Traits

Darwin's Adaptation

Rarity: Common
Category: Skills

Regular Version: Allows added boosts and active familiar's effects to act as if they were on the geno for rolls.
Evolved Version: This skill does not evolve.

Gentle Restoration

Rarity: Common
Category: Skills

Regular Version: Increases the effectiveness of healing abilities.
Evolved Version: This skill does not evolve.

Resurgent Will

Rarity: Common
Category: Skills

Regular Version: Gain a temporary boost to stats for 2 turns after recieving major damage.
Evolved Version: Changes to 5 turns.

Steadfast Courage

Rarity: Common
Category: Skills

Regular Version: Gain temporary resistance at the beginning of battles towards flinching.
Evolved Version: Changes to total resistance.

Ancestral Infusion

Rarity: Common
Category: Skills

Regular Version: Allows traits from the character's summoners to appear during rebirthing.
Evolved Version: This skill does not evolve.

Guided Evolution

Rarity: Common
Category: Skills

Regular Version: Guarenteeing any changes to your character's traits are a higher rarity during rebirthing.
Evolved Version: This skill does not evolve.

Transcendent Summoning

Rarity: Common
Category: Skills

Regular Version: Allows traits, markings, and boosts that have been removed or replaced on your character via rebirthing from the point of gaining this skill on to have a chance of still appearing in summons.
Evolved Version: This skill does not evolve.

Adrenaline Rush

Rarity: Common
Category: Skills

Regular Version: Boosts your health by 50 points for the first 3 turns of battle.
Evolved Version: Boosts your health by 55 points for the first 5 turns of battle.

Second Wind

Rarity: Common
Category: Skills

Regular Version: Grants a burst of 25% extra speed and stamina once when you're falling behind in races.
Evolved Version: Grants a burst of 33% extra speed and stamina twice when you're falling behind in races.

Spectral Touch

Rarity: Common
Category: Skills

Regular Version: Turns 20% of your hit damage on enemies into health points, can't go over original health value.
Evolved Version: Turns 33% of your hit damage on enemies into health points, can't go over stat cap.

Vulnerability Sense

Rarity: Common
Category: Skills

Regular Version: Identifies all weaknesses enemies possess.
Evolved Version: This skill does not evolve.

Learned Caution

Rarity: Common
Category: Skills

Regular Version: Grants you a bonus to success in rolls related to survival, risk assessment, and avoiding dangerous situations.
Evolved Version: This skill does not evolve.

Premonition

Rarity: Common
Category: Skills

Regular Version: Shows you what is likely to occur on the next floor of a dungeon, whether it is too dangerous for your current stats, or the likely enemies to spawn. Does not guarentee the next floor, only the most likely outcome.
Evolved Version: This skill does not evolve.

Male

Male

Rarity: Common
Category: Gender
Species: Centaurian

A male centaurian. (XY)
Can look feminine but must have clear signs it's male, such as an adam's apple or dick/bulge, or body hair/beard.

Offspring will be Male, Female, or a Hermaphrodite.

Female

Female

Rarity: Common
Category: Gender
Species: Centaurian

A female Centaurian. (XX)
Can look masculine but must have clear signs it's female such as boobs, curves, full lips, or a generally feminine appearance.

Offspring will be Male or Female.

Hermaphrodite

Hermaphrodite

Rarity: Uncommon
Category: Gender
Species: Centaurian

A centaurian that's considered to be unisex but functional as both male and female. (YY)
They can breed with any gender centaurian and must show both masculine and feminine aspects such as boobs, curves, dick bulge, and/or adam's apple.

Offspring will be Male or a Hermaphrodite.

Pale Skin

Pale Skin

Rarity: Common
Category: Skin Color
Species: Centaurian

Skin color must fall on the swach shown here.

Any centaurians can have any colors shown.

(PS/Ps/ps)

Can be mixed with the following other skin colors to get other skin colors:
Pale + Black Skin = Tanned, Brown, Greyed, or Light
Pale + Brown Skin = Light or Tanned
Pale + Flushed Skin = Light
Pale + Yellowed Skin = Light
Pale + Tanned Skin = Light
Pale + Greyed Skin = Brown, Tanned or Light

Greyed Skin

Greyed Skin

Rarity: Uncommon
Category: Skin Color
Species: Centaurian

Skin color must fall on the swach shown here.

Any centaurians can have any colors shown.

(GS/Gs/gs)

Can be mixed with the following other skin colors to get other skin colors:
Greyed + Flushed Skin = Brown or Tanned
Greyed + Light Skin = Tanned
Greyed + Pale Skin = Brown or Tanned or Light
Greyed + Tanned Skin = Brown

The following other skin colors can be mixed to get it:
Black + Brown Skin
Black + Pale Skin
Black + Tanned Skin

Black Skin

Black Skin

Rarity: Common
Category: Skin Color
Species: Centaurian

Skin color must fall on the swach shown here.

Any centaurians can have any colors shown.

(BlSk/Blsk/blsk)

Can be mixed with the following other skin colors to get other skin colors:
Black + Brown Skin = Greyed
Black + Light Skin = Brown or Tanned
Black + Pale Skin = Tanned, Brown, Greyed, or Light
Black + Tanned Skin = Brown or Greyed
Black + Flushed Skin = Brown

Brown Skin

Brown Skin

Rarity: Common
Category: Skin Color
Species: Centaurian

Skin color must fall on the swach shown here.

Any centaurians can have any colors shown.

(BrSk/Brsk/brsk)

Can be mixed with the following other skin colors to get other skin colors:
Rown + Black Skin = Greyed
Brown + Light Skin = Tanned
Brown + Pale Skin = Light or Tanned
Brown + Flushed Skin = Tanned
Brown + Yellowed Skin = Light or Tanned

The following other skin colors can be mixed to get it:
Black + Light Skin
Black + Pale Skin
Black + Tanned Skin
Flushed + Greyed Skin
Pale + Greyed Skin
Tanned + Greyed Skin

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