Info: Brindle is a legendary striped marking that clashes a lighter and darker hue of the base coat along the body.
Tier: Tier 5Color: Lighter and Darker than, but similar hue to the baseTones: Must be two-tonedShape: NaturalHoles: Tapering: Breaks:
Symmetry: Nuances: Edges:
Optional Marking Interactions
Peregrine + BrindleAllows for brindle to be restricted to peregrine's range, however requires the marking be under all tier 4 markings, and over all tier 5 markings.Helix + Brindle Allows for Brindle to appear like fingerprinting along the coat, otherwise same rules as Brindle.
Brindle + MarbledAllows for patches with thin lines in a circular motion instead of circles or blobs, replicating cut tree trunks. Tier 4, marbled's range and any natural color.
Wing Ranges
Horns: Brindle cannot touch the horns.
Beard: Brindle can touch the beard.
Back: Brindle must touch the back.
Belly: Brindle must touch the belly.
Leg Fur: Brindle must touch leg fur.
Body Protrusions: Brindle must touch certain protrusions.
Fins: Brindle must touch the fins.
Info: Merle is a legendary multi-toned marking that puts large splotches along the coat of the spirit. Each set of patches must have distinct edges and may not form a gradient.
Tier: Tier 4Color: Any color natural to the baseTones: Can be multi-tonedShape: Natural, must cover 25%+Holes: Tapering: Breaks:
Merle + Pinto OR SkewAllows for a koi-like patchy effect, with one color being black and/or white and the other being any other color.
Horns: Merle cannot touch the horns.
Beard: Merle can touch the beard.
Back: Merle can touch the back.
Belly: Merle can touch the belly.
Leg Fur: Merle can touch leg fur.
Body Protrusions: Merle can touch certain protrusions.
Fins: Merle can touch the fins.
Info: Moonlight is a legendary marking that makes the base coat look shiny and glowing.
Tier: Tier 1 SheenColor: Desaturated blue greyTones: Can have blue/grey gradientsShape: It's a sheen, so only has to show partly
Holes: Tapering: Breaks:
Sunny + MoonlightThis combination can allow you to merge the sheens, forming a somewhat green-brown sheen instead of the blue-grey or yellow-orange
Horns: Moonlight must cover the horns.
Beard: Moonlight must cover the beard.
Back: Moonlight must cover the back.
Belly: Moonlight must cover the belly.
Leg Fur: Moonlight must cover leg fur.
Body Protrusions: Moonlight must cover certain protrusions.
Fins: Moonlight must cover the fins.
Info: Sunny is an uncommon marking that makes the base coat look shiny and bright.
Tier: Tier 1 SheenColor: Saturated orange-yellowTones: Can have subtle orange/yellow gradientsShape: It's a sheen, so only has to show partly
Horns: Sunny must cover the horns.
Beard: Sunny must cover the beard.
Back: Sunny must cover the back.
Belly: Sunny must cover the belly.
Leg Fur: Sunny must cover leg fur.
Body Protrusions: Sunny must cover certain protrusions.
Fins: Sunny must cover the fins.
Info: Orca is a legendary marking that mimics the marking orcas have.
Tier: Tier 3Color: Drastically lighter (smaller range), drastically darker (larger range)Tones: Single colorShape: Natural. May be adjusted as long as it mimics orca markingsHoles: Tapering: Breaks:
Panda + OrcaThis combination removes the required ranges and allows a freeform single large patch darker than the base.Parrot + OrcaAllows Orca to be any color.
Horns: Orca can touch the horns.
Beard: Orca must touch the beard.
Back: Orca must touch the back.
Belly: Orca must touch the belly.
Leg Fur: Orca must touch leg fur.
Body Protrusions: Orca must touch certain protrusions.
Fins: Orca must touch the fins.
Info: Parrot is a legendary marking that mimics markings parrots have.
Tier: Tier 3Color: Lighter or darker but same color as the base on face, any bright color for back stripe, any natural color for blanketTones: Can have a slight gradientsShape: Natural-ishHoles: Tapering: Breaks:
Parrot + OrcaAllows Orca to be any color.
Horns: Parrot cannot touch the horns.
Beard: Parrot can touch the beard.
Back: Parrot can touch the back.
Belly: Parrot cannot touch the belly.
Leg Fur: Parrot cannot touch leg fur.
Body Protrusions: Parrot cannot touch certain protrusions.
Fins: Parrot cannot touch the fins.
Info: Skeletal is a legendary marking that mimics bones along the body.
Tier: Tier 4Color: Lighter than the baseTones: Single ColorShape: Bone-shapedHoles: Tapering: Breaks:
Skeletal + SongbirdGives a fade of any color off the edges of Skeletal.
Skeletal + Dark Side of the MoonRestricts the hard edged 'shading' to Skeletal.
