Traits

Deaf

Rarity: Rare
Category: Mutations
Species: Centaurian

The centaurian is deaf. Unlike simply giving your centaurian bad hearing or making them "legally deaf", the deaf mutations means they cannot hear a thing, they live in a silent world.

Appears somewhat randomly, cannot pass to kids.

Inbred

Rarity: Rare
Category: Mutations
Species: Centaurian

This centaurian has parents that are closely related to each other or that were inbred themselves. This could cause problems with breeding.

This trait can pass to kids.

Ancient Bloodline:

Rarity: Common
Category: Bloodline
Species: Centaurian

Ancient Bloodlines impact breeding of markings, colors, and mutations.

The following bloodlines have a 90% chance to pass during breeding:

  • Iron Willed - Bloodline known for unbreakable determination. Offspring have a 90% chance of grey hair and/or grey fur and/or greyed skin.
  • Crown Bearer - Royal bloodline from the ancient centaurian kingdoms. Offspring have a 90% chance of blonde hair and/or yellow fur and/or yellowed skin.
  • Oath Keeper - Bloodline bound by unbreakable sacred oaths. Offspring have a 50% chance to share markings with them.
  • Dragon Slayer - Heroes whose decendants faced the great wyrms in ancient times. Offspring gain Varnished and/or Iridescent.
  • Silent Vigilante - Ancient order that took vows of silence to guard secrets. Offspring have a 90% chance to be Mute and/or Deaf.
  • Blood Pacted - Ancient alliance sealed with sacred blood pacts. Offspring have a 90% chance of red hair and/or red fur and/or flushed skin.
  • Cursed Leaders - Bloodline marked by a tragic downfalls. Offspring have a 90% chance of black hair and/or black fur and/or black skin.
  • Platinum Overseer - Descendants of legendary commanders and team leaders. Offspring have a 90% chance of white hair and/or white fur and/or pale skin.
  • Song Weaver - Ancient bards whose voices could charm any creature. Offspring gain 1-2 extra patchy markings.
  • Secure Ward - Defenders who can hold the line against great enemies. Offspring gain 1-2 extra stripey markings.

Elemental Bloodline:

Rarity: Common
Category: Bloodline
Species: Centaurian

Elemental Bloodlines impact traits of certain breeds.

The following bloodlines have a 90% chance to pass during breeding:

  • Wildfire Spirit - Untamed fire bloodline that spreads passion and energy. Guarentees the Centaurian is a Fireborn.
  • Cinder Soul - Descendants of the first fire centaurians who tamed volcanic flames. Guarentees Red Eyes.
  • Moonlit Kin - Decendants of guardians who protected sacred sites under moonlight. Guarentees the Centaurian is a Deathborn.
  • Luminous Eyed - Dark bloodline marked by perpetually glowing eyes. Allows you to choose from restricted hair swatch sections regardless of the breed.
  • Titan Blooded - Descendants of centaurians who fought alongside giants. Guarentees the Centaurian is an Earthborn.
  • Living Stone - Earth bloodline that can communicate with rocks and minerals. Guarentees brown and grey skin, hair, and fur colors.
  • Tide Turner - Water bloodline connected to ancient ocean spirits. Guarentees the Centaurian is a Waterborn.
  • Reef Wanderer - Fishermen connected to vibrant underwater ecosystems. Allows you to choose from restricted fur swatch sections regardless of the breed.
  • Sky Touched - Air bloodline blessed by the highest clouds. Guarentees the Centaurian is an Airborn.
  • Wind Whisperer - Ancient messengers who could carry secrets on the breeze. Prevents Deaf Mutation.
  • Prism Born - Gentle light bloodline blessed by the stars. Guarentees the Centaurian is an Pureborn.
  • Dawn Rider - Bloodline of the very first centaurians to witness sunrise. Prevents Blind Mutation.

Regional Bloodline:

Rarity: Common
Category: Bloodline
Species: Centaurian

Regional Bloodlines don't have any impact on the character on site and are solely lore-based flavor.

