protrusions: Underbelly cannot touch certain protrusions.

Fins: Underbelly can touch the fins if in area.

Examples and Common Mistakes
Good Examples
Underbelly%20G1.png
Underbelly%20G2.png
If Underbelly is on the sides (Like a V, Y, or X shape) it must have one end open ended and cannot have it connect in multiple spots.
Underbelly can have slight variences in width.

Common Mistakes
IMAGE
IMAGE
Underbelly may not have any drastic dips.
Underbelly cannot be too far down the inner legs, even with Flicker.
See it in Action
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