Regular Version: Increases the chance of pulling off a Perfect Block by 5%, as well as increasing resistance to effects by 2%, allowing you to weather heavy blows and remain steadfast in the face of adversity.Evolved Version: This skill does not evolve.
Regular Version: Increases the reputation gained and lost with specific factions by a point or two.Evolved Version: This skill does not evolve.
Regular Version: Decreases the chance of enemy spawns in dungeons by 3% and increases your character’s speed and attack by 3 when fighting alone.Evolved Version: This skill does not evolve.
Regular Version: Draws a specific resource (like sticks, cloth, or reeds) towards you at random from the environment in every activity, making gathering specific materials far easier.Evolved Version: This skill does not evolve.
Regular Version: Grants both your character and a bonded one(s) a 10% experience bonus when completing activities together.Evolved Version: This skill does not evolve.
Regular Version: Reduces the track requirements for races by 5%.Evolved Version: This skill does not evolve.
Regular Version: Shares all buffs your character has with others in the submission.Evolved Version: This skill does not evolve.
Regular Version: Allows you to complete as many training images a day as you please.Evolved Version: Points gained during training images will go to others in the image instead, and you will get regular PT and exp instead.
Regular Version: Increases your faction reputation positively by an extra point or two whenever you show kindness and compassion in submissions.Evolved Version: This skill does not evolve.
Regular Version: Protects your allies with a 10% chance to deflect attacks and a 10% chance to share damage.Evolved Version: Increases it to a 25% chance for both.
Regular Version: Boosts your character's summons's exp gain by 10% when included in submissions with them.Evolved Version: Increases PT by 10% and training point gain by 1 of summons as well.
Regular Version: Grants you 10 bonus exp when alone in activities, and lowering damage taken by 10% when outnumbered.Evolved Version: Increases it to 20 bonus exp and lowering damage by 20%.
Regular Version: Grants enchanted objects a rudimentary consciousness, allowing the boosts a 10% chance each to increase in tier as their weilder levels.Evolved Version: Increases to a 20% chance
Regular Version: Increases your charisma by 10%, faction REP gain/loss by a point or two, and interraction based activities success rate by 15%.Evolved Version: Increases charisma and success rate to 20%.
Regular Version: Enhances the skills and boosts of nearby allies by double if possible.Evolved Version: This skill does not evolve.
Regular Version: Allows you to duplicate recovery herbs and increase their effects by 50%.Evolved Version: Increases the effect of bandages and Gaia's Healing/Yile's Safeguard as well.
Regular Version: Adds a 50% chance to change a drop to a rare or valuable drop.Evolved Version: Treasure Maps will not consume a loot when used.
Regular Version: Introduces the ability to surprise foes in combat with a chance averaged from their and your total stats!Evolved Version: Guarantees you win the coin flip if there is one.
Regular Version: Grants you temporary invulnerability for the first 3 turns in a battle that absorbs incoming damage.Evolved Version: This skill does not evolve.
Regular Version: Grants your teammates a temporary 50% bonus that lasts 3 turns to their stats and skills.Evolved Version: Bonuses will last the span of the battle.