The following bloodlines have a 90% chance to pass during breeding:

  • Desert Wanderer - Nomads of the endless sand dunes. Offspring have enhanced heat tolerance and water conservation.
  • Badlands Survivor - Hardy inhabitants of harsh, rocky wastelands. Offspring have enhanced durability and resource conservation.
  • Jungle Heart - Tropical forest inhabitants adapted to humidity. Offspring have enhanced disease resistance and tracking skills.
  • Tundra Treader - Frozen plains nomads who follow the seasons. Offspring have enhanced cold tolerance and food conservation.
  • Island Hopper - Island chain dwellers who swim between lands. Offspring have increased stamina and enhanced swimming abilities.
  • Cave Dweller - Underground inhabitants who rarely see sunlight. Offspring have enhanced dark vision and sensitivity to sunlight.
  • River Runner - Those who make homes along bodies of fresh water. Offspring have natural water-finding abilities and increased athleticism.
  • Marsh Walker - Wetland survivors who navigate treacherous bogs. Offspring have sure footing in unstable terrain and resistance to toxins.
  • Prairie Soul - Grassland runners with endless endurance. Offspring have enhanced endurance and speed.
  • Mountain Climber - High-altitude dwellers adapted to thin air. Offspring have increased lung capacity and sharper reflexes.
  • Coastal Resident - Shore-dwelling centaurians who know every tide. Offspring have tougher hands and resistance to frostbite.
  • Volcano Denizen - Those who make homes near active volcanoes. Offspring have stronger hooves and resistance to burns.

Awakened Bloodline:

Rarity: Common
Category: Bloodline
Species: Centaurian

Awakened Bloodlines impact breeding and are also lore-based flavor.

The following bloodlines have a 90% chance to pass during breeding:

  • Divine Touched - Graced with a deity's blessing, they have strong resistances and mental power. Offspring will never be Infected or Infertile.
  • Nightmare Walker - Graced with a demon's pact, they have unique quirks and tendencies. Offspring gain 3 random added markings.
  • Dream Runner - Blessed with the ability of foresight, they have enhanced reflexes and danger sense. Offspring will always inherit at least one bloodline.
  • Time Blessed - Blessed with the ability of longevity, they have enhanced invigoration and patience. Offspring will never be stillborn.
  • Phoenix Reborn - Forced to harbor another soul, they have enhanced healing and wisdom. Offspring will always be mutts and/or mutated.
  • Harmony Seeker - Touched by universal karma, they have higher spiritual awareness. Offspring have perfectly symmetrical markings.
  • Shadow Made - Chosen by shadow spirits, they have the ability to blend into crowds and shadows easily. Offspring have a 50% chance of being melanistic.
  • Light Struck - Chosen by light spirits, they have great communication and people skills. Offspring have a 50% chance of being albino.
  • Dragon Born - Bonded from an ancient dragon, they have both fire and ice resistance. Offspring will always have at least a combination of two uncommon hair, skin, and/or fur colors.
  • Spirit Bound - Bonded with an ancestral spirit, they have enhanced intuition and charisma. Offspring have a higher chance of being hermaphridites.

Security

Rarity: Common
Category: Den Stats
Species: Den

Security is a big factor that helps both in defending and attacking in raids. The higher the number is, the more likely you are to successfully raid a den and stop people from raiding you.

Integrity

Rarity: Common
Category: Den Stats
Species: Den

Integrity is mainly your Den's internal safety. It doesn't prevent raids, like security, but it does add a small defensive bonus. Other than that, integrity increases rewards in other den activities.

Functionality

Rarity: Common
Category: Den Stats
Species: Den

Functionality is the last stat, and it ties into all the other stats. The higher functionality is, the better everything else works. (Multiplies other's stats by [it times .1])

Morale

Rarity: Common
Category: Den Stats
Species: Den

Morale is a stat that simply helps with other den activities, increasing EXP gotten. It can also increase your odds of winning in a close raid.

Range

Rarity: Common
Category: Den Stats
Species: Den

Range is another important factor in raids. Range is considered the 'speed' for raids. The higher the range is, the quicker you will attack or defend in raids, and the greater your success rate is. If your range is greater than the one you're raiding or defending against, it can give you a boost to your security.

Appeal

Rarity: Common
Category: Den Stats
Species: Den

Appeal helps with most holiday den events and activities based around decoration. It improves the chances of winning those events.

Comfort

Rarity: Common
Category: Den Stats
Species: Den

Comfort also helps a lot with holiday den events and activities. It helps increase PT gotten.

Status Points

Rarity: Common
Category: Den Special
Species: Den

The amount of status points the den holds, or rather how famous it is/how much reputation it holds.

Rank

Rarity: Common
Category: Den Special
Species: Den

The current Rank of the Den, max of 10.

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