Your character is empowered the more the moon shows, increasing your stats to reflect it.Increases luck by 5 for every 1/4 of the moon that shows. (Includes reflections in mirrors)
If you don't like the drop(s) the character got in a roll, you are allowed to randomize the items gotten once. (Will not effect other spirits in the art/lit.)
Adds a 50% chance for an extra drop. If succeeding, continuing to add at 30% chance till it fails.
If your character misses their hit, a second chance is given.
20% chance to make your opponent flinch.
Your character reflects 20% of damage to enemies when hit. (Does not reflect status effect damage)Cannot stack with Death's Curse.
A coin is tossed to determine if the result is naughty or nice. If naughty, both the character and an enemy gain the berserk status. If nice, all damage recieved and inflicted is negated.
Other characters in the art have a chance to be shielded by this character's Resists based on the resist's level. Lowers character's stamina by 10%.
In art, EXP for this character is multiplied per character in a piece; two characters is double EXP, three characters is triple EXP, etcIn literature, EXP is multiplied by 1.5x per character in a piece.
Charisma is lowered 20% in solo images.
Allows your Kiji to fly without wings.
Moves this character to always be first in each turn order, ignoring speed. Prevents Charity effecting them or Envy pulling from them.If granted through charity, the downside is ignored.
Pictures depicting wintertime or the cold gain 10 extra EXP and +15 luck.
On top of the items you get for a roll or event, you will receive 5 random Crafting Materials.
All damage recieved is shared with your opponent, as well as all damage given is shared with you. Cannot stack with Thorns. Does not work in Dungeons.
Adds a 20% chance for any opponent to be soaked.
Tier 2-4 adds 20% chance increase each time for a max of 80%.This can be stacked.
Your Kiji's base color does not impact the summon's Base color.
Adds a 20% chance for any opponent to be winded.
Your spirit cannot be critically hit. In battle events they cannot receive major damage, while in dungeons it prevents being taken out on the first hit.
If your spirit has the boost Golden, Headless is negated.
Adds a 20% chance for your spirit to resist winded, as well as increasing the effect of Weak Petrify by 5%.
Tier 2-4 adds 20% chance increase each time for a max of 80%, as well as increasing the effect of Weak Petrify by 5% each time for a max of 20%.This can be stacked.
Has a 60% chance of negating all status effects on the Kiji. Lowers by 10% each time it activates.