Traits

Easter Painting

Rarity: Unique
Category: Markings


Info:  Easter Painting is a unique  marking that puts a pastel sheen through parts or all of the body of the spirit.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier/Sheen
Color: Any pastel color
Tones: More than one
Shape: Natural

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-No

Symmetry: Symmetry-Yes  Asymmetry-YesNuances: Nuances-No

Edges: Hard-Edge-No  Soft-Edges-Yes   Blended-Edges-Yes   Gradient-Edges-No  Textured-Edge-Yes  Mixed-Edges-Yes

Ranges and Coverage
Full Allowed
Tally Full Allowed

Wing Ranges

Full Allowed-Feathered
Full Allowed-Leather

Horns: Easter Painting can touch the horns.

Beard: Easter Painting must touch the beard unless restricted to a marking.

Back: Easter Painting must touch the back unless restricted to a marking.

Belly: Easter Painting must touch the belly unless restricted to a marking.

Leg Fur: Easter Painting must touch leg fur unless restricted to a marking.

Body Protrusions: Easter Painting must touch certain protrusions unless restricted to a marking.

Fins: Easter Painting must touch the fins unless restricted to a marking.

Examples and Common Mistakes
Good Examples
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It is a sheen, so can show partially. It doesn't need to visually cover the entirety of the body/marking.
Easter Painting is allowed to be restricted to markings instead of the entire base.

Common Mistakes
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Easter Painting, if affecting a marking, must affect the entire marking.
Easter Painting cannot mimic Iridescent.
See it in Action
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Dark Side of the Moon

Rarity: Unique
Category: Markings


Info:  Dark Side of the Moon is a unique marking that adds a dramatic, cel-shading like marking over the spirit's body.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1
Color: Dark
Tones: Single
Shape: Natural, contouring

Holes: Holes-NoTapering: Tapering-NoBreaks: Breaks-Yes

Symmetry: Symmetry-Yes  Asymmetry-NoNuances: Nuances-No

Edges: Hard-Edge-Yes   Soft-Edges-Yes   Blended-Edges-No   Gradient-Edges-No  Textured-Edges-No  Mixed-Edges-Yes

Ranges and Coverage
Kiji Full Required
Tally Full Required

Wing Ranges

Full Required-Feathered
Full Required-Leathered

Horns: Dark Side of the Moon must touch the horns.

Beard: Dark Side of the Moon must touch the beard.

Back: Dark Side of the Moon must touch the back.

Belly: Dark Side of the Moon must touch the belly.

Leg Fur: Dark Side of the Moon must touch leg fur.

Body Protrusions: Dark Side of the Moon must touch certain protrusions.

Fins: Dark Side of the Moon must touch the fins.

Examples and Common Mistakes
Good Examples
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Dark Side of the Moon must have slight transparency or be applied with a multiply filter (Or similar).
While it may be soft edged, it must still appear similar to cel-shading.

Common Mistakes
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Dark Side of the Moon is a marking the appears like shading, not actual shading.
Dark Side of the moon cannot be too soft an edge.
See it in Action
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Good and Bad Wolves

Rarity: Unique
Category: Markings


Info:  Good and Bad Wolves is a marking that inverts one side of the character's body, like a reflection in negative.

Toggle Guide
Marking Rules/Overview

Tier: Tier 1 Modifier
Color: One side normal, other inverted
Tones: Varies based on geno
Shape: Varies based on geno, must be half and half though

Holes: Holes-No Tapering: Tapering-No Breaks: Breaks-No

Symmetry: Symmetry-NoAsymmetry-Yes Nuances: Nuances-No

Edges: Hard-Edge-YesSoft-Edges-No   Blended-Edges-No  Gradient-Edges-No Textured-Edges-No  Mixed-Edges-No

Please note: Good and Bad Wolves has a unique optional interaction with Stained. Please see the Marking Interaction Guide for more info.

Ranges and Coverage
Kiji Range 1
Kiji Range 2
Tally Range 1
Tally Range 2

Wing Ranges

Full Required-Feathered
Full Required-Leathered

Horns: Good and Bad Wolves must touch the horns.

Beard: Good and Bad Wolves must touch the beard.

Back: Good and Bad Wolves must touch the back.

Belly: Good and Bad Wolves must touch the belly.

Leg Fur: Good and Bad Wolves must touch leg fur.

Body Protrusions: Good and Bad Wolves must touch certain protrusions.

Fins: Good and Bad Wolves must touch the fins.

Examples and Common Mistakes
Good Examples
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The Good and Bad Wolves inverts one half, or puts a negative filter over the one half. It's not just opposite colors or complimentary.
Good and Bad Wolves can be on either side of the spirit.

Common Mistakes
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It does not mirror things, only changes the color.
Good and Bad Wolves affects energy colors as well!!
See it in Action
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Appaloosa (C)

Rarity: Common
Category: Markings
Species: Centaurian

A spotty marking generally the same or darker than the base that mimics appaloosa markings on horses, often with a white border or blanket underneith.