Skeletal + MummifiedAdds false soft edged shading off the edges of Skeletal.
Horns: Skeletal can touch the horns.
Beard: Skeletal cannot touch the beard.
Back: Skeletal can touch the back.
Belly: Skeletal can touch the belly.
Leg Fur: Skeletal can touch leg fur.
Body Protrusions: Skeletal can touch certain protrusions.
Fins: Skeletal can touch the fins.
Info: Stained is a legendary marking that adds a color over the entire coat of the spirit.
Tier: Tier 1Color: Any colorTones: Single colorShape: Fullbody coverage
Stained + Good and Bad WolvesRestricts Stained to one half of the body.
Horns: Stained can cover the horns.
Beard: Stained must cover the beard.
Back: Stained must cover the back.
Belly: Stained must cover the belly.
Leg Fur: Stained must cover leg fur.
Body Protrusions: Stained must cover certain protrusions.
Fins: Stained must cover the fins.
Info: Tiger is a legendary marking that adds tiger stripes to the body with an optional light gradient underbelly.
Tier: Tier 4Color: Much darker (much lighter for the belly) than but natural to the baseTones: Single color, and the belly mark is optionalShape: NaturalHoles: Tapering: Breaks:
Tiger + HighlightAllows for having solely the soft edged underbelly.
Horns: Tiger cannot touch the horns.
Beard: Tiger can touch the beard.
Back: Tiger can touch the back.
Belly: Tiger can touch the belly.
Leg Fur: Tiger can touch leg fur.
Body Protrusions: Tiger can touch certain protrusions.
Fins: Tiger can touch the fins.
Info: Easter Painting is a unique marking that puts a pastel sheen through parts or all of the body of the spirit.
Tier: Tier 1 Modifier/SheenColor: Any pastel colorTones: More than oneShape: NaturalHoles: Tapering: Breaks:
Iridescent + Easter PaintingAllows Iridescent to be any single color and be restricted to certain markings.
Horns: Easter Painting can touch the horns.
Beard: Easter Painting must touch the beard unless restricted to a marking.
Back: Easter Painting must touch the back unless restricted to a marking.
Belly: Easter Painting must touch the belly unless restricted to a marking.
Leg Fur: Easter Painting must touch leg fur unless restricted to a marking.
Body Protrusions: Easter Painting must touch certain protrusions unless restricted to a marking.
Fins: Easter Painting must touch the fins unless restricted to a marking.
Info: Dark Side of the Moon is a unique marking that adds a dramatic, cel-shading like marking over the spirit's body.
Tier: Tier 1Color: DarkTones: SingleShape: Natural, contouringHoles: Tapering: Breaks:
Mummified + Dark Side of the MoonAllows for Dark Side of the Moon to be soft edged, but otherwise it uses the same rules.
Horns: Dark Side of the Moon must touch the horns.
Beard: Dark Side of the Moon must touch the beard.
Back: Dark Side of the Moon must touch the back.
Belly: Dark Side of the Moon must touch the belly.
Leg Fur: Dark Side of the Moon must touch leg fur.
Body Protrusions: Dark Side of the Moon must touch certain protrusions.
Fins: Dark Side of the Moon must touch the fins.
Info: Good and Bad Wolves is a marking that inverts one side of the character's body, like a reflection in negative.
Tier: Tier 1 ModifierColor: One side normal, other invertedTones: Varies based on genoShape: Varies based on geno, must be half and half thoughHoles: Tapering: Breaks:
Patchwork + Good and Bad WolvesAllows heavy stitching looking marks along the middle of the character vertically to replace both markings. Cannot have breaks.
Horns: Good and Bad Wolves must touch the horns.
Beard: Good and Bad Wolves must touch the beard.
Back: Good and Bad Wolves must touch the back.
Belly: Good and Bad Wolves must touch the belly.
Leg Fur: Good and Bad Wolves must touch leg fur.
Body Protrusions: Good and Bad Wolves must touch certain protrusions.
Fins: Good and Bad Wolves must touch the fins.
Makes the chance of any summons from the character to have a 0% chance at any beard mutations, regardless if a dominant trait is present.This is a blanketed boost.
Makes the chance of any summons from the character to have a 0% chance at any leg mutations, regardless if a dominant trait is present.This is a blanketed boost.
Makes the chance of any summons from the character to have a 0% chance at any belly mutations, regardless if a dominant trait is present.This is a blanketed boost.
Makes the chance of any summons from the character to have a 0% chance at any back mutations, regardless if a dominant trait is present.This is a blanketed boost.
Makes the chance of any summons from the character to have a 0% chance at any body mutations, regardless if a dominant trait is present.This is a blanketed boost.
Makes the chance of any summons from the Kiji to have a 0% chance at any whisker mutations, regardless if a dominant trait is present.This is a blanketed boost.