Negate Beard

Rarity: Uncommon
Category: Boosts

Makes the chance of any summons from the character to have a 0% chance at any beard mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Legs

Rarity: Uncommon
Category: Boosts

Makes the chance of any summons from the character to have a 0% chance at any leg mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Belly

Rarity: Uncommon
Category: Boosts

Makes the chance of any summons from the character to have a 0% chance at any belly mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Back

Rarity: Uncommon
Category: Boosts

Makes the chance of any summons from the character to have a 0% chance at any back mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Body

Rarity: Uncommon
Category: Boosts

Makes the chance of any summons from the character to have a 0% chance at any body mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Whiskers

Rarity: Uncommon
Category: Boosts
Species: Kijikaiaku

Makes the chance of any summons from the Kiji to have a 0% chance at any whisker mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Negate Wings (Sub)

Rarity: Uncommon
Category: Boosts
Species: Subtalleon

Negate Fins

Rarity: Uncommon
Category: Boosts
Species: Subtalleon

Makes the chance of any summons from the character to have a 0% chance at any fin mutations, regardless if a dominant trait is present.
​This is a blanketed boost.

Explorer

Rarity: Uncommon
Category: Boosts

Discovery Cove locations become easier to discover.

Tier I
15% chance to replace a drop with a location instead.

Tier II
Removes the chance of finding Ares' Cart in return for an item as well as the above.

Tier III
Instead of increasing the chance of finding locations, makes it so other spirits in the art find the same location(s) as the spirit this is on and vice versa if possible. (Replaces items they find with the location(s)), and also changes Ares to an item.

Tainted

Rarity: Rare
Category: Boosts

Tainted is a stat boost that lowers all stats and/or rates of the character in return for no failed summons via Gaia's/Yile's Summoning.
​This is a blanketed boost.

Tier I
Lowers all stats by -1 in return for a 25% of failed summons via Gaia's/Yile's Summoning instead of 33%.

Tier II
Lowers all stats by -2 and perma-stat increase rates by half in return for 10% failed summons via Gaia's/Yile's Summoning instead of 33%.

Tier III
Lowers all stats -5 and perma-stat increase rates as well as experience gained by half in return for 0% failed summons via Gaia's/Yile's Summoning.

Moon-Kissed (Kiji)

Rarity: Rare
Category: Boosts
Species: Kijikaiaku

Moon-Kissed is a stat boost that affects the luck of the Kijikaiaku in artwork of it if it is nighttime, and also decreases luck during daytime.

Tier 1
+15 Luck in artwork depicting nighttime, and -5 Luck during daytime.

Tier 2
In artwork depicting nighttime, +20 Luck, and -10 Luck during daytime.

Tier 3
In artwork depicting nighttime, +20 Luck, plus doubles most individual items found, and -10 Luck during daytime.

Moon-Kissed (Sub)

Rarity: Common
Category: Boosts
Species: Subtalleon

Moon-Kissed is a stat boost that affects the luck of the Subtalleon in artwork of it if it is nighttime, and also decreases luck during daytime.

Tier 1
+15 Luck in artwork depicting nighttime, and -5 Luck during daytime.

Tier 2
In artwork depicting nighttime, +20 Luck, and -10 Luck during daytime.

Tier 3
In artwork depicting nighttime, +20 Luck, plus doubles most individual items found, and -10 Luck during daytime.

Upgrade

Rarity: Rare
Category: Boosts

Upgrade is a stat boost that effects the Stat Rate of the character. 

Tier I
Doubles the increase of Perma Stats via levelling. Decreases stat gain from Training by 1 point.

Tier II
2.5 times Increase of stats for rebirths. Does not Stack with Tier 1. Decreases stat gain from Training by 1 point.

Tier III
2.5 times Increase of stats for rebirths, Doubles the increase of Perma Stats via levelling, and double experience. Decreases stat gain from Training by 2 points.

Tier IV
3 times Increase of stats for rebirths, Doubles the increase of Perma Stats via levelling, and 2.5x experience. Decreases stat gain from Training by 2 points.

Silvery

Rarity: Rare
Category: Boosts

Silvery is a stat boost that adds stats based on the equipment on the character that you show on the design.

Tier I
+2 Random Stat if wearing equipment that shows on the design.

Tier II
All equipment that shows on the design adds +1 Random Stat each.

Tier III
All equipment that shows on the design adds +2 Random Stat each.

Golden (Boost)

Rarity: Rare
Category: Boosts

Golden is a stat boost that adds the chance of finding more items depending on the equipment of the character, as well as drawing enemy attention. Negates the boost Headless.

Tier I
33% chance of finding an extra item per equipment worn. Additionally, a 10% chance to take a hit for an ally.

Tier II
In addition to a 33% chance of finding an extra item per equipment worn, a 33% chance of doubling a random item per equipment worn. Additionally, a 15% chance to take a hit for an ally.

Tier III
Doubles all found items and increases the chance of rare items by increasing the total luck of the roll if wearing equipment. Does not stack with Lucky III. Additionally, a 20% chance to take a hit for an ally.

Ultra-Violet

Rarity: Rare
Category: Boosts

Ultra-Violet is a stat boost that adds resistance and radiation to the character.

Tier I
Adds a 20% chance of resisting Bleeding as well as putting a Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by a tier.

Tier II
Adds a 50% chance of resisting bleeding and 20% chance of resisting confusion, as well as putting a large Radiation effect on everyone else in the image. Lowers Radiation effect on spirit by two tiers.

Tier III
Adds a 75% chance to resisting bleeding and 50% chance of resisting confusion, as well as putting a max Radiation effect on everyone else in the image. Resists Radiation effect on spirit.

1242 results found.